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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 239137 times)

forsaken1111

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #525 on: December 15, 2012, 05:11:17 pm »

else, you're nearly stuck once you've used all the starting money.
Government Grants got me a good way towards a functional prison personally.
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ank

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #526 on: December 17, 2012, 12:39:53 pm »



I haven't tested the new build yet, but if you need money, you can use workshop (basically, it makes that 1 tile = 10$ a day). I used that to double the money you get from prisoners, else, you're nearly stuck once you've used all the starting money.

How does the workshop work?
I have placed some but never see inmates in there.
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Karlito

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #527 on: December 17, 2012, 12:40:54 pm »

It doesn't really represent a completed feature. You can designate areas of your prison as workshops, and it'll generate money; that's all there is at this point.
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Thexor

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #528 on: December 17, 2012, 12:54:23 pm »

Yep. The current implementation is that each workshop tile generates money every day. Prisoners never travel to a workshop; you can build a totally-enclosed prison on half the map, designate the other half of the map as a massive workshop, and be rolling in cash the next day.

In the future, workshops will have to be occupied by prisoners. Presumably, they'll grant extra money, but in return will give prisoners easy access to power drills and other concealed weapons. Not that it really matters when you can drop a metal detector at the exit and catch them all...
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lordcooper

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #529 on: December 17, 2012, 01:45:57 pm »

Yep. The current implementation is that each workshop tile generates money every day. Prisoners never travel to a workshop; you can build a totally-enclosed prison on half the map, designate the other half of the map as a massive workshop, and be rolling in cash the next day.

In the future, workshops will have to be occupied by prisoners. Presumably, they'll grant extra money, but in return will give prisoners easy access to power drills and other concealed weapons. Not that it really matters when you can drop a metal detector at the exit and catch them all...

Technically you still have a room full of convicts holding power tools.  Besides, metal detectors can be broken.
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Thexor

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #530 on: December 17, 2012, 01:52:37 pm »

Short of an outright brawl, I've never seen a metal detector broken. And once people start fighting, searching them for weapons is pretty useless.  ;)

That said, yes, they'll have free access to dangerous weapons while in the workshop. And, unlike the kitchen, you expect prisoners inside the workshop, so it's not as easy to spot the offenders. Easy money has to carry some risks, right?
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Knight of Fools

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #531 on: December 17, 2012, 02:51:19 pm »

I will turn my prison into a Uranium Enrichment plant.

There is nothing wrong with this idea.
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ank

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #532 on: December 17, 2012, 05:11:48 pm »

But aren't prison shanks traditionally made out of non-metallic items?

Also, think Escape from Alcatraz, where he hides two metal items, and one is found while covering for the other hidden in his shoe.
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Scelly9

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #533 on: December 17, 2012, 05:12:57 pm »

But aren't prison shanks traditionally made out of non-metallic items?
Yes, but these are stolen tools, silverware, and knives.
Shanks will probably be added, but their not here yet.
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Neonivek

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #534 on: December 17, 2012, 05:57:09 pm »

"Today in the workshop we will be making Ivory Swords! Now don't you take any of them with you because the metal detectors wouldn't be able to find you"
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MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #535 on: December 17, 2012, 07:11:06 pm »

I really feel like that each Prisoner should give 150-200 per day, instead of a 100.
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dennislp3

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #536 on: December 17, 2012, 07:40:24 pm »

Lawyer upgrades or actions should lead to the above or something...give them more use.
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MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #537 on: December 17, 2012, 07:44:06 pm »

Maybe. I mean, after food costs, each Prisoner is only giving you like 70 bucks. So you need 2 prisoners to pay one employee.

So after you blow your intial load, you dont really get enough to expand again, and repairs can really eat up into that extra money.

When I was sandboxing, and had a 250 prisoner set up, my repair bills would be couple thousand.
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dennislp3

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #538 on: December 17, 2012, 09:46:58 pm »

Yeah...Definitely doesn't scale as well as it initially seems like it might on paper. Should maybe capacity grants...bonus cash per day based on how many people you have in your prison in a tiered fashion.
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MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #539 on: December 17, 2012, 10:27:32 pm »

I'd also really like the game to recognized Cell Blocks, with different schedules. The prison I built, on the medium map, I got a 68 capacity prison, and a 72 capacity canteen. I got enough space left over for nother cell block for 60ish prisoner, but not enough space to really double my kitchen area or shower area.
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