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Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 165805 times)

Roses

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #375 on: July 27, 2012, 02:56:33 pm »

I think it's looking great, it might make me actually design some of my own sprites too instead of just using the same image for a dozen different creatures.
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CLA

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #376 on: July 27, 2012, 05:10:54 pm »

Regarding the color tool, I suggest displaying (and being able to pick them with eyedropper) the 16 of swatches of the currently selected color scheme.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #377 on: July 27, 2012, 06:33:04 pm »

I think for the swatches I'm going to display them in a  tabbed area with multiple pages /areas.  The current selected color theme, the pallet from the current tile, and the pallet from the current tileset.  I may do a custom pallet also.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #378 on: July 28, 2012, 06:36:35 pm »

I've got a question for the graphic set creatures out there.  Can creature graphics have transparency in them?  If so, how is that drawn by Dwarf Fortress?  So far I haven't come across any graphic sets with an alpha layer so I wasn't sure if it was supported.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

CLA

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #379 on: July 28, 2012, 07:18:49 pm »

Same as tileset.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #380 on: July 28, 2012, 07:20:50 pm »

Same as tileset.

So it fills the area with the creature's background color before drawing the graphic?
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

CLA

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #381 on: July 28, 2012, 07:35:41 pm »

So it fills the area with the creature's background color before drawing the graphic?

Wait, creatures can have a separate background color? I don't think so. At least I've never seen a creature with background color.
Sorry if that was a bit vague.

I think it's just foreground and transparency. Background is always black.
Of course you can make the whole tile a solid color with, like 50% transparency, but that's not what the game considers background.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #382 on: July 28, 2012, 07:41:39 pm »

I was referring to the background color from the creature's COLOR token that it gets drawn with if it doesn't have a graphic, since that what it uses when using the tileset.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
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CLA

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #383 on: July 28, 2012, 07:43:56 pm »

Ah, okay. I don't know, but I don't see why it wouldn't work the same way as the tileset.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #384 on: July 28, 2012, 07:45:47 pm »

Only one way to find out then... !!Science!!
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Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

CLA

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #385 on: July 28, 2012, 07:55:22 pm »

Tested some.

Vanilla DF, with Myne tileset.
Modified 't' to be 50% transparent.
Modified color token of turkey to [COLOR:4:2:1]

In arena, Turkey has Lgreen background on half transparent Lred foreground (looks brownish)

EDIT: vanilla color token is 4:0:1
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #386 on: July 28, 2012, 09:26:23 pm »

Well, I don't think showing the color pallet of the entire tileset is going to be very useful.  I got it working and it produced this:
Spoiler (click to show/hide)
Notice the size and location of the scroll bar.  There are WAY too many colors to be useful there.  I even tried different ways of sorting and grouping them based on HSV Hues and Brightness, Z-Order Transforms, and Hilbert Curves.  None of it produced useful looking results.
I think I'll just stick with the colors from the local tile, the color theme, and the user customizable pallet.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #387 on: July 29, 2012, 01:20:26 am »

I thought of a new drawing tool that I /think/ will be useful for editing tiles.  It's a "blending dropper".  You click down on one color, drag the a 2nd color and release the mouse.  You will get a color that is the average of those 2 colors.  It should be good for cleaning up complex shading areas.

Anyway, here is the current state of the Tile Editing UI:
Spoiler (click to show/hide)
« Last Edit: July 29, 2012, 01:24:05 am by BradUffner »
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

CLA

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #388 on: July 29, 2012, 05:28:59 am »

Looks nice! Don't forget to include an eraser. And if it's used for the tileset, too, I suggest to be able to set the opacity of the pen and eraser.
Every serious editing will still be done in GIMP/Photoshop/etc anyway, but opacity is still useful for some quick experimenting with tiles. I don't layers think are necessary, by the way.

Will there be a live preview for the composite image we discussed earlier? So that you can see how it would look in game while we draw?

Oh another suggestion (I'm starting to feel like Columbo), what about a drop down menu that quickly lets us see how the tile would look with AS_IS, ADD_COLOR, and inverted?
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #389 on: August 07, 2012, 04:13:07 pm »

the first time running this on this computer, it's giving me an error when trying to import raws. 32bit win7
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