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Author Topic: NEW CHALLENGE: starting at the dawn of time!  (Read 543230 times)

uggi

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #540 on: June 27, 2012, 08:36:20 pm »

More news from my test embark: the first two migrant waves were only 6 and 2 dwarves, nothing interesting there. I traded a lot of trinkets with the dwarven caravan, and the outpost liaison and two merchants of the caravan left so thrilled about the deal that they decided to come back as migrants the next spring. Along with them came ... NISH!



Here's Nish next to Rogon's tomb and the microcline statue about Nish's and Rogon's mountain climbing a few tiles NE from Nish:



Nish's thoughts and kill list:

Spoiler (click to show/hide)

Details from Dwarf Therapist:

Spoiler (click to show/hide)
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Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #541 on: June 27, 2012, 08:54:29 pm »

HIGH FIVE!
That is Freaking AWESOME! Where is Ubiq? Someone has got to PM him and let him know :D

Got to say, not sure how much further to go.  The two main things we have been hoping for have been confirmed :D

Once we get things started it looks like this fort is going to Seriously kick Arse!
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #542 on: June 27, 2012, 10:57:21 pm »

Keep in mind that wearing clothes of any sort helps protect your dwarf so even if you don't get armor, it still pays to wear everything that you come across in your size.

Anyway, considering the sheer number of people that Nish has watched die, I'm not surprised that he doesn't trust people easily. His liking fisher berries is a nice touch as he practically lived off of them for several periods while wandering around in mountainous where few animals (well, animals large enough to be butchered) appeared. I'm also happy to see that he's a mere sixty-one as he could live around a hundred more years or so barring an accident. Does the game randomly assign these variables when an adventurer shows up or will he have this same personality regardless?

If I recall correctly, his original description was that he was short and fat, but that walking took care of that.
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Graebeard

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #543 on: June 27, 2012, 11:14:52 pm »

This thread is so full of win.  Really makes me want to figure out how to play effectively on my laptop   ::)
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At last, she is done.

WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #544 on: June 28, 2012, 12:26:54 am »

Can only wonder what Deebus would be like in fort mode...

But seriously, this is better than expected. They WILL show up during fort mode, then :D
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Reudh

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #545 on: June 28, 2012, 12:35:58 am »

Can we get a confirm on what version this save is now at?

Also, this is shaping up to be brilliant.

We need them to be as unharmed as possible when they arrive, though.

parlor_tricks

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #546 on: June 28, 2012, 05:02:42 am »

Hey - testing/mucking around in adventure mode (non main branch related)

I went to a mountain home (god it was a trek) called cavernbronze. hoping to find gear.

Once I got there though - there was nothing there.

Legend Viewer pegs a healthy pop of dwarves at the site, yet no one is visible. Any ideas whats going on? Experience with this?

Edit: Also, my earlier appreciation for the role of luck in the lives of our ancestors has been expanded and continues to grow, at a N^2*(1+Probability of things going bad rate.)
« Last Edit: June 28, 2012, 05:42:51 am by parlor_tricks »
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Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #547 on: June 28, 2012, 06:00:14 am »

As of right now, Toady isn;'t sure what he wants for Dwarf cities... So there aren't any.

it really sucks for adventure mode to be sure.. But basically right now, all the "people" are stored in data.   Nothing actually exists.
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

parlor_tricks

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #548 on: June 28, 2012, 06:03:48 am »

As of right now, Toady isn;'t sure what he wants for Dwarf cities... So there aren't any.

it really sucks for adventure mode to be sure.. But basically right now, all the "people" are stored in data.   Nothing actually exists.

Ah crud, thanks
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lorb

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #549 on: June 28, 2012, 06:35:10 am »

Edit: Also, my earlier appreciation for the role of luck in the lives of our ancestors has been expanded and continues to grow, at a N^2*(1+Probability of things going bad rate.)

so ... pretty much cubic?
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Please be gracious in judging my english. (I am not a native speaker/writer.)
"This tile is supported by that wall."

parlor_tricks

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #550 on: June 28, 2012, 07:11:47 am »

Edit: Also, my earlier appreciation for the role of luck in the lives of our ancestors has been expanded and continues to grow, at a N^2*(1+Probability of things going bad rate.)

so ... pretty much cubic?

Whoops - (N^2)*(every time  something happens)

I bad math.
Good god its brutal travelling. The worst part is when things start going well. Then you get overconfident and next thing you know, you've killed 24 dingoes as they mobbed you, overcome a mortal wound, murdered kobolds and dodged arrows, only to get killed while crossing a river as a hidden alligator eats your leg.

Or a random yak charges you out of no where as you travel down a slope.

Good god. Never mind finding armor is impossible depending on where you start.

-> Essentially: This is great fun. I think I am going to dump my adventurer in a city and then recruit him.
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krenshala

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #551 on: June 28, 2012, 09:51:55 am »

Can we get a confirm on what version this save is now at?
From Orky_Boss' post on tuesday, its now a 0.34.11 save.
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Ubiq

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #552 on: June 28, 2012, 05:47:29 pm »

You can mod the dwarven entity file to change their favored site to CITY so that their sites actually appear, but all of the goods in stores will be human-sized for whatever reason. On the other hand, adding dwarven keeps and catacombs along with tombs means there's no shortage of dwarven-sized goods to pilfer.
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Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #553 on: June 28, 2012, 06:33:18 pm »

Should have an update later night, have the screenshots edited just need to write up the events, making a LOT of progress.
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #554 on: June 28, 2012, 09:59:06 pm »

Post moved to next page.
« Last Edit: June 29, 2012, 05:19:58 am by Crossroads Inc. »
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?
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