Turn 24: How glorious, all 8 players with actions! Something I sorely missed.
Also, as to be expected with a hostile NPC with a gun, somebody is finally put in a health state that is very close to death. BUT WHO?! Well, perhaps you should stop reading this and start reading the damn turn!
"Dogpile on the gunner!"
Circle around and move to bowl the gunner over from an unconventional angle, don't run straight at him. If the guy on our team with the gun starts shooting, wait until he's done, only then charge.
[6]: You circle around, line up, and charge... and miss, flying past the gunner and bouncing off a 20 degree angle on the wall and promptly finishing by rolling a bit. Well, it could've been worse.
Oh, and you tingle. You know what that means! Mutation time!
Let's see... oh, well, your arms tingle as they turn into a cyan mass, like your head. They are now utterly useless for punching, and they now can barely extend outwards while supporting their own weight. On the bright side, any sort of crevice that normally would be just a bit too small to put your hand in is now not even remotely a challenge, and bending your arm 4 times is now a possibility!
And finally, you regenerate.
Charge Guard 1,engage in grapple,try to manuver his gun towards scientist 4 while forcing his finger against the trigger from behind.
[18]: You charge the guard and grapple him, forcing his gun towards scientist 4, and you press on his finger...
[19]: You press his finger just in time to strike the fourth scientist several times, causing fairly severe damage to her.
((Normally I would have one roll for most stuff, but this seemed like an especially difficult and especially long action that deserved two. With two successes, I think you deserve it))
Start shooting Guard 1.
[11]: You start shooting at the infected guard. Several shots of yours miss, but eventually you place a hit on his chest and there is most certainly blood spilt.
Bite scientist 1.
[9]: Once again, you attempt to bite scientist 1. Once again, you are not fast enough and obviously he has learned your tricks as he pushes you away.
At least you can regenerate correctly, if nothing else.
Take the pistol and look for a clip
[5]: You take the pistol and look for a clip. You search and search, but you find nothing. You might find it if you look more, but then again you might not.
Gained Items:Typhoon Eagle Heavy Pistol (empty).
I've got to get out of here. If only I could hear like a bat, knowing where everything is around me by sound alone, maybe then I'd be able to slip past... Oh well, I need to focus on the here and now.
Scamper to the side of the room where there seems to be the least fighting, grabbing my taser and preparing it in case I need to use it, but keeping it hidden inside my pocket so I can keep the element of surprise. Use it on anyone that attacks me, but otherwise just look for a hiding spot from these monsters fighting each other.
((I would like to note that, even if you can give it to me now, telling me what you want from your mutation closer to the mutation time will drastically reduce the chance of me forgetting when it's time))
[1!]: You are paralyzed with fear and fail to even grab your taser, instead staring at the violent combat with utter indecision.
((...Great action and roll errybody, tell your friends about how Lenglon was given a slap as an introduction gift))
Help in eliminating Infected Scientist. Try to give my tail one more chance.
[4]: You attempt to help in eliminating the first infected scientist, but once again your tail misses. Fortunately, you don't slide along the ground as a result.
Charge the security officer and try to knock him to the ground
[19]: You charge the security officer and knock him to the ground, while not knocking Starn. However, this probably puts you in a very dangerous situation!
Cut the predictable lady.
[1!]: Predictable as she may be, she at least isn't rolling 1s.
Argh! How dare you make my friend shoot me! Time for me to channel my inner Felicia on Starn!
[4]: No, she just groans in pain due to being hit by so many shots. Actually, maybe she did channel her inner Felicia, just only the bad parts and none of the good parts.
Also, she channels Felicia's trololol regenerationing.
Oh hey, Nick pushed me and gotten in front of my gun. An obvious target. Fire!
[19]: Nick, being right in front of the security guard, sees the guard swing his gun closer to him and the barrel of the gun aim directly at his chest chest and suddenly open fire with a burst of several shots, with all shots hitting and basically ignoring his carapace due to the close range, causing horrific damage to him. He gets the idea that running now is a REALLY good idea.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Slightly injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (mostly full)
Heavily Damaged Body Armor
Link to Sheet.Health: Somewhat injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Typhoon Eagle Heavy Pistol (empty).
Link to Sheet.Health: Mostly healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
Arms and hands are transparent, slightly cyan gelatinous masses.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Nearing death.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Link to Sheet.Health: Mostly healthy.
Infected with: Strain Q.Mutations:Large, eagle-wings on back.
Items:Damaged scientist suit.
Level 3 Management-class Security card.
Taser.
Hostiles:Location: Section C Primary.
Health: Moderately Injured.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: Large, penetration-resistant scales.
Health: Lightly injured.
Infected with: Probably Strain D.
Weapons: Chest maw of teeth and tentacles.
Armor: None, basic clothing.
Health: Moderately Injured.
Infected with: Probably Strain B.
Weapons: Eliminator SMG (unknown ammo).
Armor: Moderately Damaged Body Armor.
Relating to location and the building you are in:blazing glory
Harry Baldman
Samarkand
Wade Wilson
TamerVirus
BlitzDungeoneer
Sarrak
Lenglon
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.