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Author Topic: Marooned in Morrowind (FINISHED)  (Read 413340 times)

CognitiveDissonance

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Re: Marooned in Morrowind, a suggestion game
« Reply #690 on: July 04, 2013, 01:32:32 pm »

I'm trying to catch up to speed, have we, as of yet, reviewed physics? Obviously Morrowind's original laws aren't entirely in effect (we'd have noticed that gravity doesn't apply to inanimate objects), but what about other concepts? One thing that could be somewhat easily tested is electrical conductivity. Possibly we could find some thin metal wire, coil it, and use a cheap scroll to provide some voltage, and use that to see if we could make a magnetic field. If that works, then maybe we can try some more complex stuff...

If we can get some decent firepower, a Dwemer ruin might provide the tools we need to bootstrap something interesting.

Joining 6th house is right out. I'd like a chance to speak with Dagoth Ur, but it's not likely to happen in any way we'd be safe with.

The big problem with joining the sixth house is going to be the fact that the Nerevarine is going to do some bad things to a lot of house members. Unless we know for sure that the Nerevar isn't going to be a problem...

That... makes me think of Arcanum, and it makes me incredibly happy. I don't know if we should inflict such complications on LordBucket, but the idea tickles my brain in good ways.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #691 on: July 04, 2013, 02:25:38 pm »

I'm trying to catch up to speed, have we, as of yet, reviewed physics? Obviously Morrowind's original laws aren't entirely in effect (we'd have noticed that gravity doesn't apply to inanimate objects), but what about other concepts? One thing that could be somewhat easily tested is electrical conductivity. Possibly we could find some thin metal wire, coil it, and use a cheap scroll to provide some voltage, and use that to see if we could make a magnetic field. If that works, then maybe we can try some more complex stuff...

If we can get some decent firepower, a Dwemer ruin might provide the tools we need to bootstrap something interesting.

Joining 6th house is right out. I'd like a chance to speak with Dagoth Ur, but it's not likely to happen in any way we'd be safe with.

The big problem with joining the sixth house is going to be the fact that the Nerevarine is going to do some bad things to a lot of house members. Unless we know for sure that the Nerevar isn't going to be a problem...

That... makes me think of Arcanum, and it makes me incredibly happy. I don't know if we should inflict such complications on LordBucket, but the idea tickles my brain in good ways.

Me too. We need to do this.
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Putnam

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Re: Marooned in Morrowind, a suggestion game
« Reply #692 on: July 04, 2013, 02:44:47 pm »

Oh [VEHK].

LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #693 on: July 04, 2013, 03:13:29 pm »

I don't know if we should inflict such complications on LordBucket, but the idea tickles my brain in good ways.

No railroading.

I'm neither encouraging nor discouraging idea. Neither am I confirming or denying whether it will work. But I didn't stop you when you guys went to Vivec and I didn't stop you when you joined the Legion. I'm not going to start now.


Also:
Submission cutoff for episode 30

Next update should be up sometime tonight.

WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #694 on: July 04, 2013, 05:44:25 pm »

Just to be clear, by "right out" I mean "don't do it"
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LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #695 on: July 04, 2013, 10:46:55 pm »

...apparently today is a national holiday. Next episode might be delayed.

Aseaheru

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Re: Marooned in Morrowind, a suggestion game
« Reply #696 on: July 04, 2013, 11:27:10 pm »

Ha. Dont have to deal with that effect for a week.
Although, then i have it for three days...
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Descan

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Re: Marooned in Morrowind, a suggestion game
« Reply #697 on: July 07, 2013, 05:42:16 pm »

Just a thought, but we -were- a nerd. Why aren't we trying to build technological stuff? A charger for our phone would be helpful, a crystal radio might help save magicka, hell a cannon would at least get us noticed by the legion for fort defense. We might not remember much, but we can at least TRY. And even if we don't remember the exact details, we come from a world with a scientific foundation. Spreading that around and using it ourselves couldn't hurt.

I'm honestly surprised no one has even mentioned this, it seems like an obvious thing.

(This isn't a command, just a hoped-for conversation starter.)

(This is, though!)

Try and remember as many scientific and technological principles as we can. What is in gunpowder, the scientific method, how to build a generator or alternator, that kind of thing.

Edit: Yes I'm aware there was a cut-off. However, that was a few days ago. And I can re-post the command after the update, if need be~
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ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #698 on: July 07, 2013, 05:52:14 pm »

Oh yeah, that was one of the ideas I had too--maybe try studying the Dwemer in your off-time, seeing as they're the closest thing to modern technology in this world. Using what you know, maybe try to find some acids--maybe vinegar, if it's out there--some kind of metal analogous to zinc, some kind of wire, and some of the paper from your notebook folded over, you might be able to make a battery. Maybe try to get yourself known as a great inventor? We can't act on it now, but we have to remember we come from modern times. Even if we're not experts, we have basic knowledge of stuff people here couldn't so much as dream of.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #699 on: July 07, 2013, 06:53:35 pm »

But we can't guarantee our science works in their universe. We can try, but we could end up being the Doc Brown of MorrowReal, but without the successful invention.

Wait, let's become the Doc Brown of MorrowReal.
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Descan

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Re: Marooned in Morrowind, a suggestion game
« Reply #700 on: July 07, 2013, 07:14:23 pm »

Thaaat's why I want to also try and remember the scientific method.

IF our tech won't work, then we can try and figure out (and recruit OTHERS to the cause) tech that WOULD work in MorrowReal. :3
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #701 on: July 07, 2013, 07:17:17 pm »

In order to get back to the real world, we're going to have to get a silt strider to 88 MPH.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #702 on: July 07, 2013, 07:19:05 pm »

Our cell phone works, so it's a safe bet other stuff works... if we could build it.

However, we were a liberal arts student, not an engineering or science major. A radio is a pretty complex thing. I'm pretty sure our practical scientific knowledge is limited to the experience of we, the posters. Though we might know the concepts behind things, we probably don't have the practical knowledge to actually build any of them. If only Wierd was involved in this thread...

Anyway, this is partly why I want us to talk to Yagrum Bagarn, and show him our phone.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #703 on: July 07, 2013, 07:21:26 pm »

Is that the last Dwemer dude? That's a good idea. It'll be a bit before we can get to him though, I think.
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ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #704 on: July 07, 2013, 07:26:37 pm »

Plus, if we do go to talk to him, that means getting past a bunch of corprus-infected beasts without harming them for fear of invoking the wrath of a 4000-year-old wizard...so, it wouldn't be easy, is what I'm saying. This is, of course, assuming we're not all Nerevarine-like, and that if we catch corprus, that we're fucked.
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