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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084907 times)

Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11190 on: August 20, 2014, 12:15:48 pm »

Thanks for the advice guys =)
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Nilocy

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11191 on: August 20, 2014, 02:59:24 pm »

How about this- it's a primary-slot weapon, probably nanosystem, and all it does is lob your grenades for you. It's a big upgrade from throwing them, but you still have to pay for the 'nades, and you don't get any additional ammo (maybe carry one additional 'nade in the weapon itself).

It'd be interesting on a LA or HA, but a huge step down from having an actual gun.

Or maybe something like this.

And while I'm posting a wish list...

If I recall correctly the PS2 devs said that indirect weapons are a big no-no in PS2. I have to agree with them, all they do is make good players better and piss off lower skilled players to the high heavens.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11192 on: August 20, 2014, 03:30:22 pm »

I don't doubt for a second that we'll never see for the Thumper, but I'd still like the Rocklet Rifle.  It was never that effective, but damned if it wasn't a lot of fun to use.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11193 on: August 21, 2014, 05:54:59 pm »

Got my first Auraxium medal on the Razor, primarily on my LA. Happy days! Not too keen on the weapon itself, but whatever. I'd like to play with a more close-quarters carbine, but both of the NC's best options (the bandit and gd7f) are 1k cert investments that I'm just not willing to make. Very annoying that the Mercenary, Gauss Compacts, Razor, (and possibly AC-X11) all step on each others toes for midrange carbine.

Perhaps I'll try some assault rifles =)
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11194 on: August 21, 2014, 06:07:07 pm »

The merc is awesome.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11195 on: August 21, 2014, 06:27:15 pm »

Just put a laser sight on the Mercenary. It's a carbine, it's close-range by nature.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11196 on: August 21, 2014, 06:32:12 pm »

And shockingly good at range with a 2x scope.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11197 on: August 21, 2014, 06:48:52 pm »

Looking at it on the wiki the merc and razor look identical except the razor has slightly faster shell velocity and a shorter reload, while the merc has ~0.1 sec faster TTK. If there is another difference, let me know.

No doubt that the merc is solid, but if I didn't like the razor I dont think I'll like the merc seeing as how similar they are.
« Last Edit: August 21, 2014, 06:50:28 pm by Rex_Nex »
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11198 on: August 21, 2014, 06:56:43 pm »

Trial GD-7F. It's quite pricey, but it's a beast in CQC.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11199 on: August 21, 2014, 07:29:52 pm »

while the merc has ~0.1 sec faster TTK.

That's a big deal when the average TTK is less than a second.

Also, don't look at the wiki for stat comparisons. Use this behemoth if you really want to get nitty gritty with weapon detail.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11200 on: August 21, 2014, 07:55:01 pm »

Dems a nice spreadsheet, listed a lot of stuff the wiki didn't, like the Razor has a different recoil pattern and features recoil "angle", something the Merc doesn't. Could someone explain to me what recoil angle is, and whether having 0 instead of 12 is a big deal?
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11201 on: August 21, 2014, 07:58:07 pm »

Recoil angle means the recoil makes the gun to to the side and up.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11202 on: August 21, 2014, 08:28:14 pm »

A recoil angle of 0 means when vertical recoil is applied the gun goes straight up (horizontal recoil can still make it jump towards the left or the right though). A recoil angle of greater than 0 applies vertical recoil however many degrees to the right. Similarly, recoil angles of less than 0 apply the vertical recoil to the left.

For example, when you full-auto the Gauss Rifle without moving your mouse, the crosshair will go diagonally to the right. If you full-auto the Mercenary, it will go straight up. That's the recoil angle at work.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11203 on: August 26, 2014, 08:37:07 pm »

I read on the PS2 forums that there was a tweet or livestream hidden in the depths of twitter where a dev said the TR Vulcan is being switched to being the Anti infantry secondary due to the difficulty of balancing it as an AV weapon and the Marauder will be switch with it to be the AV weapon. The Vulcan will be like a tank mounted Banshee and the Marauder a tank mounted Fracture.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11204 on: August 26, 2014, 09:05:44 pm »

I find that hard to believe, especially since a tank mounted Fracture exists; it's called the Enforcer.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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