Download (Click refresh on your browser if it doesn't show up)
Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!
Major bug fixes
(*) Fixed error deciding when patients should be moved
(*) Fixed initialization problem with tools causing stone axes to be thought of as ranged
(*) Stopped completed work order jobs from checking off every matching order
(*) Stopped masterpiece trades in containers from triggering artwork defacement
(*) Stopped storage from always failing in the second tavern/library/temple you define
(*) Stopped broken crash-prone entry from appearing at the end of the stocks list
Other bug fixes/tweaks
(*) Attackers will remove armor from unconscious opponents if it is blocking attacks
(*) Made people wear more armor according to their roles again
(*) Allowed new citizens with some previously site-wide occupations to be reassigned
(*) Allowed some site-wide occupations for dwarves
(*) Made combat damage weapon and armors depending on material differences etc.
(*) Made dwarves prefer undamaged equipment during the periodic uniform upgrades
(*) Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor
(*) Reduced clothing stopping power based on penetration depth
(*) Made paper slurries stockpile-able (won't work without updated raws)
(*) Fixed problem with adv mode tribute demand check
(*) Fixed ghost initial positioning problem
(*) Made macros save correctly even if the macro directory is deleted