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Author Topic: Omega legion: Bluff Harder!  (Read 48367 times)

Zormod

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Re: Omega legion: Merc Madness
« Reply #480 on: June 09, 2016, 12:54:47 pm »

Let's go raid a base.
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Ozarck

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Re: Omega legion: Merc Madness
« Reply #481 on: June 09, 2016, 07:25:22 pm »

try and use my fangs to chew through the gags. Wrigle and thrash about, try to get stuck on something and be a general pain
You wriggle out of the gag, and while one of the mercs is putting it back in place, you bite him on the arm. He clobbers you hard as a result, and you lose consciousness. When you awaken, lying on your side in the dirt, you see another body lying nearby and twitching. One of the mercs is trying soem kind of healing magic, from the looks of it, but it doesn't seem to be helping.

((syvarris reading comprehension: 0))

"Eh?  Didn't you say they were heading here, to this camp?  ...I probably should have slept longer.  My point stands, though; we should make a small hit-and-run attack on their main camp.  It is not well defended, especially with so many mercs exploring, and they won't be expecting an attack."

Formal action post saying we should head to the merc camp.  Knife/Mordred won't go alone, though.
Okay. Thank you for alerting me.

"WE COULD BURN THEIR CAMP, TO SEND A MESSAGE. I HAVE LITTLE EXPERIENCE HANDLING FIRE MYSELF, BUT I UNDERSTAND THAT IT CAN BE QUITE DESTRUCTIVE.

OH, AND WHILE I AM NOT CONVINCED THAT WE NEED TO KILL IT, I DO THINK THAT OUR... "GOLEM" MUST BE CONTAINED FOR THE TIME BEING."


Make sure that vineguy hasn't run off on us. That would be bad. I'm cautiously supporting attacking the (hopefully vacant) merc camp, unless anyone has a better idea.
-poke poke- "You still here with us, giant green and grey buddy?" "I am" the mannequin in Clunkers' possession proclaims. "No one asked you, little guy! You want a piece of me!"
"I don't understand what you mean" "Oh, it is so on!"

"Annoyed statement: Screw heroics, this one doesn't even like these creatures all that much. This one is just saying, if we go and attack their camp, those thirteen might stumble upon this village and destroy our only mission objective. Whatever good destroying their base camp will do will have zero effect if the goblins die and the mission will fail. There is also that imbicile who left for their camp. Who knows what he's told them, the fool.

Annoyed statement: But fine, let us go and demolish their base camp. If they find this place and commit a tiny genocide, this one will not be held accountable."


Another vote for heading to the merc camp.
Tell Vinebeast to go hide somewhere away from the village. Remember where so I can pick him up later.
Tell the goblin elders to hide their village and perhaps even relocate their people (though they probably won't do that.)

You shoo Terrance away from your focus, and direct the vine guy to hide, which it says it will do - at the top of the path that you came up to get to the village. Several goblin scouts escort it away. The Goblin elders request Terrance's aid in hiding their camp, as he aided them previously to good effect, using his farseeing and sensory magic.

Let's go raid a base.
you're still a bit twitchy in your bluebody. Wanna try to remedy that a little bit first?


If anyone wants to do more stuff at the goblin village, you can post an action for the village and then an action for going to the base in the same turn, since the consensus seems to be heading out. I don't want anyone to miss something they meant to do here though.

spazyak

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Re: Omega legion: Merc Madness
« Reply #482 on: June 09, 2016, 07:31:08 pm »

Arileth smiles a cruel twisted smile
Trust me, you aren't bringing him back. My venom's already gotten into him. I'd recommend backing away from him before it takes its final effect lest he harms you.
Arileth lets out an insane laugh
Oh, about killing me...you can't kill that which will always come back. I've died already and yet here I stand looking none the better.
He pauses for a moment
Oh? Did I ever mention just how tasty human flesh is? No?! Well then let me sort that out, it tastes like fine veal, best I've ever had there
Taunt them, intimidate them. Show them insanity. Roll away if they are too busy to deal with me
« Last Edit: June 09, 2016, 08:35:19 pm by spazyak »
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DoctorMcTaalik

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Re: Omega legion: Merc Madness
« Reply #483 on: June 09, 2016, 08:30:27 pm »

"ALRIGHT, LET'S MAKE THIS QUICK. IF YOU ALL COULD JOG WHILE YOU PASS AROUND THAT FRUIT THING OF YOURS, THAT WOULD BE GREAT."

Assist the shamans in obscuring their village, like the helpful guy I'm not. Once that's done, I'm ready to head out.

