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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 803230 times)

ejseto

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4890 on: September 27, 2017, 12:07:09 pm »

I have an integrated toolset. And there are a number of things I cannot dissasemble for some reason.

Is your toolset *on*? The power consuming aspects won't work if it isn't.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4891 on: October 08, 2017, 03:36:32 pm »

BTW: Of relevance to  Randomdragon: I don´t know if anyone else is getting this problem, but I´m getting a "There are too many mandatory overmap specials" bug and am seeing few (IE: so far none) of the special buildings from the Arcana mod.  (Still exploring in hopes of finding one). I did use the "Beta National Guard" mod alongside yours... is it possible that there´s an interaction?
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4892 on: October 08, 2017, 03:39:29 pm »

How many other mods are you using? More Locations especially is royally fucky. Arcana only adds 4 extra locations, so it's not going to be as big a problem as the others, and National Guard Camp only adds 1.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4893 on: October 08, 2017, 03:52:48 pm »

I actually reduce the mandatory reqs of coregame.  So ...

P:

Actually

https://github.com/pisskop/PKs_Rebalancing
« Last Edit: October 08, 2017, 03:57:00 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4894 on: October 08, 2017, 03:55:13 pm »

How many other mods are you using? More Locations especially is royally fucky. Arcana only adds 4 extra locations, so it's not going to be as big a problem as the others, and National Guard Camp only adds 1.

I think I´m using that one too

FakeeEdit:
yes, I am.
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4895 on: October 08, 2017, 04:44:58 pm »

Yeah if I added more mandatory locations I'd definitely add some override fuckery, but...basically, More Locations is baaad for multiple mods.

Pisskop, any idea whether the Urban Development mod fucks with mandatory specials or not as well?
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

pisskop

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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4897 on: October 08, 2017, 05:19:45 pm »

Is...that...40 fucking mandatory specials?

What. How. Why. Who. What hax could possibly allow this abomination to even load without any extra mods?
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Tellemurius

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4898 on: October 08, 2017, 06:42:55 pm »

nothing like waiting a minute per turn when you install all the mods.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4899 on: October 12, 2017, 08:41:27 pm »

The coregame version of my mod is removed  :p

So now people can rest easy and not have to delete it over and over.

https://github.com/CleverRaven/Cataclysm-DDA/pull/22125/files#diff-66f11ef8375a40440ecbf83595784c34
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4900 on: October 12, 2017, 08:54:46 pm »

They doing that for Arcana too? Funny enough I actually reported that both Arcana and PK's Rebalance kinda...don't work anymore now because mod-upkeep laziness, in Coolthulhu's patch. I was a bit leery of doing so since I'm still unsure if I'd be welcome there. ._.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4901 on: October 12, 2017, 08:55:39 pm »

They should do it.  its your baby and the cata launcher does most of the  non-linux stuff
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4902 on: October 12, 2017, 08:59:57 pm »

Yeah, one of the reasons I kinda dislike the launcher is how it hates having a mod exist in both the repo and as third-party.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4903 on: October 22, 2017, 12:52:53 pm »

how find list of all command??

how i can run?
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4904 on: October 22, 2017, 03:17:11 pm »

how find list of all command??

how i can run?

The game has internal keybindings and a help menu. All commands are there.
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