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Author Topic: DF2014 Question and Answer Thread  (Read 439977 times)

taptap

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Re: DF2014 Question and Answer Thread
« Reply #735 on: November 10, 2014, 04:45:15 am »

What does it need for dwarves to marry in DF2014 (40.14+)? (Or even just socialise more.) 10 years and waiting, several romances, but not a single marriage so far.

TBeholder

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Re: DF2014 Question and Answer Thread
« Reply #736 on: November 10, 2014, 07:25:15 am »

What does it need for dwarves to marry in DF2014 (40.14+)? (Or even just socialise more.) 10 years and waiting, several romances, but not a single marriage so far.
Meeting zones? Bedrooms? Are these romancing dwarves content or grumpy in general?
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #737 on: November 10, 2014, 07:58:44 am »

What does it need for dwarves to marry in DF2014 (40.14+)? (Or even just socialise more.) 10 years and waiting, several romances, but not a single marriage so far.
Meeting zones? Bedrooms? Are these romancing dwarves content or grumpy in general?

I had meeting areas of various types - which should work similar to zones with regard to socialising, right - I put a zone on top of it now, but no real difference. Everyone has a bed room, I even put couples in adjacent OR at times overlapping bedrooms (to no avail). Everyone is happy, no one is stressed.

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #738 on: November 10, 2014, 08:13:35 am »

Time.  They make friends/partners via idle time.
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Re: DF2014 Question and Answer Thread
« Reply #739 on: November 10, 2014, 05:15:29 pm »

I have been trying to tame some toads to give my animal trainer some experience. The problem is under the z tab, it won't let me select a trainer. The 't' is greyed out. I have 3 people with animal training skills and 7 with animal care. I have assigned the toad to a cage, and I have created an animal training zone. Where have I gone wrong?
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #740 on: November 10, 2014, 05:32:44 pm »

I have been trying to tame some toads to give my animal trainer some experience. The problem is under the z tab, it won't let me select a trainer. The 't' is greyed out. I have 3 people with animal training skills and 7 with animal care. I have assigned the toad to a cage, and I have created an animal training zone. Where have I gone wrong?

You can only tame vermin from the kennel (tame small animal) and only as long as it is still in the animal trap. (Even then taming vermin is mostly a waste of time.)

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Re: DF2014 Question and Answer Thread
« Reply #741 on: November 11, 2014, 12:38:30 am »

Hither I come once again with an issue to pose to the most helpful community. 

Is there a way to change the color of text?  Specifically, when I use the (k) key to 'look', the text describing the ground is in an unreadable dark blue(blends in with black background).
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #742 on: November 11, 2014, 08:39:49 am »

What does it need for dwarves to marry in DF2014 (40.14+)? (Or even just socialise more.) 10 years and waiting, several romances, but not a single marriage so far.
Meeting zones? Bedrooms? Are these romancing dwarves content or grumpy in general?

I had meeting areas of various types - which should work similar to zones with regard to socialising, right - I put a zone on top of it now, but no real difference. Everyone has a bed room, I even put couples in adjacent OR at times overlapping bedrooms (to no avail). Everyone is happy, no one is stressed.

In older versions of the game I've always had trouble with this, even when letting dwarves have lots of idle time and with small meeting zones to encourage them to talk.  It seems to just take a very long time or luck.  Also, unless I'm mistaken it's possible in the current version of the game for dwarves to not be interested in marriage, which could cause them to get up to Lover status but no further.
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #743 on: November 11, 2014, 09:32:36 am »

Hither I come once again with an issue to pose to the most helpful community. 

Is there a way to change the color of text?  Specifically, when I use the (k) key to 'look', the text describing the ground is in an unreadable dark blue(blends in with black background).
There's a colors.txt in the data/init folder. Here's what I use:
Spoiler (click to show/hide)
They're tweaked to my monitor settings, so I'm not sure how good it looks on anyone else's. Both blues and grays are shifted for clarity and distinctness.
« Last Edit: November 11, 2014, 09:49:41 am by Bumber »
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #744 on: November 11, 2014, 10:01:11 am »

What does it need for dwarves to marry in DF2014 (40.14+)? (Or even just socialise more.) 10 years and waiting, several romances, but not a single marriage so far.
Meeting zones? Bedrooms? Are these romancing dwarves content or grumpy in general?

