Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 280 281 [282] 283 284 ... 435

Author Topic: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension  (Read 964769 times)

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4215 on: April 18, 2013, 05:50:31 am »

Gently pat Super's shoulder. Non-agressively, to say "it's ok these things happen it is why I am bear."
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4216 on: April 18, 2013, 06:31:03 am »

Dammit I WILL GET THIS TO WORK. Try again.

Head toward the building to the right. Also stuff.
« Last Edit: April 18, 2013, 11:43:10 am by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4217 on: April 18, 2013, 06:37:06 am »

I probably sent it to everyone on Team Aether and not the GM. Typical, I guess...

Alright, NOW do that circley runey goodness.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

javierpwn

  • Bay Watcher
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4218 on: April 18, 2013, 06:44:37 am »

do stuff
Logged

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4219 on: April 18, 2013, 06:48:12 am »

I probably sent it to everyone on Team Aether and not the GM. Typical, I guess...
I can confirm, thats EXACTLY what happened.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4220 on: April 18, 2013, 06:58:11 am »

"Dying-is-fun!"

Let's change those words, shall we?
« Last Edit: April 18, 2013, 07:28:32 am by Harry Baldman »
Logged

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4221 on: April 18, 2013, 07:15:48 am »

"Hrmm. No murder yet. ONWARDS TO MURDER!"

Head down the path and find an NPC to murder.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4222 on: April 18, 2013, 07:17:52 am »

"Hm, well, seems we're outta that fight... We should come back and do that when we get more stuff. Like, a better flying ship. And more minions. Hm... Maybe a cannon or two too, but how would we make such a thing? Hm... Either way, it was probably for the best, although I can't help but say I'm sad we didn't stick around to fight more. Either way, time to search the cost for ports and ships! Any suggestions for a heading, we can head one way or the other down the coast! Although, since we're near land, I'd suggest touching down for a bit, so I can slap some control on Sparky and we can empty the bowl of ink." Glassco suggested as he pokes the slurrey of ink, water, and cloth that is probably waist-high in the ship. They never did get rid of the water in the bowl... Although it probably fell out when they almost fell to their death. Either way, Glassco will command Sparky to take them wherever John says to.

EDIT: For easy turn action management.

« Last Edit: April 18, 2013, 12:24:50 pm by Xanmyral »
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4223 on: April 18, 2013, 08:19:36 am »

Create a hunk of flesh (Karenthar) and toss it onto the circle from a distance and see what happens.
Logged

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4224 on: April 18, 2013, 08:32:58 am »

Say words, hold the result.  Then try to raise the raiders as a zombie horde. (Like Angle's mushrooms)  If I can't add the midget to the horde, relinquish control or squish it's head with my mind.

Wonder if a zombie horde is actually better in combat than a zombie midget.

If I can't raise corpses with necromancy, make the midget grow larger, then have it loot the raiders for equipment.  Stuff the rest of the loot(including corpses, if possible) into my meta-backpack for later resale.

Finally, search the raider tents for even more loot.


Also, I had a lone targeting word I was trying to test after summoning the ring last turn.  Why wasn't there even a pot roll?

SingularByte

  • Bay Watcher
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4225 on: April 18, 2013, 08:52:48 am »

"Right, let's get down to the beach and I can clean out and upgrade the ship. When we eventually come back, that creature will regret ever meeting us."
I land on the beach, touch the ink, and say "Dorbaelo Caltalleth".
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4226 on: April 18, 2013, 09:01:14 am »

Hmmm...


Keep heading toward the woods.  If any strange stone heads look at me, keep walking past them into the woods, deeper and deeper.  Go right at any forks, deeper in until something aggros me.  Rothon Shael it.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4227 on: April 18, 2013, 09:10:31 am »

((Hey,  Bismuth is planning on building a bigass fortress eventually. That counts as complex! ))
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4228 on: April 18, 2013, 09:16:24 am »

Grumble. Stupid GM, not actually saying what happened.
Say Cainthalsaz at the thingy attacking me, if it doesn't work, say it again!

superBlast

  • Bay Watcher
  • The guy that loves nukes too much
    • View Profile
Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4229 on: April 18, 2013, 10:14:40 am »

Let's see.... was he talking about the forest over past the bridge in the distance? Guess I'll try over there.

Take a look at the scroll to figure out where I'm at relative the rest of the world.

Say, "Dorbaelo Halthel" while touching the bear. If I succeed then head over toward the forest the barkeep mentioned. If I end up having to go past a camp full of raiders, try to be like Solid Snake and sneak past them.

If i don't succeed in making the bear talk. Then stick around.... actually, test out my new sword. Swing it around (not at anything particular) and see if it does anything. If that does nothing, then try to use the power of willpower and see if that does anything.
Logged
"Come oooooon, a little insanity never hurt anyone.... Well except for that one guy, but never mind him." -superBlast

I gots a new livestream! Check it out here at http://www.twitch.tv/iamsuperblast
Pages: 1 ... 280 281 [282] 283 284 ... 435