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What do you want more of.

Monsters!
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Loot!
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Science!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 293497 times)

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2025 on: May 11, 2015, 10:46:56 am »

How much mana would we need to teleport to the moon and back? Also we could make a woodie-talky on another frequency if we wanted to right?
« Last Edit: May 11, 2015, 10:53:16 am by The Froggy Ninja »
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2026 on: May 11, 2015, 11:36:22 am »

Use glass or a shiny metal to reflect sunlight through your goggles, and project your mental images into the goggles (they can do that right? I haven't looked through the whole list of the crazy things they can do) to display the images to everyone else.

Alternatively, combine parchment with glass and have Penbug draw images on the result so we can project light through it...

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2027 on: May 11, 2015, 11:56:56 am »

We never actually *made* those glasses.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2028 on: May 11, 2015, 12:55:32 pm »

The Woodie-talkie Is based on which tree it is made of, Find a new piece of wood, Get a new frequency.

100,000 Mana or more to teleport yourself directly to the moon, at a rate of 1 Mana per 100 feet.

Unless you enter REM sleep, Pontification points won't be granted. a Power nap just won't do, Unless you sleep until the middle of the night for whatever reason There are some things that can give pontification points, but they are found rather than made.

You harvest 2 Mana engines, and add "Great Shield Enchantment." to the things you will do to Gallar'nt's Armor. +14 Mana.

A Passively Powered Fusion would take a Day of charging to resolve. Do you still wish to use this design for the AIF?

You make a very large beetle with applied Necromancy and such, Implanting a golem core in it's Underside, along with other Commodities to make a Dog sized Bug capable of Taking over machinery. -5 Elbow Grease, -10 Mana.

The sword was once owned by the wealthy Captain Malus Forthwith before he was assassinated by People fearing that his regime would grow too powerful and transform into a militaristic dictatorship, his sword would make a nice collector's piece, but it's main purpose was of course battle.

You craft a fishbowl Helmet for Harkim, With some small holes in the front for Air breathing. -1 Mana, -1 Elbow Grease.

You test the properties of Demonite mana, it seems to be a very caustic Matter hating Mana, And can eat away at Even magical constructs if enough of it is applied.

-4 Mana.

You fuse some paper and Glass, Making just what you expected, you also throw some psychocite wafers in for good measure, and manage a good projector system with pen bug's help.


"Ok, so in this picture, we see a bandit Using some kind of boots to slide along that chain, A lot more of these were seen also around the building. There is also a chandelier, which could be useful for a distraction."

"Our interrogation of the two you captured corroborates this, Those chains are going to be basically everywhere, and apparently there is something inside the castle that they have made involving miles of it. Transportation using these should be a priority. Apparently They use iron tinted glass because it generates a strange effect when in contact with iron attuned mana, It sticks to it, but slides along it. hovering just above the surface"


"In this one we see some of the 'professional' guarding that these guys are capable of, dangerous, and easily distracted, they are very quick to start a rousing game of 'shoot stuff because why not'."

"One of them has a Radio on them, If we could get a hold of one of those, either by searching the bandits, or doing some on the job theft, we could listen in on their conversations to get more information."




"These look to be Dwarven make, I found out the hard way that those lights make my normaly invisible minions visible, since they turn into liquid mana on contact. The turrets on the other hand should be much more simple with our skill set. they need to be turned on manually, so that will be an important factor. All of the spotlights, and some of the Turrets were equipped with visible Ruby Cores, Take those out, and the machine is dead. The turrets without cores are much weaker, and while indestructible, would need to stay locked on to you for a while to get a shot off."

"Turn the spotlights back on after going through. they will be more suspicious of a lack of sight than anything else surely." Dublin interjects.




"This terminal is important, It appears to be covered in buttons and switches, Some of them have runes. I might even need to come up here myself to figure out this puzzle. The perfect defense, Mechanical defenses to deter the common magician, and Magical ones to thwart any hacker. This will take my personal touch."


"This might just be one building, but it is the second most important one next to the castle itself. If we can take control of it, We will have a much stronger foothold in regaining the city."

"Another important thing we got from the bandits was a piece of information about their leader, as you might have expected, The leader is always the most dangerous bandit there, and "Bannana man" Jackson Comets is a dangerous man indeed, if he can keep them under control."


