Turn 25: Good god... what the fudge. The rolls, my god they suck... The roll average is just slightly above 7. So yeah.
Start slashing Guard 1's gun hand/arm.
[9]: You slash at the guard's arm, but he seems quite intent on not letting you cut it, so you miss several times and don't manage to hit his arm.
Strangle scientist 1 with tentacles.
[1!]: Unfortunately, it appears attacking the person who rolls 1s results in you getting 1s. He kicks you in the face as you try to approach, and you are pushed back with minimal effort.
I appreciate the change in attack tactics, but please don't roll 1s while doing so.
Crap. RETREAT!!! Preferably to somewhere with medical supplies, and no angry monsters. If not, just get behind the people not trying to kill me
[6]: You get up and run, but in your panic you can't remember where has medical supplies. You jump into the safest place you can think of, Sub-section F.
Suddenly, you feel a tingle. Your thumbs and pinky fingers disappear, as your remaining three fingers suddenly grow a jagged single solid bone plate on the top of them, and a carapace beneath. The plate sharpens out as it reaches the end of your fingers, where they become lethal bone blades. Also, your fingers are now far bigger to compensate of the loss of your others. The bone plate, as you bend your fingers, sticks to the front of your fingers, which does leave the lower parts of the fingers exposed while bending.
On one hand, you have a lethal weapon now, on the other you have no thumbs! Not like that's going to do much, since Tamer can fire his pistol somehow anyway, but still.
It is also now that I'd like to remind you that you are lucky that you don't have a strain that injures on mutation!
Well, damn. Hit the infected with my baton. Hard.
((I would like to remind you of my conversation with Samarkand. I do prefer you spending a couple additional seconds listing your targets))
[11]: You finally hit the scientist with your baton, but only manage a moderate strike on his face. It doesn't do too much damage. This is why you aren't a policeman.
Headstomp the guard!
[6]: Repeating your stunning successes of earlier, you miss the guard with your stomps.
You are a disappointment to yourself.
At least you regenerate properly. If nothing else.
"ah, um... fine! I'll do what I can!"
charge Infected Guard 1 and attempt to taze him into submission.
[7]: You charge the Infected Guard with your taser and firing, but you miss by a short margin.
Suddenly, however, you feel a sharp pain in your ears and feel blood dripping from them. You have an intense headache and eventually intense pain throughout your body and you get dizzy. Eventually, you recover, when you notice your hearing is better than before. Your ears and your head attached to them seem to be oddly shaped, compared to most people.
Go claw scientist 1 in the neck
[4]: You attempt to claw the scientist in the neck, but you miss by a wide angle... You charge again, but then you miss by an even wider angle.
You regenerate slightly.
Attack Infected Guard 1 with my appendages!
[2]: You charge the infected guard, but he bats you to the side as you get near and you miss wildly.
Suddenly, you get flashes of things you're never seen before, mostly consisting of dirt, but also some images of parts of trees... there's also the distinct taste of unknown sap in your mouth for a second... Very odd, very foreign.
Predictable lady needs to be kicked until she knows her place.
[8]: He kicks Felicia in the face again, but it does no damage. It's basically but a tap.
At least he regenerates some health and makes Sarrak's attack utterly ineffectual. So that's something.
Starn, stop ignoring me or I'll eat you!
[9]: Well, she certainly tries. She charges Starn and extreme speed and Starn just barely avoids her. But he still avoids her, and that's all that matters.
She continues her regenhax.
Time to shoot Starn.
[16]: Starn, being so aggressive towards the guard, unsurprisingly suddenly finds the guard firing at him and, indeed, scoring several hits on his chest and arms, causing damage that punctures through the scales. Feel the pain, Blazing, of the only person this turn who rolled good (and no, the 11 by Sarrak doesn't count as "good")!
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Moderately Injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (mostly full)
Heavily Damaged Body Armor
Link to Sheet.Health: Lightly injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Typhoon Eagle Heavy Pistol (empty).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
Arms and hands are transparent, slightly cyan gelatinous masses.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Nearing death.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Clawed hands with three shielded fingers and no thumbs.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Link to Sheet.Health: Moderately Injured.
Infected with: Strain Q.Mutations:Large, eagle-wings on back.
Enhanced hearing.
Items:Damaged scientist suit.
Level 3 Management-class Security card.
Taser.
Hostiles:Location: Section C Primary.
Health: Moderately Injured.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: Large, penetration-resistant scales.
Health: Slightly injured.
Infected with: Probably Strain D.
Weapons: Chest maw of teeth and tentacles.
Armor: None, basic clothing.
Health: Moderately Injured.
Infected with: Probably Strain B.
Weapons: Eliminator SMG (unknown ammo).
Armor: Moderately Damaged Body Armor.
Relating to location and the building you are in:blazing glory
Harry Baldman
Samarkand
Wade Wilson
TamerVirus
BlitzDungeoneer
Sarrak
Lenglon
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.