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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 324268 times)

BigD145

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De-vampirising a dwarf is actually a neat idea. That is something for my temple/priest of armok :)

Make it a blood sacrifice. All of their blood. This should be a risky business with low survival.
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Trapezohedron

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De-vampirising a dwarf is actually a neat idea. That is something for my temple/priest of armok :)

Make it a blood sacrifice. All of their blood. This should be a risky business with low survival.

Hahaha yes. Nobody likes the vampires anyway. At least on a closer level. I mean, come on, you just treat vampires as lever pullers anyway. :P
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Tirion

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De-vampirising a dwarf is actually a neat idea. That is something for my temple/priest of armok :)

Take care with NO_AGE. I wonder if removing that for a 200 year old vampire would make him drop dead next spring.
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BigD145

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De-vampirising a dwarf is actually a neat idea. That is something for my temple/priest of armok :)

Make it a blood sacrifice. All of their blood. This should be a risky business with low survival.

Hahaha yes. Nobody likes the vampires anyway. At least on a closer level. I mean, come on, you just treat vampires as lever pullers anyway. :P

Draining all the "bad" blood and replacing it with "good" blood is dangerous business, especially when you ask for priestly help.
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Tirion

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So, I've been reading the war Jabberer thread, and I began thinking. What might be the best war animal in this mod? Something with big size, attacks that can latch thus tear off well-armored limbs, and can be bred or manufactured in large quantities?
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Trapezohedron

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Probably Bloodbeaks.

Barring that, Centurions are pretty OP, being unfeeling war machines that can be bought quarterly from other civilizations
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Tirion

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Probably Bloodbeaks.

Barring that, Centurions are pretty OP, being unfeeling war machines that can be bought quarterly from other civilizations

Bloodbeaks are 10 times smaller than vanilla Jabberers  :( So few other cavern animals are breedable :( Is there a reason why Monstrous Spiders (above-ground savage) van be bred, and Deep Spiders can't?
« Last Edit: May 03, 2013, 08:18:11 am by Tirion »
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Deon

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Has anyone gotten Extract from Plants to produce poisons in 5.23 fortress mode? I've got shadowleaves, fly-agarics, and bitter roots nearby in non-burrowed stockpiles.

Fancypants cancels Extract from Plants: Needs unrotten extract-bearing plant plants.
You need to "process plants (barrel)" to get poisons. Sorry that it took so long to check :).

I'm working on a "fix" release now which fixes all reports in this thread you've posted recently, and then I will work on the new version with new castes and steampunk workshop tree.

Probably Bloodbeaks.

Barring that, Centurions are pretty OP, being unfeeling war machines that can be bought quarterly from other civilizations

Bloodbeaks are 10 times smaller than vanilla Jabberers  :( So few other cavern animals are breedable :( Is there a reason why Monstrous Spiders (above-ground savage) van be bred, and Deep Spiders can't?
No reason (well they were based on vanilla GCS), I've just fixed that.
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Deon

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Hmm, interesting. Will this change the Houses caste, or will it be added on top of the houses, like

[DWARF_ANVIL] = [DWARF_ANVIL_ROBOT]
and
[DWARF_GEARS] = [DWARF_GEARS_ROBOT]?
Nope, there will just be a selection of "loon" castes which are good in specific fields of work, and some "noble" castes which are not that strong/crafty but can take special noble positions.

Remade and clockworks will be a rare caste you get very rarely (like old steel dwarves), but you will be able to make your own.
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Tirion

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Remade and clockworks will be a rare caste you get very rarely (like old steel dwarves), but you will be able to make your own.

...out of vampires? That would be awesome.
Also, castes that can fill specific noble positions? You can do that? Awesome!
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Deon

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Yeah, specific noble positions will allow additional nobles, like multiple diagnosticians or brokers. You will require specific castes for that.

Remade are usually made from gravely wounder dwarves or from criminals. Vampires are an option.

Clockworks are like these:



Remade are still part-human/dwarf as seen on this picture:
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Trapezohedron

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How do you limit specific noble positions to castes?
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Deon

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Tirion

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I hope they still drink alcohol  ;D So, the primary use of these cyborg castes is to do something with crippled dwarves. Cool. Can a crippled Remade be Re-Remade?
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Deon

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No, only turned into clockwork.
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