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Author Topic: What's going on in your fort?  (Read 3322633 times)

Morgorin

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Re: What's going on in your fort?
« Reply #28215 on: March 10, 2013, 11:26:34 am »

A little backstory:  I'm a modder who doesn't like to spend time and resources training a military.  I created a creature that easily replaces any military; I believe whole-heartedly I will be wiped by a dragon (the only creature the almighty buffalot cannot deal with easily) or similarly difficult titan/forgotten beast.  I'm hoping that this will make my dwarves focus on arts and such.  Yes, they'll be wimps, but rich wimps.

And thus begins the chronicles of Geshud Nom, "The Fortress of God."  The dwarven expedition settled (and this was luck on my part, since I didn't really look at the terrain) in a valley at the head of a river.  When they arrived, they were set on by a pack of vicious, wild shaggy badgerdogs (credit to a fellow modder for this awesome creature).  The buffalots swiftly dealt with them.  The dwarves were far too busy breaking open the casks of dwarven ale to butcher the creatures, so the bodies rotted.  The earth was broken, and a rudimentary fortress has been started.
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StubbornAlcoholic

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Re: What's going on in your fort?
« Reply #28216 on: March 10, 2013, 01:06:56 pm »

So far, Guardedseal has been greeted by a Goblin Ambush with every single trade caravan. Didn't even know that was possible.

Anyway, now the Kobolds have started ambushing me too. Again, didn't know that was possible (lol). Thankfully I have some armoured (iron) troops and they were able to put down the Kobold troops after they sidestepped my trapped entrance.

Have now got a Barony and I think finally the fort may have escaped the total anarchy phase of it's life...at least until a Forgotten Beast comes up through the caverns, anyway. I've made a stone stockpile near the cavern entrance so I can hopefully wall it up fast if that's the case...
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Mr Space Cat

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Re: What's going on in your fort?
« Reply #28217 on: March 10, 2013, 02:13:22 pm »

Axehole has had a bit of slow time. The militia has been ordered outside of the walls for once to kill some elephants that were wandering by, one has been slain so far, and two more are being chased down.

A migrant wave of 27 has led to a load of useless idlers that's bugging my OCD multitasking mentality. Currently working on furnishing the hospital and building the grand dining hall/food assembly room on the second floor.

We may have a vamp now, there's a dead body in the dorms and despite its rotting stinking miasma no one has found it yet. A useless hauler even slept on the bed next to it and still nothing. I don't know if it's blood-drained or just died of uselessness, but it' there, it's dead, and it stinks.

Oh, and the first FB I've seen in a long time has arrived! Stongun Amxuen Tomsuozob has come! An enormous hairy frog, it has wings of stretched skin and it is ravening. Its brass hair is long and wavy. Beware its fire! I'm fairly certain it can't get in, and it's on the cavern layer that doesn't have the cave crocs, I assume. No risk of it getting in through the trapping hall we're building for catching cave crocs.

EDIT: the elves proved me wrong, we got an ambush of war polar bears. The axedwarves managed to drive them off, killing two so far, and we got a female war polar caged for future breeding of mutha-effing polar bears. One of the axedwarves lost an arm though, and we haven't gotten any soap made yet...plus there's still a bear chewing on him, that may hinder the healing process a bit.
« Last Edit: March 10, 2013, 02:31:30 pm by Mr Space Cat »
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Oaktree

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Re: What's going on in your fort?
« Reply #28218 on: March 10, 2013, 02:32:53 pm »

Razorfists is humming along - Probably time to do something odd, or mothball and start a new fort.

First goblin siege in a while had some surviving goblins.  A squad opted to not enter the tunnels, and it then skedaddled before a party of dwarves got to it.  The other three squads of goblin cavalry got softened up by the marksdwarf squads and then hit by a mass of melee dwarves (5 squads of four).  This force will be doubled in size soon since the "backup" squads are competent, sparring a lot, and ready to be issued their steel armor and promoted in status.

Due to large agricultural surpluses the fields are being left fallow for half the year.  Consideration is also being given to butchering most, if not all, the alpaca herd since they're multiplying and overrunning the available pasture space.  (The pet drunians started breeding triplets and that led to all drunians getting caged.)  Vermin control has been turned over to a half dozen peregrine falcons - who are now swooping through the halls and outside as well.
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StubbornAlcoholic

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Re: What's going on in your fort?
« Reply #28219 on: March 10, 2013, 03:14:14 pm »

Guardedseal's masons just produced a rather macabre artifact. A spikey metal coffin, emblazoned with two Goblins being killed in tales of legend and named "THE BRUTAL NOOSES."

