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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 175321 times)

Detoxicated

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1080 on: May 05, 2016, 05:16:43 pm »

Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.
Conditional Oppose

"Make that five Ticks and it'll do what it's supposed to with fewer downsides."
If a law has not been passed for five ticks it gets erased from the list.
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hector13

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1081 on: May 05, 2016, 05:27:40 pm »

Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.
Conditional Oppose

"Make that five Ticks and it'll do what it's supposed to with fewer downsides."
If a law has not been passed for five ticks it gets erased from the list.

"Presumably this doesn't apply to things like traits and magic schools, then?"
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Chevaleresse

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1082 on: May 05, 2016, 05:31:43 pm »

"What would you suggest changing, then? I feel like not accounting for the environment is more of an issue."
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Stirk

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1083 on: May 05, 2016, 05:48:55 pm »

"What would you suggest changing, then? I feel like not accounting for the environment is more of an issue."

"Munr03...d03sn't..."
« Last Edit: May 05, 2016, 06:20:56 pm by Stirk »
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Detoxicated

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1084 on: May 05, 2016, 06:04:25 pm »

"It applies to any pending proposals, not anything we decided to support."
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tntey

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1085 on: May 05, 2016, 07:02:16 pm »

Isgon observes the progress of building on Ka
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1086 on: May 05, 2016, 07:14:28 pm »

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

hector13

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1087 on: May 05, 2016, 07:21:19 pm »

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Chevaleresse

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1088 on: May 05, 2016, 07:22:28 pm »

"May I suggest an amendment to the amendment? One may take an additional, final level of the trait for, say, 4x, that allows the passage of said skills."
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hector13

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1089 on: May 05, 2016, 07:30:27 pm »

"No.

We have some immortal races being created - or will eventually - so to have an eternity of martial and arcane knowledge passed down to the next generation seems like a very foolish thing to occur, which is why I proposed the amendment."
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Ardent Debater

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1090 on: May 05, 2016, 07:31:07 pm »

"I find the Node and Leyline system to be, intriguing, to say the least. Hmm, I think that I'll create my own Node, if only for the posterity, if nothing else."

Urthon hollows out a large, perfectly Spherical space deep underground, nearly half of the way the Core of Zoigast, deeper than any natural Cavern goes. Urnoth then reaches into the shadows of every Mortal being and takes away, just the faintest piece of Dark from each, why, one wouldn't even know anything was gone unless they searched and knew what they were looking for, and gathers the Shadows into a large ball of pure Night. He then takes the Ball and places it into the Spherical cavern and they align perfectly. Urthon then pours his a fraction of his Godly Power into the Dark and binds it together. Lines of pure Darkness Flow up slowly but unceasingly towards the surface. The Lord of Shadow Grins.

((OOC: Non-Fluff Explanation.))

Urthon spends 8 Essence to create a Big Node of Darkness roughly halfway to the Core of Zoigast.

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
"May I suggest an amendment to the amendment? One may take an additional, final level of the trait for, say, 4x, that allows the passage of said skills."


SUPPORT
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crazyabe

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1091 on: May 05, 2016, 07:38:51 pm »

with a great crack something crashes a stolen Motercycle through the delicate structure known as 'Reality' leaveing a small rapidly closing hole to a universe someone recently set on fire...
What in the name of Order did I just wander into?
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Vgray

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1092 on: May 05, 2016, 07:51:17 pm »

Xenia curtsies to the newcomer.

"Welcome brother. I am Xenia Satis goddess of Hospitality and Plenty. Pleased to meet you."
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micelus

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1093 on: May 05, 2016, 08:04:18 pm »

Propose Titan Bandaid Rule: A titan has a base cost of 0.004. This proposal is nullified should an agent creation system be passed.

Quote
Map Proposal
All gods agree on a map for the various Planets. These maps shall be based on a system with squares representing a defined amount of area. Unless everybody wants to participate in the creation of the map, we create a comittee of all people who want to participate, who get to decide what is where. The shape of a land a god created can be defined by this god only, but if he is not participating, his piece of land shall be put somewhere by that map council. This proposal serves so the gods can have a knowledge where is what and such, and have a fair way of dealing with the exact details.
OPPOSE.

Quote
Proposal:
Repeal anti prayer listening law
OPPOSE.

Quote
Propose a limit on planets of 1/12 the current number of gods for gaseous planets, 1/6 the number of gods for terrestrial planets, and 1/2 the number of gods for total moons.
OPPOSE.


Quote
Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.
SUPPORT

Quote
Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.
SUPPORT

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
SUPPORT

Quote
Essence devaluation: Multiply all Essence amounts, costs, etc. by 10 to reduce need for fractions.
OPPOSE.
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hector13

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1094 on: May 05, 2016, 09:01:40 pm »

Quote
Map Proposal
All gods agree on a map for the various Planets. These maps shall be based on a system with squares representing a defined amount of area. Unless everybody wants to participate in the creation of the map, we create a comittee of all people who want to participate, who get to decide what is where. The shape of a land a god created can be defined by this god only, but if he is not participating, his piece of land shall be put somewhere by that map council. This proposal serves so the gods can have a knowledge where is what and such, and have a fair way of dealing with the exact details.

Saukko

Oppose
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.
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