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« Last Edit: May 11, 2015, 01:05:17 pm by Shadestyle »
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2029 on: May 11, 2015, 01:05:10 pm »

Sleep til midnight. We'll be able to finish the armor and then commit theft under cover of darkness. After we loot the chest we should make a ring of demonite on our staff so we can melt things.
« Last Edit: May 11, 2015, 01:08:31 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2030 on: May 11, 2015, 01:13:02 pm »

The gang all eat some Scorpion tail Kabobs and Head to sleep, Gallarn't Is forced to receive a Poison cure from Dublin due to him pricking himself with the Stinger, much to the Gang's amusement.

When night falls, The theft will begin....

You awaken From a Nice dream about Cybernetic Bunnies by Fairy Slapping you with his tiny hands. +2 Mana, +1 Elbow Grease, +2 Pontification Points.

Damn, Your lack of treatment on your hand wound wasn't too bad, But now you have a tiny hole in it, about as large as a finger.

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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2031 on: May 11, 2015, 02:25:09 pm »

Try to learn soulbound. If we get it add it to the armor. Whether or not we get it spend 20 mana on the armor. Open the chest and make a demonite band for our staff.

Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2032 on: May 11, 2015, 02:27:45 pm »

Out of pure curiosity, at the current expense of producing them, how many mana engines would we need to theoretically produce enough mana for a moon-port at a timely rate?  Hrm.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2033 on: May 11, 2015, 02:33:01 pm »

Or we could use the homunculus tree to grow our stomachs and potentially even food. Atrocities are unnecessary and far less efficient than do-goodery.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2034 on: May 11, 2015, 02:35:16 pm »

Not to mention we might lose the friendship of the friendly demon.

so no slaughtering every man woman and child we see just to teleport to the moon.
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I nominate endlessblaze as our chief military executive!

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2035 on: May 11, 2015, 02:36:11 pm »

> Wait, if mana cost is linear with distance, does that mean extremely SHORT teleports like 1 millimeter cost far less than 1 mana and might presumably be powered of just ambient? Sounds like a good addition in the form of runes to the microscope.


... fixing AIF ideas...


> Try the AIE again. Don't need to finish the whole thing at once, since some of the systems are just for redundancy and bigger bulk of processing in parallel, but at least try to get the glass started.


> Why not take the beetle for a spin right away? Just get a momentarily unattended mech from the edges.


> Add a pair of solid Cryskeel shears to the AA Spider, with a cryskeel gearbox thing to make them close very slowly but with rediculus force, and enhant them with Shaping Sigil in case of extra hard materals. For cutting chains.


> Scrape of a bit of Demonite and add it to our staff and to the alchemy table


> Discus the idea on having the moth take over one of the turrets and then shot the other turrets and all bandits.
> Discus the idea of climbing/flying up the outside wall, and breaking through the ceiling of the boss room.


... DAMMIT, nijad.


We need to make a BUNCH more minions before we leave.


-1 to learning soulbound, or *anything*. Lets save up the pp for strategies.
« Last Edit: May 11, 2015, 03:02:33 pm by Armok »
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
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Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2036 on: May 11, 2015, 02:38:03 pm »

With the mana pipe and its electric volleyball tendencies, is there a way of sheathing it in a material that consumes ambient mana to produce something relatively harmless, like light or pudding?  Could dampen the ambient mana enough to make it reliable.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2037 on: May 11, 2015, 02:53:51 pm »

But soulbound would drastically raise the value of the armor thus the key thus the loot! Plus we can put it on our staff and maybe some bombs so we can leave them behind if we get captured.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2038 on: May 11, 2015, 02:56:05 pm »

STUFF WE NEED BEFORE THE MISSION:
* at least 3 more moths. Another Edit Core, one Flame Inhale to act as a living bomb, and one Teleport to teleport something into mid air on the other side of a nearby wall.
* All the friendly character improvments
* The StickSuit
* 2 Handy Stick Minnions, because most our minnions can't clim and we'll need cannon fodder


> Actualy thats a realy good point abaut the armor value. lets do it.


Edit:
* Some way to get Dublin and Galantar up to the roof.
« Last Edit: May 11, 2015, 02:58:58 pm by Armok »
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2039 on: May 11, 2015, 03:19:31 pm »

Based on our mental images what are the bandits' clothes made of? Also do we need to breath?
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