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Author Topic: Crusader Kings 2 is released.  (Read 1138458 times)

Kagus

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Re: Crusader Kings 2 is released.
« Reply #14580 on: January 27, 2019, 04:20:57 pm »

I mean, the reason behind the pronunciation is still invalid, as I just learned today, so the point stands.

ZeroGravitas

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Re: Crusader Kings 2 is released.
« Reply #14581 on: January 27, 2019, 06:31:47 pm »

The only alternative I can see, is just sucking up the Tyranny and taking the title from your vassal, or to find some creative way to blackmail them to get all of the townships/baronies in your capital.

yeah i mean especially if you just generate yourself a new baron, it's absurdly easy to assassinate him and just get it back. and yeah worst case scenario revoke. for a long-standing ruler the tyranny hit isn't big.
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Karnewarrior

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Re: Crusader Kings 2 is released.
« Reply #14582 on: January 28, 2019, 03:08:08 pm »

I've been thinking a little bit lately about how language changes and evolves over time through different coincidences (particularly thinking about Castilian Spanish and the royal lisp), and I got to imagining what a language-focused CK2 campaign would look like.

So you start off with your standard language, and then make changes to how your characters talk based on significant events or such that happen over the course of the game.

A thertain ruler ith born with a lithp, and hith nature demandth that the populathe follow hith lead with regardth to thpeech. Diththenterth are put to the death for mocking their liege.

Then after ein paar yearth of dealing with German thilk merchantth, the nobility pickth up a few German wordth through their tailorth, and it thuddenly becometh thehr moderne to thlip them into converthation.

A couple genewationth of inbwed kindew latew, and the boy-king thuffewth fwom whotathithm, thuth thparking a new vewändwung in the day-to-day thpwache of the uppew claththeth.


It sounds funny in my head, but I can't imagine things getting very far before everything falls completely apart and becomes wholly indecipherable.
I wish it was easier to mod in combination and fracture cultures. I still sometimes find that cultures tend to blob pretty hard, and sometimes there's interesting mixtures that I feel like should create new cultures, but they don't because Pdox never thought of them.

It's one thing for German to push into Polish or even replace it, but if a German count somehow inherits, say, Andalusia, there should be some interesting things occurring.

Stuff like: if the ruler is of a foreign culture, but holds no provinces of his own culture, his culture can't spread to the peasantry (outside of events). If he does, it's at a very slow rate, unless the capital of the country is in one of those properly cultured provinces (e.g. when William conquers England, Norman is unlikely to replace Anglo-Saxon in any province, particularly before English pops). Instead, rulers should be slightly more prone to adopting local culture rather than the other way around - probably over a generation or so though. Childhood events maybe?

Likewise, if a ruler is of a foreign culture, and a combinatorial culture exists, if the realm capital is not matching culture with the realm ruler, than combinatorial culture events should be more likely to pop than usual. If a normal combinatorial culture doesn't exist, there should be a system in place to create one, either via decision or event. The ruler could even be given the opportunity to name the culture, like with babies. I could even see a slight procedural generation system in place with lists of phonemes tagged with cultures to make sure the name sounds "correct" even when randomly generated.
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ChairmanPoo

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Re: Crusader Kings 2 is released.
« Reply #14583 on: January 30, 2019, 10:38:05 am »

Does anybody know of a mod that allows you to drop your titles to ypur heir and become an adventurer/merc?

If there isnt there should be one
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Zangi

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Re: Crusader Kings 2 is released.
« Reply #14584 on: January 30, 2019, 12:59:49 pm »

Well... You can combo it.  Sketchy cheats allows you to 'give' any title to others.  You even get the opinion bonus for some reason. 
After that, I believe there are 2 mods out there that allow being landless.  And another being a mercenary nation.
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ZeroGravitas

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Re: Crusader Kings 2 is released.
« Reply #14585 on: January 30, 2019, 02:43:46 pm »

reformed hellenism last night after restoring the roman empire. went with the "15% chance lunatic, immediately go full hellenism and demand all vassals convert" route.

the civil war that resulted seemed kinda... funnily scripted? like it grabbed vassals that loved me and probably wouldn't have ever really revolted even if they stayed christian. reforming the roman empire also reset my viceroy law to Duchy Viceroyalties (from none) which screwed up my vassal limit. also found out that if you lose this war, it just ends the game. oh you had an heir, even a christian heir? don't care, game over. there was a neat decision to destroy every temple holding in rome.

i reformed to Peaceful, but could still use the Imperial Reconquest CB! Kept Civilized, but in retrospect it's not super great - could probably just use the Imperial Elective stuff instead. Probably use Monasticism and Stability instead. Although I'm curious - anyone know how the Rite of Passages for Animistic work. Temporal leadership for the free scepter obviously, although autonomous for the branches might be an option too.
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Dorsidwarf

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Re: Crusader Kings 2 is released.
« Reply #14586 on: January 31, 2019, 09:04:04 pm »

Well yeah, of course they revolted despite previously liking you. You basically declared war on God. In medieval Europe. Out of the blue.
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ZeroGravitas

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Re: Crusader Kings 2 is released.
« Reply #14588 on: February 01, 2019, 06:40:46 am »

For reference: the previous guy who attempted that got a spear through his chest for his troubles

Doesn't seem to be any solid evidence it was a Christian traitor. More likely just a battle wound against the Persians.
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scriver

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Re: Crusader Kings 2 is released.
« Reply #14589 on: February 01, 2019, 08:01:15 am »

I'm thinking that's fairly firm evidence it was God who did it
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Teneb

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Re: Crusader Kings 2 is released.
« Reply #14590 on: February 01, 2019, 10:21:16 am »

Nah, he probably messed up his sacrifices and displeased Sol Invictus. So he got speared.
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Sime

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Re: Crusader Kings 2 is released.
« Reply #14591 on: February 01, 2019, 05:28:38 pm »

Am I right to refuse playing this game until CK2+ is updated?   I've only ever played CK2+.
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Rilder

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Re: Crusader Kings 2 is released.
« Reply #14592 on: February 01, 2019, 05:38:40 pm »

I mean, you do you. How you play games is your business.

I actually purposefully went back to vanilla when 3.0 was released from CK2+ I just wasn't really getting on with it enough to keep using it.
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hector13

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Re: Crusader Kings 2 is released.
« Reply #14593 on: February 01, 2019, 06:03:35 pm »

I've only ever played vanilla. Not really a fan of mods.
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Cruxador

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Re: Crusader Kings 2 is released.
« Reply #14594 on: February 01, 2019, 07:46:28 pm »

I've only ever played vanilla. Not really a fan of mods.
I can't understand this mindset. Not a fan of any mods? There's never something in the game where you think "it would be cool if this was different"? You never think "It would be cool to play a game in this other setting?" How does that work?
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