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Author Topic: DF2014 Question and Answer Thread  (Read 440146 times)

Nikita

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Re: DF2014 Question and Answer Thread
« Reply #165 on: July 20, 2014, 11:05:49 am »

One of my dwarves apparently has a mind of his own and ignores everything I tell him. He is driven by some unknown force to run south and rub against the map edge. He's been there for half a year now. I don't know if he actually gets food or water, but he doesn't seem hungry, thirsty, or drowsy, though he is perpetually tired. I want to transport him to my fort... for science.

Any ideas how would I do so? I'm thinking of using a webbed cage, though I don't have any captive GCS yet.

(also hi, I'm new here c:)

Unless he's hostile, traps won't work. Is his icon flashing, by any chance? (I mean, rapidly changed to, say, an exclamation mark?). My guess is he sees something that's horrifying him, making him run away in fear. Would explain the tiredness.
Any job cancellations?

No job cancellations. The dwarf simply will not take any jobs (stays at "No Job") despite having labors enabled.
He could be horrified. He was wounded some time ago, and had to be washed and then sewed back together. Several times he cancelled resting - interrupted by Undead Human Spearman or somesuch. Then he ran away, scrapped at my raised bridge for a few minutes, and came back.
He completely renegerated as far as I can tell (limbs went from red to yellow and now to white) and he is no longer tired. Edit: now he is tired again?..
He is still running away from a corpse that is literally on the other end of the map though. At least I think he is. He doesn't have any kind of flashing icon, just standard purple-on-black dwarf icon.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #166 on: July 20, 2014, 11:09:00 am »

One of my dwarves apparently has a mind of his own and ignores everything I tell him. He is driven by some unknown force to run south and rub against the map edge. He's been there for half a year now. I don't know if he actually gets food or water, but he doesn't seem hungry, thirsty, or drowsy, though he is perpetually tired. I want to transport him to my fort... for science.

Any ideas how would I do so? I'm thinking of using a webbed cage, though I don't have any captive GCS yet.

(also hi, I'm new here c:)

Unless he's hostile, traps won't work. Is his icon flashing, by any chance? (I mean, rapidly changed to, say, an exclamation mark?). My guess is he sees something that's horrifying him, making him run away in fear. Would explain the tiredness.
Any job cancellations?

No job cancellations. The dwarf simply will not take any jobs (stays at "No Job") despite having labors enabled.
He could be horrified. He was wounded some time ago, and had to be washed and then sewed back together. Several times he cancelled resting - interrupted by Undead Human Spearman or somesuch. Then he ran away, scrapped at my raised bridge for a few minutes, and came back.
He completely renegerated as far as I can tell (limbs went from red to yellow and now to white) and he is no longer tired. Edit: now he is tired again?..
He is still running away from a corpse that is literally on the other end of the map though. At least I think he is. He doesn't have any kind of flashing icon, just standard purple-on-black dwarf icon.

Draft him and station him.  If that doesn't work than you must conclude the worst and burrow him.  Failing that just let him be an early warning system for invaders.
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #167 on: July 20, 2014, 01:08:17 pm »

Draft him and station him.  If that doesn't work than you must conclude the worst and burrow him.  Failing that just let him be an early warning system for invaders.

Turns out that a civilian alert is literally the only thing he responds to... in his own, strange way.

I locked him up in a room for safekeeping. I have strong suspicions that he is a vampire, so I want to see if he ever sleeps or feels hunger.

Also, locked doors are awesome.
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Sergarr

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Re: DF2014 Question and Answer Thread
« Reply #168 on: July 20, 2014, 03:11:22 pm »

Also, locked doors are awesome.
Only if there are no butterflies in them. Butterflies will jam doors.
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annymouse

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Re: DF2014 Question and Answer Thread
« Reply #169 on: July 20, 2014, 05:29:26 pm »

Heya! I'm a bit new to DF in general, and i've been searching around this Dark Fortress that supposedly has some abductees in it. I cannot find the entrance though D: I've practically outlined the site and still can't find it.

