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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084971 times)

Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9855 on: March 15, 2014, 02:01:44 am »

   I think I'm about done with Forumwhine 2.
Haven't touched it since WDS started. Maybe in a few months or so.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9856 on: March 15, 2014, 07:00:03 am »

Did you know that WDS isn't on at the moment? (At least as far as I know, wasn't able to log in in several days).
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9857 on: March 15, 2014, 09:03:21 am »

So is Mauler better than Sweeper for anything?
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9858 on: March 15, 2014, 01:26:24 pm »

Honestly if you want to go cqc get an smg, all shotguns apart from the jackhammer are pretty trash. Doesn't stop forumside2 from considering them overpowered, hilariously.  :P

I think I'm taking another break from this game, performance is on a steady decline again. Maybe when they get around to making a 64 bit client.
« Last Edit: March 15, 2014, 01:28:28 pm by Jelle »
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Ivefan

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9859 on: March 15, 2014, 01:35:49 pm »

Shotguns. They are great around a corner but otherwise... yeah, you are screwed.
That does not prevent them from being fun though.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9860 on: March 15, 2014, 02:21:45 pm »

Slug shotties - they suck unless you can headshot well.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9861 on: March 15, 2014, 03:32:30 pm »

So is Mauler better than Sweeper for anything?
Everything.

It has a tighter cone of fire, reloads faster... pretty much better for any situation, except the ones where 10 rounds of ammo are not enough, but 12 are. Which are relatively few.

Both are completely functional, though.

One line shotgun rundown: Mauler > Sweeper >>>>> Piston > Jackhammer/Claw > Bruiser
« Last Edit: March 15, 2014, 03:40:01 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Dakorma

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9862 on: March 16, 2014, 06:53:36 pm »

Slug shotties - they suck unless you can headshot well.

NC Base Slug Shottie(One of the 250 cert weapons) + Extended Mag + thermal sights, is what I use as my main weapon on my light assault. Utilized effectively they are awesome hit and run/ambush weapons, because the burst damage is pretty nice, only time I die before my enemies is if I'm forced to turn to shoot them. Not really a good player though, so possibly just me being another scrub.

ReginaldGhekus on Briggs, because my normal friends were not up for planetside, so I started playing with my Late Night Australian Friends. I'm BR24ish now, and enjoying the game a lot.
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timferius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9863 on: March 18, 2014, 04:03:22 pm »

Ok, so, I haven't really played since a bit after release due to time etc. Now a friend wants to try it out and I'm going to start playing again. What's changed? I know the lattice system is in now, but other than that? Does cap work different on some bases now etc? I'm showing my friend the ropes but there's a lot for me to learn too haha.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9864 on: March 19, 2014, 08:07:37 pm »

Lots has changed, stuff that was strong before might be weak etc. Anything in particular you want to know about?
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9865 on: March 19, 2014, 09:00:49 pm »

Anti air rocket launcher lockon range got reduced to 100 meters and the rocket AI is not dumber than a sack of blunt bricks.
Anti vehicle rockets on the other hand got a little smarter.
Infiltrators can stay cloaked indefinitely if they bought an upgrade.
Flashlights now reveal cloaked infiltrators.
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MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9866 on: March 19, 2014, 11:18:20 pm »

Anti air rocket launcher lockon range got reduced to 100 meters and the rocket AI is not dumber than a sack of blunt bricks.
Anti vehicle rockets on the other hand got a little smarter.
Infiltrators can stay cloaked indefinitely if they bought an upgrade.
Flashlights now reveal cloaked infiltrators.

Stalker Cloak is a definite side-grade, you can't use your primary weapon.

Ok, so, I haven't really played since a bit after release due to time etc. Now a friend wants to try it out and I'm going to start playing again. What's changed? I know the lattice system is in now, but other than that? Does cap work different on some bases now etc? I'm showing my friend the ropes but there's a lot for me to learn too haha.

I'm a senior squad lead on the biggest NC Outfit on Mattherson. I could get you guys in a squad sometime if you want?
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timferius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9867 on: March 20, 2014, 09:36:37 am »

Lots has changed, stuff that was strong before might be weak etc. Anything in particular you want to know about?

I was thinking less tweaks and more larger scale changes (Lattice system (if there's more depth than just you can attack what you have a link to), Base layouts and caping changes etc.)


I'm a senior squad lead on the biggest NC Outfit on Mattherson. I could get you guys in a squad sometime if you want?

That may be cool. Right now I'm running with him with an Alt TR because he's sadly taken a distaste to NCs aesthetics, and is more of a rapid-fire kind of guy, but I'll let him know the option is there and PM you on the boards to arrange a time possibly. Thanks!

I ran around with him for a few hours a few days ago. Not many huge fights but we hooked up with a push at one point. I like that it's a lot easier to tell where the fighting is now, and I definitely got him interested to play more. This game always makes me wish I had more free-time in the evenings.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9868 on: March 24, 2014, 04:48:26 pm »

https://www.youtube.com/watch?v=SgGL1jcHAPo
Valkyrie. Thoughts?

From the way it's described all I can think of is some kind of MI-24 type craft, which I approve of, at least on paper. It kinda looks like it could be the air version of the Harasser...

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9869 on: March 24, 2014, 05:05:02 pm »

I know with those exposed sides its going to real fun to shoot at with a skyguard.
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