An update on the zombie invasion: Got the fort sealed with a single wooden wall (TECHNOLOGY!) and only four or five dwarves got locked out (I SAID BURROW, YE BASTARDS!).. Getting slabs engraved for them right now, but there are some people unhappy about having to look at the undead along with the deaths that did occur.. And I got pretty lucky..
First tantrum was the mayor, who was mad because he didn't have an armor stand or weapon rack and the manager did.. Luckily he was in his room at the time and his door mysteriously locked tight as soon as the tantrum started
![Cheesy :D](http://www.bay12forums.com/smf/Smileys/aaron/cheesy.gif)
Next was a tantrum from my second-in-command military dwarf, who got exposed to more
real zombie contact than anyone else in the fort.. Again, luckily, he kicked and punched a few people. He's a legendary Marksdwarf, not a kung-fu legend, so he calmed down without much harm being done..
Then comes the were-hyena transformation, and of course I forgot that I'd nicknamed my dabbling militarydwarf/fisherdwarf who'd been bitten multiple times by the original were-hyena 'Potential Werehyena', and wasn't keeping an eye on him throughout the zomb invasion
![Wink ;)](http://www.bay12forums.com/smf/Smileys/aaron/wink.gif)
So I zoom to him to see how many people he's going to jump on and attack and see.. luckily.. that he's laid up in the hospital! And all my hospitals are individual doored rooms (to close against the stink if anyone happens to die), so the were-hyena's door also magically locked when it transformed
![Cheesy :D](http://www.bay12forums.com/smf/Smileys/aaron/cheesy.gif)
I took a chance and opened the mayor's room long enough to sneak in a weapon rack and armor stand and that actually went well; his complaint being resolved bumped him out of his tantrum..
Now I'm busy suffering the framerate hit of 80 undead (along with their 3-page-long missing bodypart descriptions), setting up an underground farm (had been relying on above-ground only), and disabling jobs on the surface so they'll quit whining so much about inaccessible things.. Just dug a nice drinking area in the engraved dining room using the aquifer above it, so they won't have to travel up to the top of the aquifer to drink..
.. Maybe things will be okay :> There are.. mysterious constructions.. going on down below, and I want them finished so I can screenshot them
![Smiley :)](http://www.bay12forums.com/smf/Smileys/aaron/smiley.gif)
EDIT: Luck.. I was watching as that "nice drinking area" filled all the way up to solid 7's in depth.. and then.. started to overflow :> The nearest door was 70 distance away but I got someone hauling it a.s.a.p. while ordering a 3-tile-long wall to block the doorway in case that took less time than the door hauling :| Also ordered my five miners to head into the room and start channeling out more of the high ground around the pool.. The dwarf finally arrived with the door, and suspended it due to site being submerged about 30 times, but I un-suspended it 30 times as some brave channel-mining happened inside the room (I burrowed the miners in there so they had no choice but to be brave, haha..), and finally got the door placed!
![Cheesy :D](http://www.bay12forums.com/smf/Smileys/aaron/cheesy.gif)
More luck, even though they no longer have lower-level water access (they've got plenty of booze anyway..) The tantrums are getting much worse, though, lots of public fighting in the meeting hall for all to see :|