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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 439231 times)

Badger Storm

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Re: [0.40.20v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #375 on: December 19, 2014, 02:47:32 pm »

I've been working on modding some creatures.  Is there any way to make little graphics for them?
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LeoCean

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Re: [0.40.20v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #376 on: December 19, 2014, 05:01:28 pm »

I've been working on modding some creatures.  Is there any way to make little graphics for them?

Do you mean you want Phoebus to make you those graphics or do you mean just giving them graphics like most of the other creatures have? If so it isn't that hard, though I don't think I could explain it atm.

For one of the creatures I made I just did this, it is based off of the cave dragoon. That's all that is required to give it a image.

[CREATURE_GRAPHICS:DRAGOON] <-- It's name in raw\objects _creature.txt
   [DEFAULT:MAGNUT_NU:2:6:AS_IS:DEFAULT]
   [CHILD:MAGNUT_NU:3:6:AS_IS:DEFAULT]
   [TRAINED_HUNTER:MAGNUT_NU:2:6:AS_IS:DEFAULT]
   [TRAINED_WAR:MAGNUT_NU:2:6:AS_IS:DEFAULT]

And that is the dragon looking image/tile in the \raw\graphics\magnut folder of spacefox/ phoebus.
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Phoebus

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[0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #377 on: December 19, 2014, 07:37:06 pm »

*Updated* 0.40.21v00
Updated to Dwarf Fortress 0.40.21.
(No RAW changes)
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MaximumZero

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #378 on: December 19, 2014, 08:07:21 pm »

Aaaand downloaded. Holy super speed, Phoebus-man!
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Badger Storm

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Re: [0.40.20v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #379 on: December 20, 2014, 04:39:39 pm »

I've been working on modding some creatures.  Is there any way to make little graphics for them?

Do you mean you want Phoebus to make you those graphics or do you mean just giving them graphics like most of the other creatures have? If so it isn't that hard, though I don't think I could explain it atm.

For one of the creatures I made I just did this, it is based off of the cave dragoon. That's all that is required to give it a image.

[CREATURE_GRAPHICS:DRAGOON] <-- It's name in raw\objects _creature.txt
   [DEFAULT:MAGNUT_NU:2:6:AS_IS:DEFAULT]
   [CHILD:MAGNUT_NU:3:6:AS_IS:DEFAULT]
   [TRAINED_HUNTER:MAGNUT_NU:2:6:AS_IS:DEFAULT]
   [TRAINED_WAR:MAGNUT_NU:2:6:AS_IS:DEFAULT]

And that is the dragon looking image/tile in the \raw\graphics\magnut folder of spacefox/ phoebus.

I see that.  So if I wanted to use the wolf image for my dire wolf (hey, it's more similar than moose and deer), I'd go to the creature graphics raws in the phoebus folder, type in "WOLF, DIRE" under creature graphics, and then just copy/paste the settings for wolf into that?

I don't expect Phoebus to make little sprites for me (heaven knows he must be busy enough), but I do want to know if it would be possible to make custom sprites to add into Phoebus. 
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CLA

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #380 on: December 20, 2014, 05:05:50 pm »

So if I wanted to use the wolf image for my dire wolf (hey, it's more similar than moose and deer), I'd go to the creature graphics raws in the phoebus folder, type in "WOLF, DIRE" under creature graphics, and then just copy/paste the settings for wolf into that?

Basically, yes. You make sure your custom creature exists (is in the raws, you have a new world generated, etc), and then make a new entry in the creature graphic files with your creature name and point it to the same position the wolf has on phoebus' graphic set. Or you add your own little sprites with a corresponding text file.

Here's a more detailed documentation, by the way:
http://dwarffortresswiki.org/index.php/Graphic_set
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Badger Storm

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #381 on: December 20, 2014, 05:50:42 pm »

So in order to get the coordinates to read correctly, do I need to make the image an exact multiple of 16?  Honestly, I think spriting might be the hardest part.  I can draw pretty well - I have an art degree, in fact - but pixel-by-pixel work is very different from pencil and paper drawing.
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starburst98

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #382 on: December 21, 2014, 08:54:11 am »

where can i get the old 34.11v01 ? all the "old version" links have only up to 34.11v00.
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Phoebus

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #383 on: December 21, 2014, 12:36:31 pm »

where can i get the old 34.11v01 ? all the "old version" links have only up to 34.11v00.
I've just uploaded 0.34.11v01 on the MediaFire 0.34 archive. Enjoy.
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Centigrade

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #384 on: December 22, 2014, 03:32:07 am »

Does the 40.21 version work with 40.22?
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PeridexisErrant

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Re: [0.40.21v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #385 on: December 22, 2014, 04:08:14 am »

where can i get the old 34.11v01 ? all the "old version" links have only up to 34.11v00.
I've just uploaded 0.34.11v01 on the MediaFire 0.34 archive. Enjoy.

Yes.  There are no raw changes since 40.19, so it's compatible.
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Phoebus

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[0.40.22v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #386 on: December 24, 2014, 08:26:33 am »

*Updated* 0.40.22v00
Updated to Dwarf Fortress 0.40.22.
(No RAW changes)
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Shonai_Dweller

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Re: [0.40.22v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #387 on: December 24, 2014, 06:57:07 pm »

I guess this won't work with 40_23 as Toady mentions raw typo fixes?
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Phoebus

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[0.40.23v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #388 on: December 25, 2014, 12:23:03 am »

*Updated* 0.40.23v00
Updated to Dwarf Fortress 0.40.23.
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Shonai_Dweller

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Re: [0.40.23v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #389 on: December 25, 2014, 04:29:49 am »

Woohoo. It's like Christmas...
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