I had meeting areas of various types - which should work similar to zones with regard to socialising, right - I put a zone on top of it now, but no real difference. Everyone has a bed room, I even put couples in adjacent OR at times overlapping bedrooms (to no avail). Everyone is happy, no one is stressed.

In older versions of the game I've always had trouble with this, even when letting dwarves have lots of idle time and with small meeting zones to encourage them to talk.  It seems to just take a very long time or luck.  Also, unless I'm mistaken it's possible in the current version of the game for dwarves to not be interested in marriage, which could cause them to get up to Lover status but no further.

The "no interest" thing is both intentional and may behave like a bug - given that dwarves are lifelong monogamous and use highly effective contraceptives out of wedlock - so even one disinterested partner results in no children.

Yet, I am pretty sure the low amount of socialising in general (none of my starter dwarves is even novice conversationalist after 9 years) is a completely independent bug / emergent behavior due to the emotion changes. They do party and talk at times though not really with their lovers - and I notice xp gains (via DT), but it is only 1 at a time - and thus no real skill gain or "progress towards marriage" happens. This may be slightly different in larger forts with more encounters and more idlers (I play with low soft pop cap of 25, but a much higher hard pop cap). My fort isn't even that large and has only one smallish dining room of 6x6 tiles, a well room and a small zoo - so they do encounter each other frequently.

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Re: DF2014 Question and Answer Thread
« Reply #745 on: November 12, 2014, 08:48:11 am »

The changelog has this item-

Gave not-you civs range of 30 path-wise for neighbor status on embark (towers still 10)

My question is how does this effect caravans?  Previously neighbor status and caravans had correlation, do they also have causation?

I ask because I'm trying to generate a world for a fort that has access to caravans from all the standard races (among other requirements), but I don't know whether to reroll if the civs don't show up on the neighbor list for that particular embark site.
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Re: DF2014 Question and Answer Thread
« Reply #746 on: November 12, 2014, 09:25:04 am »

I'm draining an aquifer for the first time using double-slit, but I can't seem to get the "one-step" thing (where you see what's on the z-level below or something) to work.  Absolutely nothing happens when I press the period key, even though that's the key that's supposed to do one-step.  Am I missing something?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #747 on: November 12, 2014, 09:37:37 am »

I'm draining an aquifer for the first time using double-slit, but I can't seem to get the "one-step" thing (where you see what's on the z-level below or something) to work.  Absolutely nothing happens when I press the period key, even though that's the key that's supposed to do one-step.  Am I missing something?
The default changed to / in DF2014.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #748 on: November 12, 2014, 11:18:46 am »

That still doesn't do anything, but it's not that big a deal  I have a more important issue.

I've successfully drained one level of aquifer, but on the second layer to be drained, the pump isn't working, even though it's set up almost exactly the same. 

This is what I've got set up, in order of increasing depth:







(Forgive me if there's a special aquifer trouble thread)
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #749 on: November 12, 2014, 11:37:30 am »

That still doesn't do anything, but it's not that big a deal  I have a more important issue.

I've successfully drained one level of aquifer, but on the second layer to be drained, the pump isn't working, even though it's set up almost exactly the same. 

(Forgive me if there's a special aquifer trouble thread)

Won't work. The whole method works on the assumption that you have two SEPARATE slits in the lowest layer, so you can drain one into the other (as long as original aquifer soil tiles are present they mysteriously soak up water). Once you have reduced one slit to one aquifer tile (this one first), the other to zero aquifer tiles, you can channel the last aquifer tile from above. Further above having two slits doesn't matter because drainage is downwards anyway.

(You can forget about the one step thing, look what stone-types can carry an aquifer. An aquifer always sits above a layer that can not carry an aquifer. Once you revealed the tile you can know whether you are still in the aquifer or not - no need to catch the frame it is still dry. )
« Last Edit: November 12, 2014, 11:48:45 am by taptap »
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