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Author Topic: What's going on in your fort?  (Read 3831926 times)

callisto8413

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Re: What's going on in your fort?
« Reply #37275 on: September 26, 2014, 10:46:01 pm »

Started a new Fortress in DF2014 (while keeping the other one going, of course).   I picked a pocket world and low or small for everything else.  And picked a region I thought was Okay.  But no trees.  NO trees.  So I am being VERY careful about what wood is used for.

Already, the Fortress looks ugly.  I know when you just start out if always looks messy.  But yuck....I had to dig straight down.  No hills or mountains.  :P
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The most EVIL creature in Dwarf Fortress!

Larix

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Re: What's going on in your fort?
« Reply #37276 on: September 26, 2014, 10:53:50 pm »


Aren't fire snakes butcherable?

from fire snake raws:
[NOT_BUTCHERABLE]

They can be _extracted_ from, but like almost all vermin, they're not butcherable. They're made from flame, not flesh, so they probably wouldn't be butchered even without that flag.

Captured non-tame Creepy crawlers are auto-targetted by the "butcher animal" job and get converted to 1-3 meat and organs.
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Tacomagic

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Re: What's going on in your fort?
« Reply #37277 on: September 26, 2014, 11:26:21 pm »

Honey Bees can be butchered now too... apparently.  Had 5 units of honey bee brain show up in my stocks.   Guess one of my trappers decided to get fresh with the hives or something.
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Aristion

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Re: What's going on in your fort?
« Reply #37278 on: September 27, 2014, 12:24:19 am »

Honey Bees can be butchered now too... apparently.  Had 5 units of honey bee brain show up in my stocks.   Guess one of my trappers decided to get fresh with the hives or something.

He was trying to hang out with his Honey.
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

nickbii

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Re: What's going on in your fort?
« Reply #37279 on: September 27, 2014, 12:25:09 am »

Honey Bees can be butchered now too... apparently.  Had 5 units of honey bee brain show up in my stocks.   Guess one of my trappers decided to get fresh with the hives or something.
According to the wiki they ain't butcherable.

I suspect you bought a bunch of barrels from the caravan and one had bee brains in it. At one point back 0.34 I bought quite a few barrels full of useless crap (like ichor and blood) because I was in a freezing biome and a "bee ichor barrel" just shows as a "barrel" on the sale list if the ichor is frozen. The only reliable way I found to tell which barrels had shit in them was those barrels cost 10 urists extra. Most barrels are average-quality with no decoration they only cost 10 urists, so it's relatively easy to avoid the ones with extra crap you can;t use.
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Quartz_Mace

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Re: What's going on in your fort?
« Reply #37280 on: September 27, 2014, 12:38:20 am »

I just got into that really bad "I can mine one more piece of adamantine!" mindset, and just experienced HFS for the first time after avoiding it for the entire year I've been playing DF. All I can say is... yikes!
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Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
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Max™

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Re: What's going on in your fort?
« Reply #37281 on: September 27, 2014, 01:14:22 am »

I just got into that really bad "I can mine one more piece of adamantine!" mindset, and just experienced HFS for the first time after avoiding it for the entire year I've been playing DF. All I can say is... yikes!
Quartz Mace cancels living: demons embedded in everything.
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Sirbug

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Re: What's going on in your fort?
« Reply #37282 on: September 27, 2014, 01:25:43 am »

With ridiculous amount of food and booze and large elite army and no goblins in sight, I wonder if I just should retire my fort. I wonder, if I do it, will my militia help push back Fated Torments I keep hearing about?
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Aristion

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Re: What's going on in your fort?
« Reply #37283 on: September 27, 2014, 02:23:32 am »

With ridiculous amount of food and booze and large elite army and no goblins in sight, I wonder if I just should retire my fort. I wonder, if I do it, will my militia help push back Fated Torments I keep hearing about?

If the bug involving invading armies still exists and persists, then no it will fall at the first site of an invading force when you retire.
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

Sirbug

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Re: What's going on in your fort?
« Reply #37284 on: September 27, 2014, 06:58:40 am »

So, I decided to have my mayor prove his worth by slaughtering crundles in the arena.

Discovery: Falling one tile is very painful for amored dwarves. Also, crundles suck.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Larix

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Re: What's going on in your fort?
« Reply #37285 on: September 27, 2014, 11:12:10 am »

Were you dropping the mayor off a retracting bridge? Those don't drop but rather toss; they grant an amount of lateral velocity, which often results in skipping across the floor or bouncing into walls, which can cause serious injuries. A pure drop of one z rarely harms a dwarf. You must use a floor grate or hatch for that purpose. (If that's what you did, you just got unlucky.)
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Zuglarkun

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Re: What's going on in your fort?
« Reply #37286 on: September 27, 2014, 11:23:49 am »

So, I have obtained a breeding population of saltwater crocodiles, alligators and giant rattlesnakes.  :o
Sadly no hippos, giant tigers or armadillos (renewable shell).

shlorf

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Re: What's going on in your fort?
« Reply #37287 on: September 27, 2014, 02:09:54 pm »

I created an artificial pond outside from cavern water which can be fished for pond turtles.
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Max™

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Re: What's going on in your fort?
« Reply #37288 on: September 27, 2014, 02:45:41 pm »

I polished my degunkable bath design:


The design works best when the door tile is indoors so it ends up getting cleaned regularly as well, but the important part is that you can get rid of the washed off blood and whatnot that collects rapidly in dorfbaths while also getting some pump operation exercise, and you won't have to worry about flushing animals into a river or using magma to cleanse it. I put the fortifications down because they look nicer, technically you could get an animal stuck in the far end of it, but as long as you only have it pond filled to 3/7 you shouldn't get any instances of that, and the pressure from pumping into the ends should wash anything trapped back to the right side so they can escape.
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Quartz_Mace

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Re: What's going on in your fort?
« Reply #37289 on: September 27, 2014, 09:06:44 pm »

Quartz Mace cancels living: demons embedded in everything.
I'm sigging this.
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Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
Quartz Mace cancels living: demons embedded in everything.
Ass möde is a way of life
Retired/Extended Sigs
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