Sorry for the Necro. Just did an update to the BareBones version (the one without DFHack or Dwarf Therapist) to bring it mostly up to DF v0.44.02. Everything on it should be updated and working except for the mod stuff. It includes a laptop variant of the keyboard layout now based on Taffer's no-numpad keyboard layout. All the graphics packs have what are hopefully temporary tiles for the new Pedestal display furnature. CLA was nice enough to draw some tiles for the Pedestal; I just need to figure out where to place it. We're currently using the Cabinet (dresser) for the Display Case in every graphics pack. That's probably good enough for non-TWBT graphics pack.
I'm currently trying to figure out to what extent Dwarf Therapist works with the Mac versions of DF v0.44.02. It looks like there's a 64-bit Dwarf Therapist Mac memory map, but no Mac Dwarf Therapist binary (compiled app). And there's the existing 32-bit Dwarf Therapist binary, but no 32-bit memory map to go with it.
A 64-bit Dwarf Therapist binary would be nice, but compiling it is complicated, especially when trying to maintain compatibility with many versions of Mac OS X Leopard through High Sierra. Maybe someone nice will make a 32-bit memory map for us. I think it might not be terribly complicated for the people who know how to do that.
Hey, thanks for the work putting DF on the mac with all possible utilities.
However, I have a problem getting the full package to work. I always get the error message, that TWBT is deactivated when try to start the game using a TWBT tileset even though the option in the menu is activated...
Yeah, it's kind of confusing. I'll try to fix that in the next update. After enabling DFHack, switch back to the Graphics tab and change the "Print Mode" to "TWBT".
One minor comment, the Sierra script can be changed to do
xattr -dr com.apple.quarantine ${dir}
instead of setting links and asking the user to move the directory. This removes the flags directly.
That looks super awesome! I hope it works. I'll mess around with it and try to add it in the next update. Eventually I'd like to fix the pack to work with the Sierra+ Gatekeeper out-of-the-box if possible, but this will be great to have until them.
It looks like you might have added a mod to the mods folder yourself. It's really picky about mod compatibility. No two mods can make different edits to the same file. If you had installed some other mods previously, you probably need to remove them first. There's a special mod included that uninstalls mods called "Mod Uninstaller". Install just the Mod Uninstaller mod, and I think that should uninstall all your mods.