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Author Topic: Future of the Fortress  (Read 1847269 times)

Mr S

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Re: Future of the Fortress
« Reply #2805 on: November 20, 2015, 12:26:09 pm »

On 10/17/15 Toady said "Four more things to go.", and the Hype Train has not yet left the station at full steam!?  Frankly, I'm disappointed, Forum. B)
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iceball3

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Re: Future of the Fortress
« Reply #2806 on: November 20, 2015, 12:47:46 pm »

On 10/17/15 Toady said "Four more things to go.", and the Hype Train has not yet left the station at full steam!?  Frankly, I'm disappointed, Forum. B)
The overseer forgot to mandate the construction of more minecarts!
Either that or someone tried to fill them with lava whilst they were made of wood. Oops.
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Button

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Re: Future of the Fortress
« Reply #2807 on: November 20, 2015, 01:11:33 pm »

On 10/17/15 Toady said "Four more things to go.", and the Hype Train has not yet left the station at full steam!?  Frankly, I'm disappointed, Forum. B)

It would be wonderful if the new release came out in time for Thanksgiving, so I could spend the weekend playtesting and updating my mods. But I'm trying not to get my hopes up. :P
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Bouchart

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Re: Future of the Fortress
« Reply #2808 on: November 20, 2015, 01:16:14 pm »

Those four things could take a month.
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cochramd

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Re: Future of the Fortress
« Reply #2809 on: November 20, 2015, 02:28:07 pm »

As someone else pointed out, it's not unrealistic for someone to hate art but secretly wish to create a great work of art. However, what is unrealistic is for someone to continue hating art after they've fulfilled that secret wish. Are events that alter personality traits and personal values coming somewhere down the line?
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LordBaal

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Re: Future of the Fortress
« Reply #2810 on: November 20, 2015, 02:41:13 pm »

Those four things could also take a year.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

SimRobert2001

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Re: Future of the Fortress
« Reply #2811 on: November 20, 2015, 04:45:30 pm »

Those four things could also be replaced with "four things and a buttload of bugs.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2812 on: November 20, 2015, 05:38:42 pm »

Those four things could also be replaced with "four things and a buttload of bugs.
I don't think anyone's expecting a bug free release. It's 4 things, a week of closed testing then 6 months of open testing, bug reporting/fixing/tweaking.
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Silverybearded

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Re: Future of the Fortress
« Reply #2813 on: November 20, 2015, 06:27:24 pm »

From the list of remaining things:
Quote
(*) clean up some stuff with personality needs (mainly polishing off adventurer arguments over values)
(*) go through some more non-dwarf item code testing in the fort
(*) let long-term residents bug you a bit if you aren't holding up your end of arrangements
(*) tavern reputation improvements/indications
(*) allow diplomats and bandits to visit your tavern(merchants are harder due to old code, will probably skip)
(*) clean up conflicts with meetings/witness reports and the new time-off mechanics
(*) improve spectator text (again...)
(*) improve performance text (again...)

(*) rumor display (maps perhaps, though if that falls through we might skip)
(*) payment as bard (or something, it's hard in the current framework)
(*) position as bard (as above)

(*) a few minor improvements to musical form descriptions
(*) more distinctions in individual composition as opposed to form (it'll still be very sparse for now)
(*) test passing incident rumors by song, in particular changing non-art reputations by lyrical content
[Striked out based on what the blog says]
What did I miss?
« Last Edit: November 21, 2015, 09:06:43 am by Silverybearded »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2814 on: November 20, 2015, 09:12:45 pm »

I think the comment about grumpy residents refers to the third item down. Strike that and we're left with four.
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Knight Otu

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Re: Future of the Fortress
« Reply #2815 on: November 21, 2015, 05:38:25 am »

From the list of remaining things:
Quote
(*) clean up some stuff with personality needs (mainly polishing off adventurer arguments over values)
(*) go through some more non-dwarf item code testing in the fort
(*) let long-term residents bug you a bit if you aren't holding up your end of arrangements
(*) tavern reputation improvements/indications
(*) allow diplomats and bandits to visit your tavern(merchants are harder due to old code, will probably skip)
(*) clean up conflicts with meetings/witness reports and the new time-off mechanics
(*) improve spectator text (again...)
(*) improve performance text (again...)

(*) rumor display (maps perhaps, though if that falls through we might skip)
(*) payment as bard (or something, it's hard in the current framework)
(*) position as bard (as above)

(*) a few minor improvements to musical form descriptions
(*) more distinctions in individual composition as opposed to form (it'll still be very sparse for now)
(*) test passing incident rumors by song, in particular changing non-art reputations by lyrical content
[Striked out based on what the blog says]
What did I miss?
I think you're wrong about "tavern reputation improvements/indications". I'm pretty sure that refers to reputation of Dwarf Mode taverns, not reputation effects reducing tavern prices. I assume the actual finished item is "more distinctions in individual composition as opposed to form".
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Random_Dragon

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Re: Future of the Fortress
« Reply #2816 on: November 21, 2015, 11:34:25 am »

Hnnng, just getting more hyped every day. Will be eager to see what I need to do to update my preferred Wanderer's Friend derivative. :V
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

LordBaal

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Re: Future of the Fortress
« Reply #2817 on: November 22, 2015, 09:36:56 am »

I predict an early christmas release.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Shonai_Dweller

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Re: Future of the Fortress
« Reply #2818 on: November 22, 2015, 06:56:55 pm »

I predict an early christmas release.
When is early Christmas?
Round here the shops switch to Christmas mode the moment Halloween is over... :)
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AceSV

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Re: Future of the Fortress
« Reply #2819 on: November 22, 2015, 09:43:47 pm »

My prediction is that he'll aim for a January release and start labeling them DF2014, DF2015, DF2016 instead of v.numbers.  I'm excited to try the new features, but given that the last major version completely destroyed sieges, I'd rather see it progress slow and smooth and just make the game well. 
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could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.
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