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Author Topic: DF2014 Question and Answer Thread  (Read 440137 times)

KingKaol

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Re: DF2014 Question and Answer Thread
« Reply #450 on: August 21, 2014, 03:04:02 am »

Just had an Armorsmith mood and he grabbed the nearest metal (tin :p) and made a breastplate. However his armorsmith experience is unchanged. Is this a known bug?
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #451 on: August 21, 2014, 04:15:11 am »

Just had an Armorsmith mood and he grabbed the nearest metal (tin :p) and made a breastplate. However his armorsmith experience is unchanged. Is this a known bug?

Look at mood stuff in the wiki. Some moods don't give xp bonus.
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Getix Kain

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Re: DF2014 Question and Answer Thread
« Reply #452 on: August 21, 2014, 04:19:49 am »

Just had an Armorsmith mood and he grabbed the nearest metal (tin :p) and made a breastplate. However his armorsmith experience is unchanged. Is this a known bug?

Possessed moods don't give skills.
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KingKaol

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Re: DF2014 Question and Answer Thread
« Reply #453 on: August 21, 2014, 05:32:13 am »

Ah thanks. Um, is there a way to let your dwarves actually wear artifact clothing? (mine seems to sit in the stockpile).
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #454 on: August 21, 2014, 06:45:15 am »

Ah thanks. Um, is there a way to let your dwarves actually wear artifact clothing? (mine seems to sit in the stockpile).

They have probably got attached to their

X(pig tail fibre tunic)X

:P
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #455 on: August 21, 2014, 07:34:49 am »

You can stick a specific civilian in a military squad that's not set to train and has no barracks, then assign them the artifact clothes as a uniform.  It sounds like a lot of work and is a lot of hoops to jump through, but that particular dwarf will never have to replace the artifact since it doesn't wear out.  You could probably assign it to a noble, for example.

I don't know if artifact clothes will get used otherwise.
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Through pain, I find wisdom.

WanderingKid

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Re: DF2014 Question and Answer Thread
« Reply #456 on: August 21, 2014, 08:13:16 pm »

As far as I know even when set to train, their uniform is their uniform.  They won't need to change it unless you have miner, hunter, or woodcutter set for them (weapons are forced switch), depending on if the artifact fits in with the 'civilian' uniform they require for the job.

Skyline

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Re: DF2014 Question and Answer Thread
« Reply #457 on: August 22, 2014, 04:54:29 am »

Hey guys,

I'd really like to know if its possible to conquer the whole world in Fortress mode or if you can't leave the borders of your embark.

Greetings,
Skyline
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #458 on: August 22, 2014, 07:35:33 am »

Nope, can't leave your fort or send anything outside of it other than trade goods.  For now.  If you want to conquer the world, roll up a few hundred demigod adventurers and get started.
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locustgate

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Re: DF2014 Question and Answer Thread
« Reply #459 on: August 22, 2014, 11:00:47 am »

Is it possible to disable the clouds of leaves? What is a good set up for a hospital, so far I have 2 rows of 5 beds, 1 row of 4 traction benches, 6 cabinets and 3 bags. How do I get dwarves to clean up mud, while filling my well I accidentally flooded the well hall, I've got 3 bars of soap and everyone with cleaning.
« Last Edit: August 22, 2014, 12:44:49 pm by locustgate »
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #460 on: August 22, 2014, 01:10:17 pm »

Hospitals don't really need a "layout".  Just slap down some beds in a room and call it a hospital.

To clean mud and other contaminants, you just need dwarves with the Cleaning labor enabled, and incentive.  You don't need soap.  Unfortunately, dwarves are rarely enthusiastic about cleaning.  Having the area smoothed makes cleaning more likely.  If you want the mud gone RIGHT NOW, then don't wait for the dwarves to get around to it.  Build a floor or other construction on the mud and then remove it.
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Showbiz

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Re: DF2014 Question and Answer Thread
« Reply #461 on: August 22, 2014, 01:33:03 pm »

Damnit!
I've had a cave-in, because I forget to edit the ini. Do I have to start a new game now?
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Trif

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Re: DF2014 Question and Answer Thread
« Reply #462 on: August 22, 2014, 02:18:51 pm »

No, all the options in d_init (like cave-ins) can be changed mid-game. Just exit and re-open your Dwarf Fortress window for the changes to take effect.
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Showbiz

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Re: DF2014 Question and Answer Thread
« Reply #463 on: August 22, 2014, 02:58:44 pm »

Thank you kindly!
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KingKaol

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Re: DF2014 Question and Answer Thread
« Reply #464 on: August 22, 2014, 05:02:33 pm »

Is there a way to secure a fortification after it's already been filled to 7/7 with magma?
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