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Author Topic: Roll to fight an overly long boss  (Read 41828 times)

ShadowDragon

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Roll to fight an overly long boss - Turn 16
« Reply #225 on: November 30, 2015, 07:13:16 am »

Respawn.
MORE FIREBALLS
[5] You severely burn the boss.
Respawn as demon lord of wounds. Wounds I cause won't heal as long as I'm alive.
[3] You are now a demon.
Commission some repair drones from the factory.

Use the forcefield generator to widen the portal to the afterlife. Should anyone try to kill me me, use the resulting forcefields to block the attack.

Also, ask the boss if it could do me a favor and attack someone else. I'm more interested in making a robot army right now, plus maybe finding an empire to conquer.

[2] Your factory malfunctions. It's not damaged, but it doesn't build anything this turn.
You start widening the portal to the afterlife.
"Sure, I'm willing to avoid attacking you. Not sure about later stages."
Use !Rapid Fire with a Mage Masher.
[1] You stab yourself with it, before breaking it. It silences you.
spawn in as a metal gear.
[2] Dice say no.
Respawn, then
SWORDCHUCKS EVERYWHERE
[5+1] You entirely cover the battlefield with swordchucks.
!Respawn as Lifemancer. Activate my Heal Block aura, which blocks healing and transfers the effect to myself and move so the Red Mage is in the area of effect.
[1] You heal the Red Mage Avatar.
OBLIVION LANCE
[5] You impale the Red Mage Avatar with your attack.
Siphon the Red Mage Avatar's mana.
[5] You drain all of their mana.
Apply a [Vengeful Affinity] to myself which causes my wielder to counterattack if attacked.
[2] Nope.
Respawn
*Spawn_Entity=Drone:Friendly
*Set_Essential=crazyabe
[3] You spawn a zerg larva that can survive without creep.
Respawn, flood with tons of flammable liquid.
Damages with suffocation if someone's swimming in it (and fire if it is ignited).
[4] You convert the top of the crater into a flammable swamp.
become a Hellspawn ala spawn the comic book
[5] You become a demonic being with enhanced physical abilities and assorted magical powers.

Quote from: True Form
Restore the Red Mage Avatar's mana.
[5] Done.
Quote from: Red Mage Avatar
Cure7 self and Holy Paphi.
Heal done. [6] You reduce Paphi to a few flaming scraps of flesh. In a flammable swamp. The swamp quickly bursts into flames, burning you. Paphi then revives.

Battlefield state
A massive crater filled with metal. The top is a flaming swamp. It is covered with pollution and swordchucks. There are a few patches of H4zardZ1's kudzu minions. It has a meteor in it. It has a wide portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Edit: Forgot to add the burns from the Red Mage Avatar's turn. Also added mention of Paphi reviving.
« Last Edit: November 30, 2015, 07:15:32 am by ShadowDragon »
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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #226 on: November 30, 2015, 07:33:38 am »

light pulse!
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AoshimaMichio

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Re: Roll to fight an overly long boss
« Reply #227 on: November 30, 2015, 07:53:14 am »

Go to hell!
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #228 on: November 30, 2015, 08:16:57 am »

You know what this means....
MORE FIREBALLS!!!!!
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Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #229 on: November 30, 2015, 11:14:37 am »

But I am actually a Pokemon with the "Synchronize" ability!

[insert "wow new Pokemon designs suck" joke here]
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Paphi

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Re: Roll to fight an overly long boss
« Reply #230 on: November 30, 2015, 12:11:21 pm »

I'll have your soul, Avatar. Die!

