Rockbiter goes to 2 mana, combo too strong for the discount I guess. I think this is a fair nerf and it'll still sorta be playable. It's normally not THAT hard to hold off for another turn before you do the combo, but of course it'll knock a few close wins out.
I... guess? I'm not sold on this. Divine Strength is 1 mana, permanent, and as a trade-off doesn't target heroes. Shaman has a lot more windfury though, I guess.
Tuskarr Totemic can only summon basic totems, fair enough, Tuskarr was always sorta the poster boy for the bad side of rng. I'm not sure if it'll still be played in the aggro decks (which might weaken the 0 mana 5/5 if it's not) but probably playable in totem combo decks.... Maybe?
Kind of feel like that should maybe have been like that from the beginning.
Call of the wild is 9 mana. Good.
Not
entirely sure what this is fixing, since it's not like Midrange Hunter has been even close to oppressive, but sure. It's decent.
Execute is 2 mana. Good.
Seems reasonable. It's not like Warrior is starved for removal.
Charge is removed from the game. (not literally but it's a 1 mana adds charge, no extra damage, can't attack face) Fits with how they don't want charge to be a thing. Thinking about it, after they decided they didn't like charge as a mechanic, it really was only a matter of time until the card with the literal name of what they hate was on the chopping block.
Ugh. I guess it makes sense in terms of Hearthstone's consistent design philosophy, but I feel like they're continuously simplifying the game to its detriment.
Abusive Sargent is loosing an attack. A nerf that they missed during the first round. I think this isn't as bad for it as it was for the gnome, still feels playable maybe.
I don't think this is unreasonable. It's not ideal, but it might be part of the hit aggro needs right now.
Yogg-Saron now overloads and if it's removed from the board it's effect stops. Big old nerf. I'm not going to try to call if it's still playable.
I don't think the overload is inherently massive. Whether the removal part renders it unuseable remains to be seen. Yogg is such an odd card to pin down, it took a while before its place in the meta shook out in the first place.