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Author Topic: Roll to fight an overly long boss  (Read 41832 times)

AzyWng

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Re: Roll to fight an overly long boss
« Reply #270 on: December 05, 2015, 09:12:48 pm »

May as well get in on the chaos. Exist. Try to unseal the portal to the afterlife. Perhaps if we did so, dead players could return more easily?

Never mind, I actually read the OP's rules and the like. Get a PSG-1 and aim a the Red Mage. Don't fire just yet, but take time to steady your our aim.
« Last Edit: December 05, 2015, 09:24:52 pm by AzyWng »
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Megggas

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Re: Roll to fight an overly long boss
« Reply #271 on: December 05, 2015, 09:18:04 pm »

Apply a [Final Strike Affinity] to myself, which greatly boosts the power of finishing moves used by my wielder, but weakens my wielder afterward if the target survives.
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ShadowDragon

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Roll to fight an overly long boss - Turn 19
« Reply #272 on: December 07, 2015, 06:27:38 pm »

SUDDENLY, IMMENSE AMOUNT OF ORKS! YOU DID REALIZE YOU KRUMPTED A MASSIVE ORK, DID YA?
[3] A few spores land and sprout.
RrrraaaaaaAAAAAAMORE FIREBALLS
[1] You freeze yourself.
Point out that this is not, in fact, competitive play; it is only a friendly match between every hero ever and the Overly Long Boss.
[5+1] You manage to get yourself unbanned from the battle. You feel your skills becoming less reliable.
Stupid snake. Find more demons. Kill, eat, repeat. Grow more powerful in progress.
[2] You don't find any more demons.
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
[1] You summon swordchucks inside yourself. Respawn?
SET_PLAYER:crazyabe=immortal:TRUE
[Zot] You are teleported into a small room full of gold.
Continue violently accosting the Avatar with my fists and new scythe.
[2] They dodge all of your attacks.
become one with the shadows.
[4] You are now animated shadows.
she can cast a lot of different attack and defense spells. and also can also fuse with her pet dragon to gain wings and scales, doing so results in a temporary mindmeld that raises her reaction time by virtue of being able to process information faster.

on the downside she cant get the hang of healing spells and also it takes longer for her to come back when killed than me.[/b
Noted.
Factory: Keep trying to make fabrication drones.

Me: Make pollution golems.


Someday, those fabrication drones will actually get made.
[3] The factory finally makes a fabrication drone.
[2] You don't make anything.
Use my chains of my unholy suit
[3] You cause a minor bruise.
Wield Meggas and summon Alexander to finish the boss!
[1] You sacrifice your arm to summon Alexander. It doesn't work.
May as well get in on the chaos. Exist. Try to unseal the portal to the afterlife. Perhaps if we did so, dead players could return more easily?

Never mind, I actually read the OP's rules and the like. Get a PSG-1 and aim a the Red Mage. Don't fire just yet, but take time to steady your our aim.
[3] You summon a PSG-1.
Apply a [Final Strike Affinity] to myself, which greatly boosts the power of finishing moves used by my wielder, but weakens my wielder afterward if the target survives.
[1] You make yourself non-lethal.

Quote from: True Form
Try to seal Paphi away again.
[5] Paphi sealed.
Quote from: Red Mage Avatar
Holy Elephant Parade and Fillipk.
[4] Hat vaporized. Elephant parade: respawn?
[5] Fillipk also vaporized.

A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen. It has been sealed away from everywhere else.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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spazyak

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Re: Roll to fight an overly long boss
« Reply #273 on: December 07, 2015, 06:32:17 pm »

stab the Red mage's shadow with pure unholy darkness and draw out some of his strength
« Last Edit: December 08, 2015, 02:59:57 pm by spazyak »
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Nosaneinme

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Re: Roll to fight an overly long boss
« Reply #274 on: December 07, 2015, 06:33:14 pm »

Still see my chains are weaker than my magic, I make a Necroplasm storm that last on [how good dice is]
« Last Edit: December 07, 2015, 06:35:09 pm by Nosaneinme »
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crazyabe

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Re: Roll to fight an overly long boss
« Reply #275 on: December 07, 2015, 06:36:44 pm »

Spawn_Entity=Mind_Eating_Slime:Position=Above:Red-mage-Avatar
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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #276 on: December 07, 2015, 06:41:44 pm »

"HEY LOOK BEHIND YOU" when the boss turns around to look. send an oblivion lance at him.
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #277 on: December 07, 2015, 07:39:21 pm »

Factory: Make more fabrication drones.
Fabrication drone: Make a cloning machine.
Me: Make a handheld machine to contain dimensional anomalies.
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Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #278 on: December 07, 2015, 08:35:37 pm »

Use the three components of the Hax Trinity (Sleep, OHKO, Evasion) at once to kill the Red Mage Avatar in a single blow. oh wait I'm dead, darn

Spawn as a Freemime with Mirror Armour, two max-powered Brave Blades, Dual Wield, !Spellblade, !Rapid Fire, and Auto-Mimic.
« Last Edit: December 07, 2015, 10:09:58 pm by Elephant Parade »
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #279 on: December 07, 2015, 08:38:38 pm »

Use the three components of the Hax Trinity (Sleep, OHKO, Evasion) at once to kill the Red Mage Avatar in a single blow.

Generally, boss stages are far harder to kill than you and are immune to anything that would defeat them in one turn.
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #280 on: December 07, 2015, 09:07:28 pm »

well.
more fireballs
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FallacyofUrist

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Re: Roll to fight an overly long boss
« Reply #281 on: December 07, 2015, 09:08:13 pm »

A wild Turret Master appears!
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #282 on: December 07, 2015, 09:40:46 pm »

Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
Respawn, and again!
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AzyWng

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Re: Roll to fight an overly long boss
« Reply #283 on: December 07, 2015, 09:45:26 pm »

Aim the PSG-1 at the Red Mage, and try to keep the sights lined up on him while maintaining a steady aim.

Do I get a bonus for doing this?
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Megggas

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Re: Roll to fight an overly long boss
« Reply #284 on: December 07, 2015, 11:33:24 pm »

Apply a [Total Paralysis Affinity] to myself, which causes any target I hit to be unable to move or dodge attacks for the remainder of the turn.
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.
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