One of the interactions in the Temple of Fire is weird.
It causes whoever uses it to "die" and a new unit is made. Now my military commander is "Missing", but I have a new military commander that is immune to fire, but has a different name.
I have to say, though, so far I'm really liking the race. I've always liked the "create pets" aspect of Gnomes and Warlocks, but they each had their own awkwardness. Warlocks had the multiple races that do different things and that was just a pain all the way through and incompatible with auto labor. Gnome pets require a LOT of resources, are surprisingly weak in battle for their size and material, and gnomes themselves are a fickle tantruming bunch...and they don't have magic.
I also really like the magic systems. Dwarf magic users feel like a really end game goal, and half the time you won't even find the resources on the map to really play with it, and it takes a LONG time to make it work. Warlocks...again have the weird caste thing that makes it borderline unplayable for me. Orc magic seemed to not really work when I tried it, and requires obscure resources. With Succubi, I already have a fire flinging, fire immune military commander. I can also make Fire Imps for even more fire action.
Haven't played enough to know for sure, but I also really like that the population is limited. I don't like just getting immigrant wave after immigrant wave, along with 60% of the population being children. Kills FPS and really doesn't add that much to enjoyment.
Things might be "too easy" to get, but I'm not sure yet and not even sure if that's really a problem. Orcs can stockpile crazy amounts of resources too, along with being great in combat, but I really enjoy Orc forts.