Also, I love the name of the Forest Titan. Cactusboat? Lol...

Spoiler (click to show/hide)
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Flanderbland

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Re: What's going on in your fort?
« Reply #28220 on: March 10, 2013, 04:07:56 pm »

Splashcanyon is doing fine. Food is still plentiful (I've got the stills and kitchens deactivated for all but one season per year, since the stockpiles are overflowing, even when I'm using pots instead of barrels). Everyone is happy or better, with the sole exception of my military who's grumpy because their clothes are worn. Which is odd, since I have plenty of clothes, and odder still since I've got them set to "Replace clothing with armor". But they just won't discard their old clothes, or replace them with new, even if there's plenty of everything (for example, I have 20+ iron glove pairs in stock, but only ONE of my dwarves have them equipped...). Quite frustrating, especially if they were to die fighting because they didn't wear enough armor.

I've completed the tidal wave weapon by using walls to try and "lure" invaders into taking a specific path up the mountain. Still haven't been able to try it though, since I haven't had a siege for more than two years now. Not even an ambush, just the odd thief.
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Solon64

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Re: What's going on in your fort?
« Reply #28221 on: March 10, 2013, 06:21:51 pm »

Not so much what's going on IN my fortress, but rather in Dwarf Fortress as a whole.

I've just finished adjusting ALL of the biome tokens for EVERY LIVING THING in the masterwork mod.  Because for some absurd reason, that mod has applied the [BIOME:ANY_LAND] token to almost every creature in existence.

I got tired of seeing gnomes in my swamps, unicorns in my deserts, and friggin' hair men everywhere BUT the evil biomes where they belong.

Took about an hour, thank god for notepad++, and Meph, if you see this, I appreciate all of the work you've done for masterwork, it's simply an incredible mod, but lord, adding biome: any_land to everything is just completely shattering my perception of what belongs where.  It's like my early forays into modding, duplicated raws and all, all over again. *shudders at the memory*

I'd consider posting a version that DOESN'T have that token applied to everything, for those people that don't want unicorns up in their dining rooms except when they settle in joyous wilds forests.

EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
« Last Edit: March 10, 2013, 06:39:02 pm by Solon64 »
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Lich180

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Re: What's going on in your fort?
« Reply #28222 on: March 10, 2013, 06:28:20 pm »

Oh, yes. Finally caught a GCS, and made up a silk farm. Right as the silk farm begins its first batch of silk processing, a clothier goes all secretive and claims the freshly build clothier shop.

Masterwork GCS silk clothing for all!
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ramensoup

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Re: What's going on in your fort?
« Reply #28223 on: March 10, 2013, 06:36:31 pm »

Started my first Good aligned Fortress, Lashchasms, doing pretty fine so far, I am admiring all the new things. I just saw my first herd of Unicorns, magnificent as they are, I didn't do anything to/with them, honestly, I was scared.
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Splint

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Re: What's going on in your fort?
« Reply #28224 on: March 10, 2013, 06:41:36 pm »

Started my first Good aligned Fortress, Lashchasms, doing pretty fine so far, I am admiring all the new things. I just saw my first herd of Unicorns, magnificent as they are, I didn't do anything to/with them, honestly, I was scared.

You should be. Evil eye gouging bastards.

Loud Whispers

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Re: What's going on in your fort?
« Reply #28225 on: March 10, 2013, 06:56:16 pm »

Started my first Good aligned Fortress, Lashchasms, doing pretty fine so far, I am admiring all the new things. I just saw my first herd of Unicorns, magnificent as they are, I didn't do anything to/with them, honestly, I was scared.
You should be. Evil eye gouging bastards.
Good skull smashing bastards. They are from good aligned biomes after all.

Mr Space Cat

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Re: What's going on in your fort?
« Reply #28226 on: March 10, 2013, 08:16:32 pm »

Axehole is CRAWLING with elves! Even worse, it's crawling with elves mounted on war polar bears! Ambushes keep springing up! The main problem is that I made the mistake of letting my melee quads chase after the retreating polar bear squad of scouts into the outdoors, the elves' natural habitat! I can't keep track of the chaos, there's too many small battles going on at once and my bronze-clad militia is spread thin amongst the swarm of blinking "e" and "B" tiles.

We have the assistance of marksdwarf and bowdwarf squads providing crippling shots to polar bears from above, although a few bowdwarfs managed to run out and engage the enemy in close combat; I made the mistake of not locking the doors to keep the shooters in their bunkers.

The elves have the strength of numbers, however, and the bonus of polar bears, a total of 97 troops total. I think I'll lock the front doors, send for the manning of the ballista, and wait to see what happens. The melee dwarves total around 15 or so...
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Sutremaine

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Re: What's going on in your fort?
« Reply #28227 on: March 10, 2013, 10:13:53 pm »

Just lost a fort to one suspended wall...

