Is that a developer version or the current version we use?
Also, what do you normally arm your first militia with? Machultis? Claws? Jagged spears?
How's the obsidian fair as a weapon material? Is it sharp, or dull like vanilla obsidian.
i guess you'd call it a developer version? not in the latest MDF. see previous posts or the change log in download for info. Nothing huge, just lots of little things (bug and balance fixes, catching up with some small changes in the larger MDF world, tried to streamline a couple things that were overly complicated, etc.)
http://dffd.wimbli.com/file.php?id=6732obsidian weapons reactions have [FORCE_EDGE], so they are better than nothing and probably better than clubs for an early militia, and fine for weapon traps especially against unarmored targets.
>> Also, what do you normally arm your first militia with? Machultis? Claws? Jagged spears?
Depends what kind of enemies i'm expecting. Giant wildlife, stranglers, beakdogs - ie.. unarmored- you can't go wrong with macuahuitl at least for uruks. The contact area is so large that lesser orcs aren't always effective. I usually set the invading Dwarves and Elves to attack a little earlier than the current default settings, which means you need to at least mix in some armor piercing ASAP (jagged spears or claws).
Claws are specialized weapons, they are great for punching through armor and disabling an enemy with pain (stuckin/twisting) but are multigrasp and take a long time to finish off a foe, so it's not the best weapon by a long shot to equip the whole squad with.
Bows are the best all around range weapon, especially with fletcher -> composite bows available early.