Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 [45] 46 47 ... 58

Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 46621 times)

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 51
« Reply #660 on: July 23, 2014, 07:26:01 pm »

Turn 52
Spoiler: Turn 51 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface
Player interface
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
« Reply #661 on: July 23, 2014, 07:29:21 pm »

The main problem is that I really want aether to have is own elemental icon (which would require editing it into the .swf somehow, and I have no clue I would go about it).
This would, I'm afraid, require access to the source (and a copy of Flash).
That's a shame. It would be awesome if you would give me a copy of the source code, but I understand if you want to keep it.

If you do want to keep the source code to yourself, would you be willing to add some icons/images into the file for me?
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #662 on: July 23, 2014, 07:32:06 pm »

I don't recall ever having decent luck in one of these games.
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #663 on: July 23, 2014, 07:47:14 pm »

I don't recall ever having decent luck in one of these games.
You had good luck in your defense last turn, most of my simulation runs resulted in me winning with 4-5 crossbow horses left over.
But yeah, you did get some pretty crappy luck this turn with the battle in Marston.

If you had gathered your wizards last turn (instead of sending them west) you probably could have taken the city this turn with near 100% certainty.

E: Vanigo would you be willing to take over the running of Orangeworld?
« Last Edit: July 23, 2014, 07:57:09 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #664 on: July 23, 2014, 07:50:00 pm »

Spoiler (click to show/hide)

We really need to get someone else to stand in for Zanz and Orangeworld, though; if Lemon keeps this up it's gonna dissolve to either the GM steamrolling everyone or the GM fighting himself.
« Last Edit: July 23, 2014, 08:39:30 pm by Rolepgeek »
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #665 on: July 23, 2014, 07:52:58 pm »

Yeah, I would totally be fine with someone taking over for Orageworld (possibly Vanigo? RagerCado?). I will win the game at this rate. Its far too early to call it (especially if the south allies against me), but Orangeworld's position is getting very strong.
« Last Edit: July 23, 2014, 07:56:27 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #666 on: July 23, 2014, 07:53:40 pm »

Oh well. Live and learn I s'pose. Or die slowly and angry atleast.

Spoiler (click to show/hide)

PPE: Yeah, I'm pretty sure lemon is gonna win at this rate. I was relying on not having to fight the GM on a two front war with my sudden attacks a few turns back...
« Last Edit: July 23, 2014, 08:13:34 pm by Kashyyk »
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #667 on: July 23, 2014, 08:03:05 pm »

All this game people have been crying 'such and such is going to win the game' (usually me). I still think it's too early to call.

Spoiler: Turn 52 (click to show/hide)
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #668 on: July 23, 2014, 08:39:46 pm »

Made a slight change, in case you were processing the turn, Lemon.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #669 on: July 24, 2014, 12:06:00 pm »

Spoiler: Zanz Turn 52 (click to show/hide)
Yeah, things are looking really bad for Zanz. If no one else takes it before he comes back, I think I'll give him Orangeworld should he want it.
All this game people have been crying 'such and such is going to win the game' (usually me). I still think it's too early to call.
I think I can win pretty securely at this point as long as I don't screw up. I really don't want to test it out though (because the GM winning the game is kind of lame).
To that end I propose a peace treaty with Kash. Give me the iron mine next turn, and the turn after that I trade you Forstis for Riverton (both of which will be emptied of troops when we trade them). The peace will last for 25 turns, until Kash breaks it (by a number of conditions that I will list later), or until someone else takes control of Orangeworld.
The metropolis trade will favor you (since otherwise you can't build mithril units or calvary until you get a force in Riverton), and it will give me a clear boundary for peace. It will also stop me from using the wonderworks in Forstis to get a total of two dragoons every turn.
I am going to take that southern pasture on my side of the border though, no matter what peace agreement we have.
Spoiler: Orangeworld turn 52 (click to show/hide)
« Last Edit: July 24, 2014, 01:41:09 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 51
« Reply #670 on: July 24, 2014, 01:46:27 pm »

Turn 53
Spoiler: Turn 52 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface
Player interface
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Vanigo's Empire Game- Turn 52
« Reply #671 on: July 24, 2014, 01:48:15 pm »

I think I can win pretty securely at this point as long as I don't screw up. I really don't want to test it out though (because the GM winning the game is kind of lame).
To that end I propose a peace treaty with Kash. Give me the iron mine next turn, and the turn after that I trade you Forstis for Riverton (both of which will be emptied of troops when we trade them). The peace will last for 25 turns, until Kash breaks it (by a number of conditions that I will list later), or until someone else takes control of Orangeworld.
The metropolis trade will favor you (since otherwise you can't build mithril units or calvary until you get a force in Riverton), and it will give me a clear boundary for peace. It will also stop me from using the wonderworks in Forstis to get a total of two dragoons every turn.
I am going to take that southern pasture on my side of the border though, no matter what peace agreement we have.
Just to make sure you see it Kash.
E:
Not really much I can do for them...
« Last Edit: July 24, 2014, 01:49:54 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Vanigo's Empire Game- Turn 53
« Reply #672 on: July 24, 2014, 03:06:15 pm »

An alteration I suggest: Before you take control of Forstis, I reduce the population to 5, in order to bring Riverton up to 5. Other than that, I think I can agree to it.

Spoiler (click to show/hide)
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Vanigo's Empire Game- Turn 53
« Reply #673 on: July 24, 2014, 03:23:46 pm »

Spoiler: Turn 53 (click to show/hide)
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Vanigo's Empire Game- Turn 53
« Reply #674 on: July 24, 2014, 09:16:04 pm »

Spoiler (click to show/hide)
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 ... 43 44 [45] 46 47 ... 58