((By the way, you said that the shamans and Terrance "studied" each others' magics. Does that mean I can take advantage of some of their techniques on my own now?))
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Pancaek

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Re: Omega legion: Merc Madness
« Reply #484 on: June 10, 2016, 08:42:41 am »

nothing important I need to do, I think. Ready to head out.
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Zormod

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Re: Omega legion: Merc Madness
« Reply #486 on: June 10, 2016, 11:14:42 am »

Oh, yeah. Try to keep my damaged arm covered in it, if it won't spread. After that's done, follow the strike team.
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Ozarck

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Re: Omega legion: Merc Madness
« Reply #487 on: June 10, 2016, 07:35:42 pm »

Arileth smiles a cruel twisted smile
Trust me, you aren't bringing him back. My venom's already gotten into him. I'd recommend backing away from him before it takes its final effect lest he harms you.
Arileth lets out an insane laugh
Oh, about killing me...you can't kill that which will always come back. I've died already and yet here I stand looking none the better.
He pauses for a moment
Oh? Did I ever mention just how tasty human flesh is? No?! Well then let me sort that out, it tastes like fine veal, best I've ever had there
Taunt them, intimidate them. Show them insanity. Roll away if they are too busy to deal with me
You laugh, mock, curse and threaten. Some turn away from you, some ignore the scene entirely. A couple remain concentrated on the twitching person. two of them turn to you however, and one looks at the other. they draw their weapons and run you through several times. yo don't know how many times, you lose count at dead. if you're going to go out, go out in style. And Arileth certainly did that. Well played, if unfortunate.

((pm me if you are ready to jump in with your new character))

"ALRIGHT, LET'S MAKE THIS QUICK. IF YOU ALL COULD JOG WHILE YOU PASS AROUND THAT FRUIT THING OF YOURS, THAT WOULD BE GREAT."

Assist the shamans in obscuring their village, like the helpful guy I'm not. Once that's done, I'm ready to head out.

((By the way, you said that the shamans and Terrance "studied" each others' magics. Does that mean I can take advantage of some of their techniques on my own now?))
You do the thing with the shamans, and both your magics are reinforced by the others, as before, but more naturally this time.

((not yet, but you have in game justification for learning ritual magic. as it is, you get some situational bonuses, and you have better knowledge of ritual and shamanistic magics. I'll try to remember to drop hints when that is appropriate.))

Oh, yeah. Try to keep my damaged arm covered in it, if it won't spread. After that's done, follow the strike team.
Your damaged arm is covered in it, as is the rest of you. you are functional, but rather clumsy and prone to bouts of uncontrolled activity.


Everyone heads out and marches quietly through the hills, avoiding the original meeting point and heading toward themerc fort. As you approach you stop, still out of sight of it, wary of possible patrols or guards. it is late afternoon, and all is quiet.

spazyak

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Re: Omega legion: Merc Madness
« Reply #488 on: June 10, 2016, 07:47:16 pm »

((welp let's hope I bought you guys time))
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
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DoctorMcTaalik

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Re: Omega legion: Bluff Harder!
« Reply #489 on: June 11, 2016, 01:20:38 pm »

Try to sense nearby patrols, if any exist.
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Pancaek

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Re: Omega legion: Bluff Harder!
« Reply #490 on: June 11, 2016, 02:17:54 pm »

Try to sense nearby patrols, if any exist.
assist in this
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Zormod

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Re: Omega legion: Bluff Harder!
« Reply #491 on: June 11, 2016, 02:23:27 pm »

Silently wipe the blue stuff from my legs and good arm onto nearby plants.
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syvarris

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Re: Omega legion: Bluff Harder!
« Reply #492 on: June 11, 2016, 08:39:50 pm »

Retroactively lead group to the side of the encampment that's nearest to their equipment storage or food storage--whichever is closer to the edge.  Even if we have to go all the way around with a wide berth first.

Also, knife casts a buff on Mordred's magic skill.  Nothing else for now.

Ozarck

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Re: Omega legion: Bluff Harder!
« Reply #493 on: June 11, 2016, 09:04:31 pm »

Try to sense nearby patrols, if any exist.
assist in this
Try to sense nearby patrols, if any exist.
the camp appears, to your farseeing eyes, to be completely deserted.

Retroactively lead group to the side of the encampment that's nearest to their equipment storage or food storage--whichever is closer to the edge.  Even if we have to go all the way around with a wide berth first.

Also, knife casts a buff on Mordred's magic skill.  Nothing else for now.
okay, you are at that side of the camp.

Silently wipe the blue stuff from my legs and good arm onto nearby plants.
You sure you want to? the blue stuff is what makes you mobile, after all.

spazyak

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Re: Omega legion: Bluff Harder!
« Reply #494 on: June 11, 2016, 09:07:43 pm »

((Ozark if I can say anything I want to say this, al except for the part where I died, this went exactly as planned.))
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!
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