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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1686821 times)

Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #735 on: January 11, 2016, 01:46:06 pm »

The real question I have is: how many $15-20 DLCs will we need to buy to access all of the game's core mechanics?
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Taricus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #736 on: January 11, 2016, 01:49:45 pm »

Zero, any mechanics in a paid DLC is expansion mechanics.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #737 on: January 11, 2016, 01:58:09 pm »

They get onto steam sales quickly enough...  so more accurately $7-12 DLC for the slightly more patient. 

But yea, its more mechanics expansion...  which if you consider CK2... the game would probably still not be out yet.  Development Hell indeed.
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Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #738 on: January 11, 2016, 02:00:53 pm »

Unless it's core mechanic revised enough to be vastly more complicated than vanilla one.
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Knave

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #739 on: January 11, 2016, 02:03:45 pm »

Yeah, I'd be super surprised if this game were anywhere close to 1 month away.
Not that I'd complain if it did show up.  8)

But HoI4 has been in development forever, and is looking like it won't arrive any sooner than Q2.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #740 on: January 11, 2016, 04:09:20 pm »

Stellaris is coming 2016, but no way in hell it will hit spring. I'd guess autumn.
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scriver

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #741 on: January 11, 2016, 08:44:55 pm »

They get onto steam sales quickly enough...  so more accurately $7-12 DLC for the slightly more patient. 

But yea, its more mechanics expansion...  which if you consider CK2... the game would probably still not be out yet.  Development Hell indeed.

Worse, ck2 is long last the date where it's funding would've run out by now, it's running on DLC fumes these days. Without releases, it would've been cancelled years ago.
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #742 on: January 11, 2016, 09:32:55 pm »

Zero, any mechanics in a paid DLC is expansion mechanics.
Common. Sense.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #743 on: January 11, 2016, 09:57:57 pm »

Zero, any mechanics in a paid DLC is expansion mechanics.
Common. Sense.
that was an expansion yes. :-D
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #744 on: January 12, 2016, 03:11:55 am »

I liked common sense...

Hmm, I wonder who we could collectively seduce with our sexy neckbeards to get some dworven planetary events in the game. Every game needs !!fun!!, like a planetary governor undergoing a fell mood and crafting magnificent furniture out of all the children in the colony.
« Last Edit: January 12, 2016, 03:16:50 am by Majestic7 »
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #745 on: January 12, 2016, 03:36:23 am »

What Paradox needs to start doing with its DLC is packaging older DLCs together. The cost of entry is just too high for a new player even with 75% off and the old mega bundles that Amazon Digital and the like used to sell seem to have disappeared.

This is even more true for EU4 since a lot of the mechanics in the old expansions have been dummied out (look at American Dream and Res Publica). Folding together DLC like Conquest of Paradise and Wealth of Nations would go a long way in reducing that buy-in price.
New or potential players are either going to be completely turned off by the confusing miasma of DLC or just turn to piracy (which is insanely easy with Paradox games).
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #746 on: January 12, 2016, 03:39:19 am »

Zero, any mechanics in a paid DLC is expansion mechanics.
Common. Sense.
that was an expansion yes. :-D
Maybe not one that people liked but it was an expansion.
I'm not sure why you two are being disingenuous about it. The free patch to vanilla which released alongside Common Sense implemented the changes to development, excluding only the mechanism by which players affected it, for which you had to pay through the nose.

Leaving that aside specifically, most Paradox DLCs are oriented around adding mechanics which should have been included in the base game (as opposed to content expansions, the traditional purview of expansion packs and DLC). The only one for EU4 that was solidly in the realm of "bonus extra content" was CoP.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #747 on: January 12, 2016, 05:09:34 am »

What did I say that was disingenuous?
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Mini

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #748 on: January 12, 2016, 06:04:02 am »

Dice reckons it wasn't an expansion, and that you're being disingenuous about that.
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Leyic

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #749 on: January 12, 2016, 07:15:46 am »

...adding mechanics which should have been included in the base game (as opposed to content expansions, the traditional purview of expansion packs and DLC).
If new mechanics aren't allowed in DLC, then every dev would have to push a sequel anytime they wanted to add something new. Then you'd either be complaining about how Paradox is charging full price for EU2016 when it doesn't have much of anything new compared to EU2015, or you'd be complaining about how the game has become stagnant, not having received any updates in the 2+ years since its release.
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