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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 497967 times)

nomoetoe

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3600 on: March 20, 2014, 10:05:15 pm »

I swear this thread was 3 pages long just a little while ago. how did this happen.

I made walrus men c:
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The most beautiful things in the world cannot be seen or even touched. At least that's what the restraining order says.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3601 on: March 20, 2014, 10:09:21 pm »

Can you set a child age of less than a year?
I don't think so?
I may be wrong.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Cptn Kaladin Anrizlokum

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3602 on: March 22, 2014, 06:20:56 pm »

That depends. Are they vermin or full-sized creatures? Are they a civilization or are they wild?

Vermin make hives if given the proper tokens. But non-vermin creatures cannot. Civilizations can live in caves, which can sort of be like a giant hive I suppose.

They can definitely be made of topaz though.
Vermin, I don't know how to make the hive give you a statue.
Actually I don't really know how a bee hive works.
« Last Edit: March 22, 2014, 10:41:26 pm by Cptn Kaladin Anrizlokum »
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3603 on: March 22, 2014, 06:50:20 pm »

That depends. Are they vermin or full-sized creatures? Are they a civilization or are they wild?

Vermin make hives if given the proper tokens. But non-vermin creatures cannot. Civilizations can live in caves, which can sort of be like a giant hive I suppose.

They can definitely be made of topaz though.
Vermin, I don't know how to make the hive give you a statue.

[VERMIN_SOIL_COLONY] Will make them create their own hives in the wild.
[ARTIFICIAL_HIVEABLE] Will allow you to hive them like you can do with bees in a normal game of DF.

In a standard game, bees will produce royal jelly and honeycombs after about half of a year because of these tags:
[HIVE_PRODUCT:1:201600:TOOL:ITEM_TOOL_HONEYCOMB:LOCAL_CREATURE_MAT:WAX]
[HIVE_PRODUCT:1:201600:LIQUID_MISC:NONE:LOCAL_CREATURE_MAT:ROYAL_JELLY]

The first argument in the tag controls how many items are produced.
The second argument is how long it takes in game ticks for the item to be produced. This should help explain how time is broken down, if you want to know.
The next few tags are to define what items are produced, and if there is an item subtype that is used, and what material they are made of.

So if you want to produce a topaz statue, it would look something like this:
[HIVE_PRODUCT:1:201600:STATUE:NONE:INORGANIC:TOPAZ]

Though we don't actually have topaz in the game yet.
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mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3604 on: March 22, 2014, 08:27:10 pm »

...If you made honey bees as the playable race, could they hive themselves? What would they be counted as, citizens or vermin or pets?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Cptn Kaladin Anrizlokum

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3605 on: March 22, 2014, 10:43:13 pm »

That depends. Are they vermin or full-sized creatures? Are they a civilization or are they wild?

Vermin make hives if given the proper tokens. But non-vermin creatures cannot. Civilizations can live in caves, which can sort of be like a giant hive I suppose.

They can definitely be made of topaz though.
Vermin, I don't know how to make the hive give you a statue.

[VERMIN_SOIL_COLONY] Will make them create their own hives in the wild.
[ARTIFICIAL_HIVEABLE] Will allow you to hive them like you can do with bees in a normal game of DF.

In a standard game, bees will produce royal jelly and honeycombs after about half of a year because of these tags:
[HIVE_PRODUCT:1:201600:TOOL:ITEM_TOOL_HONEYCOMB:LOCAL_CREATURE_MAT:WAX]
[HIVE_PRODUCT:1:201600:LIQUID_MISC:NONE:LOCAL_CREATURE_MAT:ROYAL_JELLY]

The first argument in the tag controls how many items are produced.
The second argument is how long it takes in game ticks for the item to be produced. This should help explain how time is broken down, if you want to know.
The next few tags are to define what items are produced, and if there is an item subtype that is used, and what material they are made of.