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Untelligent

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Re: DF2014 Question and Answer Thread
« Reply #170 on: July 20, 2014, 05:41:50 pm »

Heya! I'm a bit new to DF in general, and i've been searching around this Dark Fortress that supposedly has some abductees in it. I cannot find the entrance though D: I've practically outlined the site and still can't find it.


What about those upward ramps on the inside? Can you get inside from above?
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annymouse

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Re: DF2014 Question and Answer Thread
« Reply #171 on: July 20, 2014, 07:10:52 pm »

Heya! I'm a bit new to DF in general, and i've been searching around this Dark Fortress that supposedly has some abductees in it. I cannot find the entrance though D: I've practically outlined the site and still can't find it.


What about those upward ramps on the inside? Can you get inside from above?

it's all just ground on top
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BlackFlyme

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Re: DF2014 Question and Answer Thread
« Reply #172 on: July 20, 2014, 07:20:41 pm »

Look for a large tower of slade, with both an extensive above and below ground interior.

By the looks of the screenshot, you are just wandering around Dark Pits somewhere near the tower itself.
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annymouse

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Re: DF2014 Question and Answer Thread
« Reply #173 on: July 20, 2014, 08:04:37 pm »

Look for a large tower of slade, with both an extensive above and below ground interior.

By the looks of the screenshot, you are just wandering around Dark Pits somewhere near the tower itself.

the compass points me here, is it because it's under me? If I go anywhere else it directs me back here.
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satan

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Re: DF2014 Question and Answer Thread
« Reply #174 on: July 20, 2014, 08:06:55 pm »

Is there any way to get rid of undead skin? Can you kill zombie skin?
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Edmus

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Re: DF2014 Question and Answer Thread
« Reply #175 on: July 21, 2014, 12:59:08 am »

Look for a large tower of slade, with both an extensive above and below ground interior.

By the looks of the screenshot, you are just wandering around Dark Pits somewhere near the tower itself.

the compass points me here, is it because it's under me? If I go anywhere else it directs me back here.
I'm having this issue too, I'm about to try the guard towers for stairs...
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Alev

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Re: DF2014 Question and Answer Thread
« Reply #176 on: July 21, 2014, 01:14:59 am »

Look for a large tower of slade, with both an extensive above and below ground interior.

By the looks of the screenshot, you are just wandering around Dark Pits somewhere near the tower itself.
Do this.
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neblime

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Re: DF2014 Question and Answer Thread
« Reply #177 on: July 21, 2014, 01:22:50 am »

how do you claim/take over a site for a civ or something other than yourself.  Can you?  or do you have to walk back to the king every time and offer him the position
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annymouse

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Re: DF2014 Question and Answer Thread
« Reply #178 on: July 21, 2014, 01:41:38 am »

Look for a large tower of slade, with both an extensive above and below ground interior.

By the looks of the screenshot, you are just wandering around Dark Pits somewhere near the tower itself.
Do this.

ive tried, it's dense fog and snowing so everything a: looks the same and b: there's little light :( i just wanna rescue this girl
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #179 on: July 21, 2014, 04:47:28 am »

If all I ever grow are plump helmets, is there any point to cooking them?
Should I go for Easy meals or Lavish meals, if I have a legendary cook but only one ingredient?
I'd like to start growing something else, but there are just so many plants in the game I get lost.
For instance, if my dwarves only drink dwarven wine (from plump helmets), what kind of beverage should I make to get rid of the "tired of drinking the same old booze" thought?

Also, is it feasible to clothe all your dwarves by yourself? I'm on year 2 and my 64 dwarves all have slightly worn x(clothing)x, so I made a rope reed farm, though I don't know how many rope reeds I'll need.
Also, I wish I could assign specific farmers to specific plots, without having them starve because they can't leave the burrow.
« Last Edit: July 21, 2014, 04:49:29 am by Nikita »
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