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Author Topic: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!  (Read 222895 times)

GreatWyrmGold

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1575 on: January 25, 2013, 08:32:38 pm »

I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireņa, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
...

How about this.
The warlord you defeat in the tutorial is initially made out to be the BB, but obviously isn't since you defeat him pretty early on. You discover hints in town (delivered by a gold-eyed man?) about Derm, who sounds like a bad guy. You investigate, and either get Derm to join you or drive him off*. Then, you discover something that suggests that a lich in this big tower in Roll to Dodgia is the BB, and Derm was trying to destroy said lich in ways that confused me given their collateral damage. Once you reach the tower, though, Dirg and the lich(ette) have kicked off the huge civil war between themselves, the Conservatives, me, bronies, penguins, dwarves, etc. After some side quests or something, Tim arrives and looks like an all-slaying Big Bad. However, it turns out that misko and the lichette/Dirg caused him to be here, so you need to enlist the help of the ponies or penguins to defeat one of them. Plot twist, Tim was lying and is actually the Big Bad, and manages to crush the surviving army with Xantalos's help and is about to destroy the world! You must have an item gained from defeating misko and one from the lichette combined by GWG and Aperture Science to protect you from Tim's OHK gun. Also useful will be the spell(s) from the Holy Log. Upon defeating Tim, the ghost of the warlord appears as a bonus boss.
*I seem to recall discussion about the possibility of Derm being defeated and befriended at differing points, being stronger the later you pick him up. If this won't be added, disregard the "or drive him off" bit.

Thoughts?

That's about all I've written.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1576 on: January 25, 2013, 08:49:58 pm »

I think I've already written why I don't like it.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1577 on: January 25, 2013, 09:57:11 pm »

So Ursula essentially plays the hero because it's expected of her, (because amnesiacs always will be protagonists or at least important allies) and she reallly wants to, but eventually evolves into a more or less genuinely heroic person? Possibly even taking the role of the main character of an NPC who was made to look like the protagonist up to that point.

Yeah, that's sorta the plan. Starting off faking amnesia, faking is so terrible but everyone sees it as the 'big dumb hero' archetype so they think it's real amnesia. Over time, the viewing of the world, the damage Ursula and her friends cause to save it or its inhabitants, may jade her, then cause her to become truly heroic.

MaximumZero

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1578 on: January 25, 2013, 10:51:57 pm »

Just so everyone's clear, I'd be willing to be the NPC who runs a hilariously harsh combat tutorial, if the MSH/MZ/MSZHX is too hard to pull off.
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FuzzyZergling

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1579 on: January 26, 2013, 01:38:21 am »

Anybody still need sprites?
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1580 on: January 26, 2013, 01:43:51 am »

Yes.
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FuzzyZergling

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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1582 on: January 26, 2013, 02:08:46 am »

So how many people have volunteered to be a boss right now?

This is a really REALLY boss heavy game. Now we also have "Super tough Tutorial" man too.

I think that is why I asked that one of the bosses just be a swarm of bosses. I should probably elaborate on what exactly that means. Mostly it means what Romancing Saga 2 did.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1583 on: January 26, 2013, 02:12:16 am »

I think both of you seem to have forgotten already what's what. Because I already have my sprites (plus several others') and MZ was going to be a boss anyway so having him as an NPC would only lessen that effect.
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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1584 on: January 26, 2013, 02:16:35 am »

I think both of you seem to have forgotten already what's what. Because I already have my sprites (plus several others') and MZ was going to be a boss anyway so having him as an NPC would only lessen that effect.

I somehow must have gotten into my mind that it was a lot more then 4.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1585 on: January 26, 2013, 02:16:56 am »

Yes, but now we have one less.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1586 on: January 26, 2013, 03:25:17 am »

It's pretty easy to have animated monsters. I vote we have animated bosses but mooks remain static. I'll post the requirements for a potential animated monster.

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1587 on: January 26, 2013, 03:26:58 am »

Yeah that's reasonable.

Of course if somebody is crazy enough to animate an entire mook anyway... well, lessee.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1588 on: January 26, 2013, 06:24:43 am »

Here's a slime, a default mook in the Yanfly demo.

Spoiler (click to show/hide)

As you can see, the sheet has:
Idle (top five)
Recovery/Skills/Movement (bottom left two)
Damage (middle bottom)
Death (bottom right two).

Spoiler (click to show/hide)

This one is a little different. You can see that the sprite's bigger. Idle is top row, and part of second row. Casting, death, etc can be as many frames as you wish.

miauw62

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1589 on: January 26, 2013, 07:04:49 am »

Well, I tought we would have an Ineffectual Villian group ā la Team Rocket?
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