I'd gotten all the cavern walled off with a single level of fortifications, when I got an announcement about an FB. Aha, I thought, now I can see if it'll spawn in the water or on top of the fortifications. Turns out I'd missed a section and it spawned on land, but that doesn't really matter here. I checked it out -- webber, non-flying. Nasty, but it could be kept away from the fortress while I set up a proper trap for it. I'd modded SILK_TEMPLATE to take no heat damage and have the combat properties of copper, but with silk's usual density (all raw-editable creatures were shunted over to STANDARD_SILK_TEMPLATE, which has the properties of vanilla silk). So I really wanted to catch it, and not hang back and turtle while I handed out crossbows to everyone.

At the time there were two entrances to the cavern, one major entry that linked much of the heavily-flooded cavern together via narrow corridors threaded through the rock, and one semi-abandoned entrance granting access to the southern swathe of the cavern. Before I even unpaused the game announcement, I set into motion my cunning plan. The southern entrance would be sealed where it met the rock, and the northern entrance would be blocked off by rampless channels, plus a few tiles of wall near the lake edges (there were a few rocks nearby, but not enough to cover the whole area. Digging would be quicker). Unlike the southern entrance, the northern entrance couldn't be designated all at once. The walls needed to be built in a certain order, and the deramping would have to wait after the channelling. I'd need to supervise closely, and stop key dwarves from wandering off to stockpile things. Finally there were just a couple of ramps to be dug to stop some stray diagonal access, and I followed the miner anxiously through the last Y-shaped tunnel, watching as she narrowly avoided being tripped and slowed by a stray horse before descending the last staircase.

Wait a minute, I thought. I don't have any horses.

One quick check later, and it was confirmed -- that was no horse. The beast was still in the tunnel linking the two entrances and the fortress, and very close to the fortress itself. But the barracks were near the staircase, and if the creature was engaged on the stairs then perhaps it wouldn't have full use of those webs. Unfortunately, it was really, really fast, and got to the top of the stairs just as the soldiers did. The fortress at this point was a couple of large rooms dug out of a couple of little hillocks on the site, linked by a short subterranean corridor and vaguely resembling an hourglass. The staircase was at the pinch of this hourglass, on the route between the dining room and the food stockpile and within spitting distance of the meeting area. And oh how that FB spat its webs. Thirty dwarves to five, in five to thirty seconds. I expected the slaughter to finish in an instant more, but the FB was preoccupied with a poult too small for it to hit and looked to be locked in place. I wanted to know how it had gotten in, as I'd been watching the only entrance. Thinking back to where I'd initially seen it, it must have come from the south. I trace the path from the tunnel to the caverns... and find a suspended construction across the mouth of the southern entrance. Somebody must have gone to build it, stumbled into one of the scattered GCS webs, and suspended the job with me missing the announcement and being too focused on the north to double-check it.

I have no idea how they managed to find that one quisling web, as they were walking that area when building the fortifications there and the building material was right on top of the construction site. Maybe it was something else, but I have no idea about that either.
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Necrisha

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Re: What's going on in your fort?
« Reply #28228 on: March 10, 2013, 11:00:22 pm »

EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.

I am so sigging that!

Anyways- My fort in it's sixth year: the really slow one that's being killed by the shear amount of stuff brought in by goblin christmas managed a whole siege with no casualties. The one that died from infection doesn't count as he's a leftover from two sieges ago. Yes my Mr. Shattered has finally died after having every body part sutured, dressed, immobilized and two limbs put in traction. The poor bastard died of infection due to a damaged ear, as that was the only injury that was never cleaned... I will have to make an engraved slab as a memorial in the hospital in addition to moving him out of the hastily made mass tomb and into somewhere more suitable.
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.

MrSparky

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Re: What's going on in your fort?
« Reply #28229 on: March 10, 2013, 11:11:31 pm »

Migrants. So. Many. Migrants. At this rate we'll be ready to start sealing the caldera by the 30th anniversary of the founding in a little over 2 years.

With all the migrants our booze supplies have dropped from being enough for 25 years to only enough for 10. I've assigned a couple planters and a brewer to remedy this. A decade of supplies is too shortsighted!

The militia needs an overhaul, I need to split the melee squad into multiple smaller squads preferably according to weapon. I also need to get the marksdwarf squad operational, which will be a headache and a half. We won't have the dwarf power or resources to supply quality weapons and armor until we're done smelting goblinite. Even then it'll still be iron armor, there is no flux to be had here.
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