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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 239033 times)

nenjin

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #630 on: June 01, 2013, 05:10:24 pm »

Man, every game I start of this ends the same way. Something bugs out either the delivery or garbage trucks and they get stuck in an endless loop of driving by. Either one means the flow of construction gets interrupted until eventually nothing can get built. Argh.
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Rakonas

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #631 on: June 01, 2013, 05:16:17 pm »

Man, I haven't had my clothes ironed for casual use since I was a wee lad, why would I need to have my prisoners' jumpsuits ironed? Laundry took long enough already last version.
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Argembarger

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #632 on: June 09, 2013, 01:23:58 pm »

Glad this thread exists.

I haven't played Alpha 10 yet; last one I played was 9. Hoping that the temperature system will make things a bit more manageable. Glad to see the deterrence factors working in the video--my biggest problem in this game was always having a few prisoners with all needs at Critical, and they wouldn't take care of anything because they were too busy constantly fighting.
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jocan2003

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #633 on: June 09, 2013, 06:40:17 pm »

Glad this thread exists.

I haven't played Alpha 10 yet; last one I played was 9. Hoping that the temperature system will make things a bit more manageable. Glad to see the deterrence factors working in the video--my biggest problem in this game was always having a few prisoners with all needs at Critical, and they wouldn't take care of anything because they were too busy constantly fighting.
I had a tantrum like that... now half my prison is always rioting even if i have the infrastructre to plase them always... but,... they just keep on fighting and fighting.... and the cry their need isnt filled out...
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forsaken1111

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #634 on: June 09, 2013, 06:50:01 pm »

Glad this thread exists.

I haven't played Alpha 10 yet; last one I played was 9. Hoping that the temperature system will make things a bit more manageable. Glad to see the deterrence factors working in the video--my biggest problem in this game was always having a few prisoners with all needs at Critical, and they wouldn't take care of anything because they were too busy constantly fighting.
I had a tantrum like that... now half my prison is always rioting even if i have the infrastructre to plase them always... but,... they just keep on fighting and fighting.... and the cry their need isnt filled out...
So its just like real prison then? :P
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Azated

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #635 on: June 10, 2013, 04:08:48 am »

So, I just had an interesting prison.

It was working really well, I had food, showers, security offices, the works. Then out of the blue, someone pulls a pistol on one of my security guards and everything goes downhill, fast. Queue ten minutes of rioting and every member of my staff dead, plus half the riot guards that game to secure the place. Where the hell do these guys keep getting everything from plastic spoons to shotguns?

My next prison is going to be maximum security. One guard for every two prisoners, security cameras on every corner, at least three redundant fences and plenty of doctors. Let's see how that works out.


Edit: Also, the bangup and lockdown alarm. Is that bugged, or is my game just screwing with me?
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Nelia Hawk

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #636 on: June 10, 2013, 06:34:39 am »

Edit: Also, the bangup and lockdown alarm. Is that bugged, or is my game just screwing with me?
i noticed that when you close the research screen you have the chance to hit "bangup/lockdown" too, as they are right below the close button for the research screen.... what is quite annoying that they get pressed too then.
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miljan

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #637 on: June 10, 2013, 02:32:59 pm »

When will this game be finished? Any date, this year, next year, anything?
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werty892

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #638 on: June 10, 2013, 02:45:36 pm »

Project HYPHEN Architect-Now with X% more Y!  :P

Other than that this game is really cool, probably wont buy it but I like watching LP's of it.

Tobel

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #639 on: June 10, 2013, 03:33:45 pm »

Project HYPHEN Architect-Now with X% more Y!  :P

Other than that this game is really cool, probably wont buy it but I like watching LP's of it.

Sorry I try to keep it interesting :p
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Karlito

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #640 on: June 11, 2013, 12:04:14 am »

When will this game be finished? Any date, this year, next year, anything?

Nope, we've got no clue. They seem to be pretty reliably releasing a new version every month though. In another year I suspect it will start looking pretty complete (but this is just my own guess).
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ank

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #641 on: June 11, 2013, 02:02:32 am »

Project HYPHEN Architect-Now with X% more Y!  :P

Other than that this game is really cool, probably wont buy it but I like watching LP's of it.

Sorry I try to keep it interesting :p

I like these updates, much better than the KSP thread that just have the same title, from like 2 years back.
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Azated

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #642 on: June 11, 2013, 06:09:04 am »

I think I just won the game... in a manner of speaking.

I constructed a super secure prison that was designed in just the right way not to need any regime other than a few hours of work for the laundry. I had about 50 prisoners, I let it run over night, and when I got back to it in the morning everyone was chugging along quite happily.

I've noticed two problems with the game that really kill it for me.

1: Once you run out of money, that's pretty much it. You can't build much more after you use all your grants.
2: The time it takes to do anything. Days are too long and individual hours are too short. One hour set in the regime to shower generally means some people don't get a wash, and you have to wait an unnecessarily long time before you can get the resources to do anything about it.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

Graknorke

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #643 on: June 11, 2013, 11:43:48 am »

There's mods that add grants. They're pretty good.
And protip: replace most of your regime with free time and your prisoners take care of themselves.
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ScriptWolf

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Re: Prison HYPHEN Architect (v. a10) - Now with 15% more temperature gauges
« Reply #644 on: June 23, 2013, 05:51:26 am »

I talked to chris yesterday at rezzed ( really nice guy ) and found out some interesting stuff for the next or upcoming updates I don't know if this is common knowledge yet. Also I found out chris also comes onto the dwarf fortress forums quite a bit as well and reads the posts here but only lurks we need to fix this and get him to post :D

So first at some point the shotguns and pistols we find about sometimes will be useable by guards and prisoners so you will be able to have perimeters where if a prisoner goes there the guards will shoot.

You will be able to set the punishment regime and dictate how badly prisoners are treated, this effects the thermometer and makes people's rage point much higher due to beatings.

And my final thing you will be able to buy more plots of land if you outgrow your current land ! Very happy to hear this.

I did try and cheekily ask for some of the features which will be in v.11 but he laughed and said they were not ready yet
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