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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089834 times)

Toaster

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3855 on: November 12, 2012, 08:30:57 pm »

I hope VR comes back so we can test these things before we buy them.
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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3856 on: November 12, 2012, 09:32:47 pm »

I hope they at least let us see what attachments go with what before we buy them. Spending so many certs on something then realizing they gave it shitty attachments would suck.
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Shadowlord

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3857 on: November 12, 2012, 10:47:20 pm »

Or 1875 kills wich, you know would take a little while.

Hahaha, I'm just going to keep not playing then.

Apparently they think it's fine because
Quote from: John Smedley ‏on twitter
I've had as high as 10,000 XP in an hour.
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Sensei

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3858 on: November 12, 2012, 10:52:02 pm »

Or 1875 kills wich, you know would take a little while.

Hahaha, I'm just going to keep not playing then.

Apparently they think it's fine because
Quote from: John Smedley ‏on twitter
I've had as high as 10,000 XP in an hour.
That... sounds like bullshit.
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Shadowlord

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3859 on: November 12, 2012, 11:14:37 pm »

Since I didn't include a link in my post, this is the tweet: https://twitter.com/j_smedley/status/267723107622600704
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PrimusRibbus

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3860 on: November 13, 2012, 12:10:36 am »

Or 1875 kills wich, you know would take a little while.

Hahaha, I'm just going to keep not playing then.

Apparently they think it's fine because
Quote from: John Smedley ‏on twitter
I've had as high as 10,000 XP in an hour.
That... sounds like bullshit.

Not bullshit, but not entirely honest either. I've done it in biodome fights as a Combat Medic with a Mauler, maxed medgun, revive grenades, and maxed grenade bandolier. I've seen other members of my outfit do it with Jackhammer HA builds, Liberator teams, and Sundy/Engi runs as well.

The real problem that he's not addressing is that that's only a likely scenario after spending loads of certs on a specialized build. New players will not be getting anywhere near 10k an hour.
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Haschel

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3861 on: November 13, 2012, 01:29:36 am »

I wish they'd focus on territory control as a bigger source of experience gain over basic kills. It would open up more opportunity for group strategy to be rewarded even outside of the basic outfits/squads, and it would also allow them to increase the max health of infantry units without having to worry about reducing people's experience gain... Though they'll probably never significantly increase the TTK on infantry, I can wish at least.
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da_nang

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3862 on: November 13, 2012, 01:58:05 am »

Or 1875 kills wich, you know would take a little while.

Hahaha, I'm just going to keep not playing then.

Apparently they think it's fine because
Quote from: John Smedley ‏on twitter
I've had as high as 10,000 XP in an hour.
That... sounds like bullshit.
New players will not be getting anywhere near 10k an hour.
I can relate to that. Primary cause: Death on repeat.
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Vattic

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3863 on: November 13, 2012, 02:35:03 am »

I wish they'd focus on territory control as a bigger source of experience gain over basic kills. It would open up more opportunity for group strategy to be rewarded even outside of the basic outfits/squads, and it would also allow them to increase the max health of infantry units without having to worry about reducing people's experience gain... Though they'll probably never significantly increase the TTK on infantry, I can wish at least.
I thought they were what with increased XP from base defence and such.
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Haschel

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3864 on: November 13, 2012, 03:06:04 am »

I wish they'd focus on territory control as a bigger source of experience gain over basic kills. It would open up more opportunity for group strategy to be rewarded even outside of the basic outfits/squads, and it would also allow them to increase the max health of infantry units without having to worry about reducing people's experience gain... Though they'll probably never significantly increase the TTK on infantry, I can wish at least.
I thought they were what with increased XP from base defence and such.
They made a move toward it with the recent changes but it's still not as big of an impact as I'd like, and the recent cert cost increases were also meant to be due to those changes which was just plain a bad decision I think. In my ideal scenario taking the average facility would net maybe 5-10 cert points for the territory flip, while something major like the crown could be up to 50. I realize that sounds pretty high if you consider people are going to be playing for years to come, but with the current cert costs and the sheer variety of stuff to purchase and upgrade, it seems reasonable to me.
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Vattic

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3865 on: November 13, 2012, 03:53:08 am »

I've not played since the last update because of work so I'm holding my judgement. I hope claiming and defending a base reaps at least as much XP as assaulting and taking new bases.

Edit to add: The new costs do sound pretty steep.
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Siquo

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3866 on: November 13, 2012, 03:56:45 am »

You also get increased XP from killstreaks. Which are awesome.

Personally, I'd like to see even less facility-flip XP, and more kill XP.
Because waiting for a facility to flip is boring, and killing other people is fun. When I'm defending against a zerg, and kill more of them than they kill us, even though they are winning the facility, I like rewards as well. Too often my teammates stop defending once it's (in their opinion) a lost cause, instead of pushing just that little bit extra. It's more fun for the other side as well.
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da_nang

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3867 on: November 13, 2012, 05:30:51 am »

Is there any way to swap yaw and roll controls for aircraft? The current control scheme is rather unintuitive and makes it a lot more difficult for me to aim during flight.
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Neyvn

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3868 on: November 13, 2012, 07:11:23 am »

Is there any way to swap yaw and roll controls for aircraft? The current control scheme is rather unintuitive and makes it a lot more difficult for me to aim during flight.
i know wuat you mean. took me a while of flying around in first a gal for basic flight (getting out of warpgate with a few greverreavers was good avoidance practice.) I moved onto the Lib and practiced moving around at lower altitudes with the smaller aircraft. finally I am flying around in reavers taking down novice flyers. doubt I could dogfight well though but I can easily get onto the tails of some. damn scythes though with thier on a dime turning. cant turn fast enough to get a good bead on them...
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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3869 on: November 13, 2012, 12:40:04 pm »

Only 3 days of the beta left. If you want to grab the alpha squad package now would be the time.
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