Turn 17: The laws of averages determines that this turn almost everyone now must suck. Also, I like how everyone grouped up without even a word being said by Blazing.
Also, one chance to guess what's going to happen when the doors open. And Scrap is still rude. I can't believe it, a rude englishman. You're supposed to be models for USAers like me.
Swipe keycard and go into section primary.
[8]: You swipe the card in the slot, the door opens, you hear a computerized female voice say "Access Granted", and a timer that says "0:02:00" displays on the card reader's display and begins counting down. Beneath, it also says "TEMPORARY QUARANTINE UNLOCK". Finally, you hear noises coming from the Section C Primary as you go in. But it is too dark to see what's in here.
There is blood on the floor, though. You also roll a foot slightly on a bullet casing.
Place the stuff i have into the back pack and head on over to the misc. experimentation room
[3]: You drop basically everything before getting it into the backpack and you nearly stumble on the way to the Miscellaneous Experimentation Room. At least you eventually get there.
Inside the room is a number of shelves, cupboards, and all sorts of various things that aren't frequently used. Beyond the room are experimentation rooms that are completely empty. There is an active experiment that was going on not too long ago, but there's nothing of value to your group unless you like grabbing random crap.
Rest.
"So they can shatter impact-resistant glass with enough effort, eh?"
[1!]: Your arms ache and they have many, many spasms. It is very uncomfortable and you tire yourself out even more.
No, I don't know how someone can have so much trouble resting but then again you did manage to roll a 1 so...
Tentacle dance party my way over to section primary door thing.
[10]: You make some sort of wiggling of your hideous tentacles as you make your way to the Section Exit to Section Primary.
Somebody you don't know walks past you but you're too distracted and apparently he didn't notice.
As the door opens, you see blood, bullet casings, darkness, and one corpse, though there's movement in the darkness.
You also regenerate slightly.
Rub my thumb over one of my feet claws to see if they are at least capable of cutting flesh
[13]: You avoid rolling a 1 and cutting your thumb off as you test your feet. They're fairly sharp and yes you are cut fairly bad.
Though I will note, this is a very small testing sample.
Hm... Well, nothing could be done sitting here. It's time to go out and check armory.
[7]: You head to the Animal Control Armory. Along the way, your already weary mind blocks out as it fails to comprehend something you see for how stupid or absurd it is.
You hear someone stumble in the direction of the armory before you get there. But when you enter the armory, there's nobody here.
It is here that you remember that you saw someone walking past you. Somebody with... tentacles. And a medical mask. Dancing. Now you know why your mind blanked out. Somebody else was walking with them but you didn't get a clear look.
This is just what you'd expect from the name, an armory. An armory filled with various electric weapons, 2 different types of grenades, high-powered water cannons, net shooters, metal cuffs (of varying sizes), and there are also a couple batons.
You notice that this normally fully or mostly fully stocked room has been slightly looted... Things are missing where they usually aren't.
"Blorble! I mean, shit!"
Follow Keycard Man who blazes in his becarded glory! He will save us!
[20!]: You very awesomely walk to the Section Exit to Section Primary. Along the way, you see a survivor with a giant tail, but you are too awesomely walking to care and continue on.
You arrive. Suddenly, the door opens as Starn slides the card on the card reader. You immediately spot two mutated scientists in the darkness of Section C Primary. You also spot at least 16 or so corpses, lots of various junk on the floor, numerous bullet casings, blood everywhere and bullet holes in everything breakable (like the lights). It's a fairly gritty scene there.
You also notice a little bit more movement waaaaay back in the room, but even with your 20 it's just too far away in the darkness.
Rawr?
[6]: The first infected scientist, who has a low-tech looking robotic hand with a circular saw, doesn't notice the group.
Rawr rawr rawr?
[15]: The second infected scientist, who has large, clawed hands, with red skin, and a devil's tail, DOES notice the group. He hisses in a only moderately human voice, and the other infected scientist turns around and looks menacingly at the group.
Suddenly, they begin charging. Obviously, this is the start of combat.
And unlike last combat, only the attacker makes a roll now. And that determines entirely how successful the attack and defense is. So, expect pain on both sides.
Also, for excitement, I will note that all NPCs that are infected and hostile can randomly gain mutations in combat if I decide I want to/I remember I said this, when I arbitrarily decide instead of on set timers. Why? Because it's too much on the work side on the work:reward ratio giving them what is basically an arbitrary infection time anyway. And it might make things slightly more interesting.
Link to Sheet.Health: Slightly injured.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Lightly injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
3 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Scalpel.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Lightly injured.
Infected with: Strain I.Mutations:Black vone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Hostiles:Location: Section C Primary.
Health: Mostly healthy.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Mostly healthy.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Relating to location and the building you are in:blazing glory
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
Wade Wilson
Harry Baldman
Samarkand
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Section Exit to Section Primary
Travelable locations (all can be traveled to): Section C Primary, Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway).
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Miscellaneous Experimentation Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
Sarrak
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Animal Control Armory
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
BlitzDungeoneer
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Camera and Break Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Gene Manipulation Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.