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Author Topic: ☼Lovewhirls☼ - Succubus fort  (Read 29961 times)

Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #45 on: August 26, 2014, 02:46:17 am »

Yes, I am solving bugs and crashes in MDF for now so I had to delay a bit.
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draeath

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #46 on: August 26, 2014, 05:44:00 pm »

Shame about the bugs! Is it possible to rectify without restarting?
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #47 on: August 28, 2014, 03:41:35 am »

in my fort i have lord of pain `-` should i keep him or put a girl in the place?

and how i train the lord of pain?

My bad I missed your post. A lord of pain should act the same as a lady, and to train him, create a squad, give him barracks and a partner or two.

Shame about the bugs! Is it possible to rectify without restarting?

That's the occasion to play with dfhack, if I can switch off the invasion that'll be a new job added to the abyssal temple.
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #48 on: August 30, 2014, 08:53:07 am »

[DELETED]
« Last Edit: September 02, 2022, 05:09:10 am by Boltgun »
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Meph

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #49 on: August 30, 2014, 09:07:46 am »

Quote
Is placing block walls over block floors permitted?
Yes. ^^

Love your use of Rendermax, your dining hall looks like a demonic club. :))
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Taupe

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #50 on: August 30, 2014, 09:04:38 pm »

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And that... does not work? Is placing block walls over block floors permitted?  It seems that walls have to be designed one at a time. Box designing will be attempted for the higher floors instead.

Constructed floor count as a construction, and so they prevent walls from being built over them. However a wall built a level below will provide a non-constructed floor for the level above. ( Essentially, people can walk on the top of the wall.)

If you want to, say, build a multi-layered version of this building efficiently and quickly, here are steps i would use: (your milleage may vary)

1-Designate the walls for the new level. suspend their construction. (just move around with arrows along the walls and press S on each one)

2-Box designate the floor. since the walls are already designated as ''constructions'' no floor will be place there, so your flooring will fill anything that isnt gonna be a wall.

3- Build a staircase up to the new level. It works best if its next to a wall. (say, the same staircase you plan to use to move to the new floor)

4 Using the walls below, your succubabes will walk around the construction, and place the floor starting outward and moving inward. This process works especially well if you have a large workforce, different succubi will go to different spots atop the wall to build the floor next to it.

5-Once the floor is done, resume the construction of the walls (arrows around +s) and they will move to build the surrounding walls, using the floor they just built.  EXCEPTION: you want to leave a block next to each corner, and each ''T'' formation, suspended. This way the succubi will have a place to stand so they can do the corner blocks. Once a corner is finished, you can easily resume the construction of the blocks around it.

If you follow those steps, multi-level towers and dormitories should be built smoothly without any retarded pathing.

Furthermore there are two good ways to speed up this building process IMMENSELY

1- Just enable masonry on basically every succubabe doing jack shit. The building site should support many bitches working at once.

2-Alternate method, if you dont want 20 very sucky masons, and prefer to specialise your babes, is to build a stockpile really next to the staircase (like, say, fill a 5x5 area right next to the staircase leading upstairs). Enable only the stone type you want to use for this project. Then go to your main stone stockpile, and order it to give to a new stockpile (g, move to the workplace stockpile, enter) Basically what will happen is this: the iddle useless haulers will start filling the new stockpile with the needed material, and the masonesses will move two squares , grab the right rock, then build the floor/walls like 5 squares away. The masons will be focused on the job, while the useless babes will take care of hauling the materials next to their final destination. Just remove the stockpile once the project is over, and voila!

Hope this wall of text contained some useful tips!

Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #51 on: August 31, 2014, 04:14:51 am »

I'll try this method on the next floor and use plenty of lew level masons. Rock block must be produced at the same time because apparently more of the stone I mined so far are economic and stocks are very low, dozens of bauxite rocks have been atom smashed so far.
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LMeire

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #52 on: August 31, 2014, 04:28:45 am »

Why atom smash the bauxite when you can just enable it as a noneconomic stone under the stone types toggle with <z>?
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #53 on: August 31, 2014, 05:01:29 am »

Why atom smash the bauxite when you can just enable it as a noneconomic stone under the stone types toggle with <z>?

You can do that !? Dammit, if i knew I would have a red fort instead of a sandstone brown.
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LMeire

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #54 on: August 31, 2014, 11:43:22 am »

Yeah it's a vanilla thing, green-toggled stones are used for any stonework reactions, while red are restricted to the specific reactions listed under the stone type (This includes flux stones for metalworking, so if you're low on flux you can turn them red to reserve them for that.). Whenever I start up a MW fort, the first thing I do is "deeconomize" every rock that my current race can't make special use of- it's a bit tedious but it certainly helps in the long run.
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arbarbonif

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #55 on: September 05, 2014, 02:03:40 pm »

By default all MDF minable rocks are economic.  Also by default DF marks economic layer stones that you have on site as workable (and all others as not).  Which means that bauxite(cluster) isn't workable, sandstone(layer) is if there is a sandstone layer (but wouldn't be if there wasn't one and you got the boulders some other way).  It is kinda annoying.  I always have to go in and mark the stones I came with (since it is usually bauxite or kaolinite) as workable before I can do anything...
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #56 on: October 01, 2014, 03:21:02 pm »

[DELETED]
« Last Edit: September 02, 2022, 05:09:16 am by Boltgun »
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Taupe

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #57 on: October 01, 2014, 03:28:52 pm »

That second to last image is actually VERY badass.

Goodluck with the siege!

Insanegame27

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #58 on: October 02, 2014, 05:09:07 am »

Hey bolt,
I would like to be made the King/Queen of the civ. when he/she arrives


Also: a note to bolt
Spoiler (click to show/hide)
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #59 on: October 02, 2014, 03:47:19 pm »

Hey bolt,
I would like to be made the King/Queen of the civ. when he/she arrives


Also: a note to bolt
Spoiler (click to show/hide)

Will do, for both. There is a few obstacles to the queen's arrival however.

I love text will be text, Mifki did a great job solving my biggest annoyance with DF that is the inability to display a hill side. Now we can admire the view over several z levels.

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