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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1085002 times)

The Scout

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3765 on: November 06, 2012, 01:18:07 pm »

Wish I could join the group. Doing one man suicide runs is hard.
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ukulele

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3766 on: November 06, 2012, 01:21:29 pm »

are you still in? i can login now
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The Scout

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3767 on: November 06, 2012, 01:30:20 pm »

are you still in? i can login now
Yeah, I'm still in.
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ukulele

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3768 on: November 06, 2012, 01:32:46 pm »

EDIT: im downloading the daily patch T_T, hang in there.

EDIT2: Paul seems to be right, i must be cursed.
« Last Edit: November 06, 2012, 01:41:27 pm by ukulele »
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Paul

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3769 on: November 06, 2012, 01:40:43 pm »

Login server seems to be down.
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Siquo

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3770 on: November 06, 2012, 01:42:08 pm »

Yep, can't log in either.
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Paul

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3771 on: November 06, 2012, 01:45:36 pm »

Figures, first time in weeks we were set up to have at least 4 people on at once in the outfit and the server is down.
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The Scout

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3772 on: November 06, 2012, 01:46:45 pm »

Man, our luck sucks.
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bluejello

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3773 on: November 06, 2012, 01:59:11 pm »

according to a twitter the servers are down to get everyone the certs, as some have been missed.

Twitter link: https://twitter.com/j_smedley/status/265873722165051392

EDIT: so, are the login server still down or is the error G4 unrelated? servers are up, at least for me.  Now to get a new gun for the heavy assault, as I have the certs... and spent half of them on this gun+attachments.

...I fell though the world in a tank.  My guess is the ground decided I was too heavy for it to support.

EDIT#undef: if you are having lag based on the GPU try reducing the render quality, it helped me A LOT (intel HD 3000 in a mid-line I5 sandybridge)
Played a bit, managed a .5 K/D ratio, and found it much easier to aim with the bottleneck mainly being the CPU instead of my GPU this time round.
« Last Edit: November 06, 2012, 11:06:46 pm by bluejello »
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Neyvn

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3774 on: November 07, 2012, 08:41:15 am »

Gods... Watching some Vids just now...
WTF is up with TR weapons not even recoiling the slightiest. Its like they don't even move and they have the MOST MOVING PART WEAPONS...
WTF is up with the Lock On ranges being alot longer for the AT Launchers then what I have for mine? I seem like I have to be well within the Tanks Sight to the point that the Tank takes up 1/5th of my Scope to even enter lock on mode while in these vids the damn tanks take up 1/10th...
Whats more, WTF is up with watching an HA being able to survive 2+ guys and take them both down with his health not even touched and the shield barely empty while I can't even take on 1 guy and my shield dropping in nanoseconds. I am sure I am not using the shitty stuff...
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Mini

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3775 on: November 07, 2012, 09:04:05 am »

Gods... Watching some Vids just now...
WTF is up with TR weapons not even recoiling the slightiest. Its like they don't even move and they have the MOST MOVING PART WEAPONS...
Probably that the people using the weapons have become used to them and are just compensating for the recoil.
Whats more, WTF is up with watching an HA being able to survive 2+ guys and take them both down with his health not even touched and the shield barely empty while I can't even take on 1 guy and my shield dropping in nanoseconds. I am sure I am not using the shitty stuff...
Are you using the HA shield (the one that you press f for)? There's also the possibility that the people the person in the video was facing were awful, or caught off guard.
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Neyvn

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3776 on: November 07, 2012, 09:05:43 am »

Gods... Watching some Vids just now...
WTF is up with TR weapons not even recoiling the slightiest. Its like they don't even move and they have the MOST MOVING PART WEAPONS...
Probably that the people using the weapons have become used to them and are just compensating for the recoil.
There was no obvious downward movement to compensate. NONE AT ALL... So BS...
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TheBronzePickle

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3777 on: November 07, 2012, 09:54:45 am »

As a TR heavy assault, I have to say while our guns don't visibly jump around the screen much, our bullets are not the same. Anybody that's not within 20-ish meters will not be getting hit by the majority of the bullets in full auto. That said, I've found that good, controlled bursts with the LMG can hit just about anything enough to pretty quickly kill (although it does help that people seem to like not crouching when they're shooting at me from a distance).
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miauw62

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3778 on: November 07, 2012, 10:21:54 am »

How do i reserve a name?
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Paul

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3779 on: November 07, 2012, 11:05:08 am »

Huh, it gave me another 2000 certs. So 3000 total.

Using my new found wealth, I bought the jackhammer and the regular shotgun, because Shotgun!

Turns out shotgun to the face = one shot kill. I ran behind enemy lines as an infiltrator with a shotgun, then proceeded to shotgun six guys in about 30 seconds. BLAM BLAM BLAM BLAM BLAM! Finally died to a guy who spotted me from a distance, shotgun isn't so great at distance.  :P

Jackhammer is fun too, but doesn't really seem any better than the regular shotgun. Fire rate about the same, spread about the same, both are one shot kills if you get a good head shot, ammo capacity the same. Only difference is the jackhammer takes a really long time to reload. I think it might do a teensy bit more damage, but not enough to warrant the slow reload time.

Also certed up a reaver. Hover capabilities make firing on ground targets much easier. The shotgun is a bit silly, though. I mean, who puts a short range shotgun on a plane? I tried it air to air and managed to kill a mossy in a dogfight using it, but it has so much spread on it it's only useful if you fly really really close. So close that I could have just nuked it with the rocket pods instead. Tried using it on infantry, but I had to practically land on them to kill anyone with it. The description said it fired explosive rounds, so I was thinking like some kind of cluster bomb gun, so I was sorely disappointed when I realized it just fires a bunch of little bullets with no area effect at all.
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