Absorb its soul.
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #231 on: November 30, 2015, 02:58:37 pm »

FLING ALL OF THE SWORDCHUCKS AT THE RED MAGE. USING MAGIC OF COURSE.
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spazyak

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Re: Roll to fight an overly long boss
« Reply #232 on: November 30, 2015, 03:05:51 pm »

spawn in as the opposite of solaire- erialos the dark mage of the moon
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Nosaneinme

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Re: Roll to fight an overly long boss
« Reply #233 on: November 30, 2015, 03:14:51 pm »

Use my necroplasm  magic,  My Unholy powers shall defeat this enemy
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tryrar

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Re: Roll to fight an overly long boss
« Reply #234 on: November 30, 2015, 03:32:23 pm »

The Lifemancer can give life, but he can also take it away. strike EVERYTHING with Death2
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crazyabe

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Re: Roll to fight an overly long boss
« Reply #235 on: November 30, 2015, 04:07:07 pm »

*Force_Evolve:Zerg_Larva=Drone/Frendly:Crazyabe
« Last Edit: November 30, 2015, 05:29:34 pm by crazyabe »
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Megggas

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Re: Roll to fight an overly long boss
« Reply #236 on: November 30, 2015, 05:14:11 pm »

Apply an [Evasive Affinity] to myself, which increases the chance of my wielder dodging attacks.
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #237 on: November 30, 2015, 05:28:00 pm »

Get the factory to make some fabrication drones. Preferably ones that can repair things, too.

Convert some pollution into magical energy. Shape it into a newfangled gadget using technomancy.
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H4zardZ1

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Re: Roll to fight an overly long boss
« Reply #238 on: December 01, 2015, 02:09:16 am »

This turn, gunpowder hail.

Well, come to the Scorched Lands.
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ShadowDragon

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Roll to fight an overly long boss - Turn 17
« Reply #239 on: December 03, 2015, 07:31:56 am »

I have decided to replace Cure7 with Revive, due to it being overpowered.
light pulse!
[2] Your attack is dodged.
Go to hell!
[6] Done. You see a floating flaming snake eye glaring at you.
You know what this means....
MORE FIREBALLS!!!!!

[3] You mildly burn the Red Mage Avatar.
But I am actually a Pokemon with the "Synchronize" ability!

[insert "wow new Pokemon designs suck" joke here]
[2] Game Freak didn't make Synchronize affect Silence, so your ability remains indeterminate.
I'll have your soul, Avatar. Die!

Absorb its soul.
[4] You pull their soul out of their body for a moment, but they pull it back into their body with only minor damage.
FLING ALL OF THE SWORDCHUCKS AT THE RED MAGE. USING MAGIC OF COURSE.
[3] You throw a few swordchucks at the red mage, without causing major harm.
spawn in as the opposite of solaire- erialos the dark mage of the moon
[3] You become a moon mage.
Use my necroplasm  magic,  My Unholy powers shall defeat this enemy
[6] You free the Red Mage Avatar via a hail of explosive bolts of unholy power. This also wounds them.
The Lifemancer can give life, but he can also take it away. strike EVERYTHING with Death2
[3] You target Beirus with your attack and instantly kill him. He revives.
*Force_Evolve:Zerg_Larva=Drone/Frendly:Crazyabe
[6] You create a disloyal drone.
Apply an [Evasive Affinity] to myself, which increases the chance of my wielder dodging attacks.
[5] You now cause all attacks targeting your wielder to have a -1 penalty.
Get the factory to make some fabrication drones. Preferably ones that can repair things, too.

Convert some pollution into magical energy. Shape it into a newfangled gadget using technomancy.

[2] The factory remains inactive.
[6] You create a large pollution-based bomb.
This turn, gunpowder hail.

Well, come to the Scorched Lands.
[6] You melt the battlefield.

Quote from: True Form
Seal Paphi away.
[6] You create a seal around the entire battlefield.
Quote from: Red Mage Avatar
Dualcast Holy targeting Nosaneinme and Ice7.
[3] You severely wound Nosaneinme and [6] Freeze the entire battlefield under about a meter of ice. Everyone except you dodges it or is immune.

Battlefield state
A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen. It has been sealed away from everywhere else.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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