So if you want to produce a topaz statue, it would look something like this:
[HIVE_PRODUCT:1:201600:STATUE:NONE:INORGANIC:TOPAZ]

Though we don't actually have topaz in the game yet.
Thanks, my attempts looked nothing like that...
Ok, I might just have them make soul crystal statues...
« Last Edit: March 22, 2014, 10:49:36 pm by Cptn Kaladin Anrizlokum »
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3606 on: March 23, 2014, 09:08:42 am »

...If you made honey bees as the playable race, could they hive themselves? What would they be counted as, citizens or vermin or pets?
Probably wouldn't work (the vermin tag would probably contradict the playable tag), but, if not, I think they'd be counted as both citizens and vermin. Also, I think they'd be capable of teleporting and randomly generating and dissapearing. Your fort might end immediately if you don't set orders.

Too bad we can't just make a race of ants which possess a vermin and a full-sized caste. Actually, making a type of vermin which can transform themselves into a miniscule "proper" creature would be great for making creatures with ridiculously high breeding rates. Probably would be worse than cats.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3607 on: March 23, 2014, 12:49:45 pm »

Vermin can actually be played. Odd. I knew it worked in adventure mode, but I wasn't expecting to be able to even embark in fort mode. Hell, I didn't even expect them to last through world-gen.

Citizens will show up in the pet/livestock menu instead of the normal citizen menu. Vermin hunters will not hunt them, which I find even more odd. They will behave more like normal creatures instead of vermin, and don't flicker in and out of existence on a whim like vermin do. I can even (v)iew them. Though you can only view their description, they have no thoughts, no relations menu, etc.

You cannot appoint anyone as a noble or as military. According to the neighbour menu on the embark screen everyone is hostile or cannot trade, but that may be because the vermin I used cannot speak or learn. And they cannot seem to do tasks, but that was probably because the vermin I used couldn't grasp.

Too bad we can't just make a race of ants which possess a vermin and a full-sized caste. Actually, making a type of vermin which can transform themselves into a miniscule "proper" creature would be great for making creatures with ridiculously high breeding rates. Probably would be worse than cats.

Regular vermin cannot use interactions, unless it is an interaction spread through an attack they have, such as a bee's sting. I don't know if it would work different for civ-vermin, though.
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mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3608 on: March 23, 2014, 03:51:26 pm »

...So we need to make a vermin that can grasp, speak, and learn.

We must do SCIENCE! of the non-flaming variety!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3609 on: March 23, 2014, 03:59:12 pm »

'Nonflaming variety'?
Theres no such thing.
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3610 on: March 23, 2014, 04:00:50 pm »

Making them intelligent just made them count in the civilian menu instead of the pet/livestock menu, and nobles/military can now be assigned.

The neighbour menu on embark showed trade possibilities as well.

I completely forgot how important intelligence was. This isn't quite new info; we've known about non-intelligent civ members being pets for awhile now, I just completely spaced on that fact while I was screwing around. Verm-Fort may actually be possible. I have a grasp-capable ant pulling fish up from a nearby pond.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3611 on: March 23, 2014, 04:04:39 pm »

This mod just gets more and more fun
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Poldon

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3612 on: March 23, 2014, 04:38:06 pm »

I'm really curious what vermin civ combat looks like. Can they be attacked? Will enemies show up and have no idea how to fight your citizens properly?
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3613 on: March 23, 2014, 04:42:15 pm »

I'm really curious what vermin civ combat looks like. Can they be attacked? Will enemies show up and have no idea how to fight your citizens properly?

A wild eagle killed three ants by barely tapping them.

They are so small that they have next to no blood, so they bleed out near instantaneously. They don't even produce a spatter.

One broke its leg and just sort of expired right then.

They also leave standard corpses instead of vermin remains.
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Poldon

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3614 on: March 23, 2014, 04:43:47 pm »


A wild eagle killed three ants by barely tapping them.

They are so small that they have next to no blood, so they bleed out near instantaneously. They don't even produce a spatter.

One broke its leg and just sort of expired right then.

For some reason I found this so hilarious I actually kinda want to play it. Maybe make vanilla dwarves into vermin and never have to run a hospital again.
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