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Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 165804 times)

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #225 on: May 06, 2012, 01:16:31 am »

More previews:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I've also started planning out the custom workshop designer, which will roll out sometime soon.  I'll post some images when I get a bit farther in to it.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Jeoshua

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #226 on: May 06, 2012, 08:22:42 am »

I don't want to see you have to post 5 times in a row man.

At least one person (me) is super excited about this tool ;)
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #227 on: May 06, 2012, 10:08:18 am »

I don't want to see you have to post 5 times in a row man.

At least one person (me) is super excited about this tool ;)

Hah, I hope I'm not annoying anyone with the frequent posts.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Jeoshua

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #228 on: May 06, 2012, 10:11:50 am »

I, for one, am rather impressed at the speed at which you're improving this tool.  Also how many suggestions of mine you're taking.  I try to make them good but still, impressive.
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #229 on: May 06, 2012, 08:39:00 pm »

I just noticed that at some point the tile picker for selecting creature tiles became pretty badly broken.  It's returning a tile other than the one you clicked on.  I'm looking in to it and will release a fix as soon as I can.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Jeoshua

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #230 on: May 06, 2012, 09:56:27 pm »

Hmm, so it is.  I used it when it still worked to fix some problems and haven't needed to mess with it since, so I didn't notice.

I am derelict in my duties as a beta tester  :'(



In the interest of making up for not catching that:

The interactions and half of the different types of language files are neither loaded nor exported, so exporting raws leads to an actually broken subset, unless you're saving over an already-working directory.

Exporting graphics files that have been sorted alphabetically leads to [TILE_PAGE:x] entries that can appear after [CREATURE_GRAPHICS:x] tokens that require them.  I'm unclear yet as to whether this is a problem, but it sure looks messy.
« Last Edit: May 06, 2012, 10:08:49 pm by Jeoshua »
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slothen

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #231 on: May 07, 2012, 10:10:11 am »

I don't want to see you have to post 5 times in a row man.

At least one person (me) is super excited about this tool ;)

Hah, I hope I'm not annoying anyone with the frequent posts.

A post with content/updates is a good post.  I'm continuing to monitor this.
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #232 on: May 07, 2012, 10:30:07 am »

Hmm, so it is.  I used it when it still worked to fix some problems and haven't needed to mess with it since, so I didn't notice.

I am derelict in my duties as a beta tester  :'(



In the interest of making up for not catching that:

The interactions and half of the different types of language files are neither loaded nor exported, so exporting raws leads to an actually broken subset, unless you're saving over an already-working directory.

Exporting graphics files that have been sorted alphabetically leads to [TILE_PAGE:x] entries that can appear after [CREATURE_GRAPHICS:x] tokens that require them.  I'm unclear yet as to whether this is a problem, but it sure looks messy.

Good catch.  Interactions are fixed for the next version.  I'm currently not happy with the way the graphics sets are represented, so that will probably change at a larger level at some point.  Specifically, I don't like the way the TILE_PAGE and the CREATURE_GRAPHIC objects get all mixed together.  I'm thinking of putting them in to subcategory nested under that branch.  The other option is to manage them separately from the main objects, kind of like the way I handle the BODYGLOSS stuff now, as a dialog window under the Library menu.  The latter option gives me an easier way to deal with assigning a new image for the graphic set, and may make the eventual graphic set editor easier to do, but it feels a little wrong, to me, to hide that someplace different.  I may go for a hybrid method.

Once they are logically split off I can take care of fixing the sorting issue so that they always come first.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 4.2 - Updated 5/2/2012 - Items!)
« Reply #233 on: May 07, 2012, 01:37:09 pm »

Tiles for plants are in for the next version.  This was actually a lot harder than I expected due to the way plants have multiple tiles and different colors associated with each life state.
Spoiler (click to show/hide)

It choose the first tile in the list:
TREE_TILE
SHRUB_TILE
SAPLING_TILE
DEAD_TREE_TILE
PICKED_TILE
DEAD_SHRUB_TILE
GRASS_TILES
that it finds for each plant.
« Last Edit: May 07, 2012, 01:48:16 pm by BradUffner »
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 6 - Updated 5/7/2012 - go to?)
« Reply #234 on: May 07, 2012, 04:54:38 pm »

Beta 6 is out.  See the first post for changes.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 6 - Updated 5/7/2012 - go to?)
« Reply #235 on: May 10, 2012, 04:32:47 am »

I think this is the UI I'm going to go with for the Workshop Designer.
Spoiler (click to show/hide)

I'll clean up the red border and add proper grid lines before it's all done.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Reudh

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Re: Modding Tool: Raw Explorer (Beta 6 - Updated 5/7/2012 - go to?)
« Reply #236 on: May 10, 2012, 04:46:53 am »

I like this!

Greendogo

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Re: Modding Tool: Raw Explorer (Beta 6 - Updated 5/7/2012 - go to?)
« Reply #237 on: May 10, 2012, 05:20:40 am »

Very nice!  I'm psyched about your progress on this since I last checked in.  Great work dude!  This looks like it will revolutionize Dwarf Fortress modding.
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the_game_hunt

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Re: Modding Tool: Raw Explorer (Beta 6 - Updated 5/7/2012 - go to?)
« Reply #238 on: May 13, 2012, 04:32:58 pm »

I have problems downloading this, anyone?
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 6 - Updated 5/7/2012 - go to?)
« Reply #239 on: May 13, 2012, 04:41:51 pm »

I have problems downloading this, anyone?

I just tested from my cell phone using only the cell connection (to make sure it was actually using the internet and not my internal network).  I was able to download the file without any issues.

Where are you trying to download the file from, Home, Work, School?  I've seen reports that some places like schools have proxies set up that block the download.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0
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