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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1687517 times)

Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8595 on: April 08, 2020, 02:28:04 am »

Yeah sorry, it really does.  Districts are so much of a priority that it's a common disaster for people to use their building slots too quickly - which generally promotes workers to specialists - and then face shortages of minerals from the unworked mining slots and new jobs which turn minerals into consumer goods.

You can survive it by selling consume goods (or alloys, preferably) on the market, but it can really suck until the mining jobs finally get filled out.

Sadtip: A pop promoted (automatically) into a specialist job will take some time to demote back to a worker pop.  The amount of time is equal to however long you're willing to pay attention plus a year.
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MrRoboto75

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8596 on: April 08, 2020, 02:32:32 am »

Doesn't the Harmony traditions also slow specialist decline?
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8597 on: April 08, 2020, 02:40:02 am »

Yes, one of the first tier halves it.  Harmony's a decent tradition in general, mostly for the +5 stability down a different branch.  The defensive war fire-rate bonus can be good too, if you're playing defense.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Il Palazzo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8598 on: April 08, 2020, 03:14:20 am »

Doesn't the Harmony traditions also slow specialist decline?
Yes, one of the first tier halves it.
Just to be clear, that's a 'no', not 'yes'. It speeds it up.
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E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8599 on: April 08, 2020, 10:16:42 am »

Anyone else seeing engine speed slowdowns when the galactic community is founded? I'm tempted to say that in my latest game there was a drop in speed possibly as high as 50% after that happened.

[Hmm... next update is going to bring a significant overhaul to habitats? That's welcome news...]
« Last Edit: April 09, 2020, 10:51:37 pm by E. Albright »
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SOLDIER First

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8600 on: April 10, 2020, 08:18:22 am »

Since LoSbocc is playing a Machine Empire right now, pop promotion and demotion are actually instantaneous. It's one of the conveniences of MEs and Hive Minds.
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8601 on: April 10, 2020, 09:17:36 am »

lol why the fuck do driven assimilator machines get war exhaustion while winning and incorporating planets, this game I swear is the most retarded 4x on planet
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SOLDIER First

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8602 on: April 10, 2020, 09:26:40 am »

War exhaustion is universal for all empire types. If you're doing good it should tick up slowly enough to let you achieve your goals within a reasonable timeframe, and even when it hits 100% you have a two-year grace period before the AI will force a status quo peace upon you. Since you say you're winning it shouldn't be that much of a problem - you're probably only getting Attrition war exhaustion, which is also universal and has a static gain rate for the duration of the war.

not sure that word was necessary there, by the by
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8603 on: April 10, 2020, 09:35:22 am »

for goddamn machines? what the point even, everyone hates you, diplomacy is not just an option is completely out of theme, you're whole point is assimilation, and you cannot. this game only wants people to play xenophile feelgoody, everything is geared for that.
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SOLDIER First

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8604 on: April 10, 2020, 09:54:06 am »

War exhaustion represents an empire's desire and/or ability to focus its effort on maintaining the current war. For organics, it's society's satisfaction with the war and its current pace; for Gestalt Consciousnesses (Hive Minds and Machine Empires), it's the collective's ability to constantly focus its consciousness on fighting. Nobody can do that forever, but Gestalts do have an inherent War Exhaustion reduction of 20% to make it at least a little easier on them.

And as for your other statement, Driven Assimilators aren't supposed to go for diplomacy. They have diplomatic penalties with all normal empires because they forcibly assimilate people into their collective (which kinda sucks when you'd actually like to continue existing as an independent being) and they gain small amounts of Unity for each pop assimilated because that's their entire goal - assimilation by force. With all due respect, it's not going to be easy to turn every sentient being in the galaxy into cyborgs and integrate them into your consciousness, but it's more than possible. You just have to work for it. It's the same principle as being Fanatic Purifiers or Determined Exterminators; the rest of the galaxy isn't going to let you genocide them all.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8605 on: April 10, 2020, 10:38:32 am »

Gestalts should get a penalty to war exhaustion, because it takes longer for an entire society to become exhausted than it does for one individual. 🤔
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SOLDIER First

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8606 on: April 10, 2020, 10:41:08 am »

Gestalt War Exhaustion also comes from the logistical strain of keeping various drones focused on war and the related happenings. I don't think the superconsciousness controlling them ever gets tired per se. :P
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8607 on: April 10, 2020, 11:20:03 am »

I can't imagine the borg getting 'bored' or 'tired'. A gestalt isn't just a really big human mind, it's a literal gestalt made up of billions or trillions of minds all working as one. That should give it near infinite focus and resolve. It's not just some large bored teenager
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SOLDIER First

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8608 on: April 10, 2020, 11:33:39 am »

It doesn't get "bored", but using portions of its collective brainpower or letting its drones focus and work somewhat autonomously on the war (as certain techs and traditions suggest) both take conscious effort that the collective can no longer use on other things - remember that the drones aren't all working together as individuals so much as they're intellectually slaved to the greater consciousness - and war itself has a great logistical cost on top of that. Having a drone perform a specific task takes a minuscule amount of effort for the collective, but it still takes effort. Wars are big undertakings and there comes a point where even the strongest gestalt just can't keep it all up any more while also managing everything else about their society.

[Edit] There's also the somewhat lame but quite plausible explanation that this is a gameplay concession implemented to prevent Gestalt Consciousnesses from waging literal forever wars against whoever they want without fear of having to stop before the enemy submits. :p
« Last Edit: April 10, 2020, 11:35:35 am by Sentient Bowtie »
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Bralbaard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8609 on: April 10, 2020, 11:37:25 am »

Bored and tired are the wrong, biological terms. It is however reasonable to imagine that processes or functions of an empire would suffer from prolonged war, or would become less efficient, when viewed rationally. War draws away tremendous amounts of resources and does influence all other decisions, forcing you to make suboptimal choices in other fields. That does not magically change if you are a machine.

Edit: ninja'd by a sentient bowtie
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