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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 316724 times)

Atomic Gamer

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2730 on: June 02, 2015, 06:20:46 pm »

Thank you both! ;D I do have a wagon puller, but maybe something got messed up, I will definitely check. If that doesn't work I will look through that guide and check it out.
Any ideas why a creature wouldn't spawn in fort or adventure mode? Works in arena and legends viewer says that it has outdoor populations, but for some reason I can't get it to spawn.
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bennerman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2731 on: June 02, 2015, 07:16:31 pm »

Ok, thanks. Finally, I want to give them a "syndrome" that gives everyone around them a slight happiness boost. any idea how I'd do that?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2732 on: June 02, 2015, 07:22:00 pm »

can't

note that when i say "can't" i mean "without dfhack"

Usul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2733 on: June 02, 2015, 07:33:05 pm »

Thank you both! ;D I do have a wagon puller, but maybe something got messed up, I will definitely check. If that doesn't work I will look through that guide and check it out.
Any ideas why a creature wouldn't spawn in fort or adventure mode? Works in arena and legends viewer says that it has outdoor populations, but for some reason I can't get it to spawn.
This I don't understand. If your creature is present in the world, it should spawn. Have you tried making it the only creature to spawn in a given biome ? If you did and it didn't work, maybe you are missing something too obvious to notice ? You should post the raws.
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2734 on: June 02, 2015, 07:49:36 pm »

Thank you both! ;D I do have a wagon puller, but maybe something got messed up, I will definitely check. If that doesn't work I will look through that guide and check it out.
Any ideas why a creature wouldn't spawn in fort or adventure mode? Works in arena and legends viewer says that it has outdoor populations, but for some reason I can't get it to spawn.
This I don't understand. If your creature is present in the world, it should spawn. Have you tried making it the only creature to spawn in a given biome ? If you did and it didn't work, maybe you are missing something too obvious to notice ? You should post the raws.
He probably changed something from then to now but here is the original post with raws.
Can anyone tell me why these won't spawn in Fort mode or Adventure mode? I have been working for a few hours on these, but with no progress. These were updated from the previous version, but everything else I updated still works. :-\
Spoiler (click to show/hide)

EDIT:Also I used LegendViewer to check and they do have outdoor populations, I am just not encountering them for some reason.
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Atomic Gamer

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2735 on: June 03, 2015, 04:56:52 pm »

All that has changed is that I removed opposed to life, but that didn't work.

EDIT: Fixed my no trade issue, turns out that during editing my wagon puller lost its tag :) Thanks for your help!
« Last Edit: June 04, 2015, 09:00:28 am by Atomic Gamer »
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bennerman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2736 on: June 04, 2015, 09:55:54 am »

I am thinking of making it so good creatures can't be raised as undead, due to their inherent goodness. So far my list includes unicorns and my gryphons. anyone else got any ideas of what should be included in that list?
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milo christiansen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2737 on: June 04, 2015, 10:05:53 am »

Do a search for [GOOD], that should give you a list of what the game considers suitable.
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bennerman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2738 on: June 04, 2015, 03:07:09 pm »

is there any way I can increase the priority of an attack without the 100x priority that ATTACK_PRIORITY gives? 100x seems excessive, but my chimera isn't biting with its snake head at all :<
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Usul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2739 on: June 04, 2015, 03:34:18 pm »

You could replicate the bite attack, it should do the trick.
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bennerman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2740 on: June 04, 2015, 05:03:55 pm »

You could replicate the bite attack, it should do the trick.

well, it has 3 bite attacks because it has 3 heads, and 4 scratch attacks. is there any way remove one of the two non-venemous bites and 2 of the 4 scratch attacks?
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Usul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2741 on: June 04, 2015, 05:27:10 pm »

Assuming your bite attack is something like this:
Code: [Select]
                [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
You should be able to select with wich head it can attack by giving one of its head a different category, something like BY_CATEGORY:HEAD_SNAKE. You can do the same with the scratch attacks.
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bennerman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2742 on: June 04, 2015, 06:12:33 pm »

yeah, I though of that after I posted that. think I got it so far
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bennerman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2743 on: June 07, 2015, 01:31:37 pm »

Working on a centaur, and is [LOWERBODY] a REQUIRED TOKEN? (i.e. can an animal live without a [LOWERBODY] tagged bodypart? I just don't want them wearing pants and stuff XD
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2744 on: June 07, 2015, 01:51:16 pm »

No, not required.
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