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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 592040 times)

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2970 on: November 07, 2013, 11:24:19 pm »

You realize that actually wearing a hatvian makes you their mind-slave, right?
...

Can I still get a hat like that instead of a hood? :D
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TCM

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2971 on: November 07, 2013, 11:46:59 pm »

I should've joined this earlier, but that's my just hindsight bias. The problem with these type of semi-minimalist and/or illustrated games is that its difficult to tell which ones will fade away within a few weeks, and which will stay to blossom into magnificent sagas.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2972 on: November 07, 2013, 11:48:17 pm »

This is going to become awesome, it's just that mastahcheese needs to map out the entire planet first.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2973 on: November 07, 2013, 11:49:12 pm »

I should've joined this earlier, but that's my just hindsight bias. The problem with these type of semi-minimalist and/or illustrated games is that its difficult to tell which ones will fade away within a few weeks, and which will stay to blossom into magnificent sagas.
You must now read though all 199 pages of derails as punishment for your crime of not joining earlier.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2974 on: November 08, 2013, 12:04:29 am »

Wait, we're nearing two hundred pages of this garbage?


...I need to work on that map.
Also I need to get around to actually writing down the revised rules I made for when it starts.
I'll probably post them in Xan's IC thread, so he can archive it easier for me to reference.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2975 on: November 08, 2013, 12:05:48 am »

So, will researching new wizardry domains be different?
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2976 on: November 08, 2013, 12:09:28 am »

So, will researching new wizardry domains be different?
Those in particular I haven't made rules for.

I've mostly just revised stuff like how armies work, they work differently now.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2977 on: November 08, 2013, 12:23:45 am »

So, will researching new wizardry domains be different?
Those in particular I haven't made rules for.

I've mostly just revised stuff like how armies work, they work differently now.
I can't wait until the time when technology is cool, but magic hasn't quite faded out. Robotics wizard.

Also, new plan for keeping wizard powers go!

1)Earlier, you said that war was necessary for improving technology levels.
2)Therefore, I must prevent war by building impassable walls around all civilizations.
3)???
4)Profit.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2978 on: November 08, 2013, 09:23:04 pm »

Ok, did a little but more work.
Rounded out the main continent, and placed the rocky terrain that underlies the mountains.

So now I just need to add in the actual mountains, then the forests, and then I'll be 97% complete with that continent.

The far side continent shouldn't take all that much time, since the whole thing is just a stupid desert.

Then I need to draw up the variety of special resources, like the horses, and probably like camels and elephants and garbage.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2979 on: November 08, 2013, 09:32:12 pm »

ELEPHANTS! Are there any elephants on my current continent?
I must make cyborg elephants someday.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2980 on: November 08, 2013, 09:35:22 pm »

ELEPHANTS! Are there any elephants on my current continent?
I must make cyborg elephants someday.
The elephants are from the early raid by blademan, they are west of the former mountain homes, so no, you're a bit away from them right now.

...Well, actually, I never said where it was that you crash landed, so you might actually be up on that continent.

I'll roll for it when I get to that point.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2981 on: November 08, 2013, 09:36:22 pm »

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
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highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2982 on: November 08, 2013, 09:45:35 pm »

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.

I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2983 on: November 08, 2013, 09:46:40 pm »

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
Yeah, which means that if you flew to the west, you would have either hit the eastern shore of the Mountainhome continent or the main continent, and if you flew east, you could have hit the Wizard's Island, or the western coast of either the Mountainhome continent or the main continent

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
It's a bunch of chaos.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2984 on: November 08, 2013, 09:53:06 pm »

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
Yeah, which means that if you flew to the west, you would have either hit the eastern shore of the Mountainhome continent or the main continent, and if you flew east, you could have hit the Wizard's Island, or the western coast of either the Mountainhome continent or the main continent

If I remember correctly, I was sent to the opposite side of the planet, then crash-landed not long after I started flying. I think I hit the first continent I came to.
I can't remember what happened to the rest. One group left the fort, a climating battle rages under a fallen ruins, one group is fleeing a flood, and one group is slaughtering lamias
It's a bunch of chaos.

I suppose continents won't matter when I build a floating continent. With or without a FFVI-style apocalypse.
Also, what is it with video game apocalypses and making everything shades of brown, orange, and purple? Seriously.
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