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Author Topic: Starbound - Caveat emptor  (Read 441014 times)

Elephant Parade

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Re: Starbound - Upbeat Giraffe/Rampaging Koala - Nightly Builds now live
« Reply #270 on: January 14, 2015, 07:10:04 pm »

It reminds me of a certain texture pack's Minecraft font.

Seriously, it looks pretty much exactly the same.
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KingofstarrySkies

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Re: Starbound - Upbeat Giraffe/Rampaging Koala - Nightly Builds now live
« Reply #271 on: January 14, 2015, 07:10:54 pm »

...Haven't we been able to play the nightlies for a long while?
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Sigtextastic
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Flying Dice

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Re: Starbound - Upbeat Giraffe/Rampaging Koala - Nightly Builds now live
« Reply #272 on: January 14, 2015, 07:16:08 pm »

Herp, I'm sleep-deprived.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Niveras

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #273 on: January 15, 2015, 06:10:40 am »

They should have different fonts for different races.
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Ultimuh

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #274 on: January 15, 2015, 06:24:28 am »

They should have different fonts for different races.
Comic Sans for Novakids?
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iceball3

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #275 on: January 15, 2015, 07:54:42 am »

They should have different fonts for different races.
Comic Sans for Novakids?
I want to imagine the shitstlrm that would happen if their global chosen font was comic sans
wow. such space
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Oneir

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #276 on: January 15, 2015, 09:39:16 am »

That's a nice enough font. It looks a little weird with the pixel-y graphics, though. If Starbound were actively trying to be retro that'd be an outright art fail, but I guess I like it being easier to read.
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Ultimuh

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #277 on: January 15, 2015, 11:05:15 am »

They should have different fonts for different races.
Comic Sans for Novakids?
I want to imagine the shitstlrm that would happen if their global chosen font was comic sans
wow. such space
I would imagine Novakids use Comic Sans for the lulz.
Kind of suits their general personality.

I don't think the Apex would use it though, too "intellectual" for that.

I don't see the Florans use it either, but for different reasons.

Hylotls would probably be into calligraphy and thus see the value in all sorts of fonts.
« Last Edit: January 15, 2015, 11:08:16 am by Ultimuh »
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Niveras

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #278 on: January 15, 2015, 05:02:33 pm »

They should have different fonts for different races.
Comic Sans for Novakids?
I want to imagine the shitstlrm that would happen if their global chosen font was comic sans
wow. such space
I would imagine Novakids use Comic Sans for the lulz.

Judging from what I understand of novakids (or I could be misattributing their original suggested history with what Chucklefish decided to go with), they'd more likely have something like heiroglyphs that become increasing esoteric until one generation just decides writing isn't important anymore and completely forget, then start over.

So probably something like wingdings but still recognizably human-language characters.

Fonts in a non-verbal game not only have to appear to match the written language of the species, but also try to match the spoken language. If a language has a lot of sibilance, you could perhaps represent it with a lot of curls to the characters (rather than relying on repeating 's')... but that's not necessarily how the species would write its language, if it writes at all.

Well, at least I think they should do that, as hard a goal as it would be. I guess it doesn't matter either way.
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KingofstarrySkies

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #279 on: January 15, 2015, 05:45:23 pm »

I think Novakids would probably speak in...

This.
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Sigtextastic
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Arbinire

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #280 on: January 20, 2015, 04:18:13 pm »

http://blog.chucklefish.org/

rofl, inc 1.0 guys.  You feel it met all of the to do stuff on the roadmap?

http://playstarbound.com/roadmap/
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Neonivek

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #281 on: January 20, 2015, 04:33:31 pm »

I think they mean they will hit version 1.0 in 2015 not that they already met it.

Not that... you couldn't interpret it your way currosivechains given... they said that before.
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Levi

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #282 on: January 20, 2015, 04:57:39 pm »

I thought they had given up on the roadmap anyway?

I can't wait for the stable update to hit, I want to see how it all feels.
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Shooer

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #283 on: January 20, 2015, 07:14:13 pm »

Hey gave up on the road map, but that doesn't change the fact it's what they were selling the game with.
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The Darkling Wolf

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Re: Starbound - Upbeat Giraffe/Rampaging Koala
« Reply #284 on: January 21, 2015, 04:41:03 am »

http://blog.chucklefish.org/

rofl, inc 1.0 guys.  You feel it met all of the to do stuff on the roadmap?

http://playstarbound.com/roadmap/
Actually, ignoring for a moment that they no longer use the roadmap as their guide, I can't see anything on it that hasn't been implemented already, aside from the vehicle things and procedural quests.
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