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Poll

Did you realize what was going on before The End?

Yes
- 3 (33.3%)
No
- 6 (66.7%)

Total Members Voted: 9


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Author Topic: [SG] Arise, ye slaves! Meet your god  (Read 37639 times)

LuckyKobold

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Re: [SG] Arise, ye slaves!
« Reply #165 on: January 30, 2015, 12:13:18 pm »

Continue stealth killing masters and participate in it ourselves until we have several hundred thousand freed slaves and can start and hold out in a war.

endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #166 on: January 30, 2015, 04:07:38 pm »

Wait for a carriage to pass by then kill wand the occupants, this will let us get small and not to noticeable increases in freed slaves, and they might have some controlling skill, maybe some combat if they are wariors.
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StrawBarrel

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Re: [SG] Arise, ye slaves!
« Reply #167 on: January 30, 2015, 05:21:16 pm »

I think in the morning the masters are probably more active and it would be too dangerous to attack them now. Kar and Rec should go out and scout the area around us, and try to covertly try to see if they can learn more about masters and the state of the city. Everyone else should begin training with the looted weapons.
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #168 on: January 31, 2015, 03:48:51 am »

1 vote for killing openly, another for stealth kills and one for observing.

Can we have a tie breaker?
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Generally me

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Re: [SG] Arise, ye slaves!
« Reply #169 on: January 31, 2015, 04:25:33 am »

stealth kills and a bit of scouting
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #170 on: January 31, 2015, 05:43:30 am »

Stealth kills it is.


You tell your people to start practicing with weapons and they agree. You, Hector and Kar go to the next house due being most experienced people around here.

You three climb stairs up to the building and smash through alcove in the wall and jump inside. This wall smashing is starting to leave marks into your arms, your master's flesh has many deep cuts in it.

Looks like master of this house were just eating when you got in. All four escape into another room and pull door shut behind them. Their efforts to keep door shut fails in front of you unbound strength; you basically tear the door off! The two who were trying to keep it shut run out to yet another room leaving one behind. Fourth one is nowhere seen. Kar and Hector run after escaping masters.

You notice this room has large table in middle. On walls there is few very large blades and axes. Here is also one odd statue made from smooth rock pieces into approximate shape of master.

Remaining master in the room takes a large blade that was hanging on a wall and turns towards you. They way he's holding it makes you wary, he's clearly skilled with the blade. You point kill wand towards the master and activate it, but he jumps aside and charges at you! You manage to squeeze another activation and hit him on left leg before he's on you. It doesn't stop him from swinging his blade at your head once!

He hits you quite hard! You can feel bones cracking in your head. Your vision disorts a bit as you stumble away from him. The master falls on its undamaged leg. You make use of this chance and use kill wand on him again, but nothing happens! Curses! (Rolled 1 twice.)

You hear Hector yelling from upstairs: "Another free!".




Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: Kar, Hector, 1 ???
Slaves freed: 22?
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endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #171 on: January 31, 2015, 08:02:43 am »

Use knife to stab him, kill wand not working at close range, also we might need help from our pal, bring him down.
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #172 on: February 01, 2015, 02:09:13 pm »

"This one is dangerous!" you yell. "Little help might be in order!"

You drop the useless piece of failed magic onto floor and pull out a knife from your bag. You lunge forward and the master cannot dodge your fast swing across its throat. Its liquids burst out of the wound and it falls down.

"No need of assistance any more, I got it."
"Ok, we got the third one." Hector yells down.

Only one master left. However you can't find it anywhere. Either it is hiding somewhere very good place or it left the building.

What now?



Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: Kar, Hector, 3 adults
Slaves freed: 25?
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #173 on: February 01, 2015, 02:16:43 pm »

Kar and hector search outside

The rest (including ourselves) search the rest of the house 
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Terra162

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Re: [SG] Arise, ye slaves!
« Reply #174 on: February 01, 2015, 09:21:21 pm »

Agreed. If that one escapes we will be discovered.
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endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #175 on: February 02, 2015, 07:26:26 am »

Hopefully if we are discovered they won't know that we are free, they might just think we are masters hunting.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

The Froggy Ninja

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Re: [SG] Arise, ye slaves!
« Reply #176 on: February 02, 2015, 01:18:47 pm »

Ask the freed guys if they know where he went.

AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #177 on: February 02, 2015, 01:46:38 pm »

"Hey, you." You say at the guy whose master almost crushed your skull. "Did you see where the last one went?"
"Probably at same hiding spot where it always went after my master finished beating it." he answers.
"Show me."

He leads you into another room and points at a cabinet. You open it and sure enough, here it is, holding a small glowbox. You slash a deep gash on its chest and almost miss its core as it tries to dodge. The last one down and one more in your ranks.

"Warriors are here! Three carriages!" Hector shouts from your entrance hole.


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: Kar, Hector, 4 adults
Slaves freed: 26?
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #178 on: February 02, 2015, 02:16:13 pm »

Ambush them,

I recommend use of kill wands at distance, followed by our followers thread devices,

When/if they get close go for large blade and knives
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Generally me

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Re: [SG] Arise, ye slaves!
« Reply #179 on: February 02, 2015, 04:56:54 pm »

I dunno if even one gets away then everyone will know it would probably be better to just run

But fightings more fun so ambush and give weapons to are followers
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