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Author Topic: Terra Vitae Fork (version 2.0 released!)  (Read 273979 times)

Cook100500

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #840 on: August 18, 2021, 02:04:59 pm »

I have a list; it's the functions that I haven't yet written. I can try to put one up, though. I used to have that, actually.
It would be a good idea to add it to the first post or add a link to it if there is a letter cap, so people are aware of bugs and future implementations and dont need to read 56 pages of posts to know it
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #841 on: September 08, 2021, 07:25:19 pm »

Yeah I should

Although, right now, I kinda want to finish the new version
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #842 on: September 02, 2022, 03:27:32 pm »

At long last, Version 2.2 is released! Get the Mac/Unix/Linux version at the link. IsaacG, can you update the Windows version? Thanks!
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IsaacG

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #843 on: September 02, 2022, 04:28:22 pm »

At long last, Version 2.2 is released! Get the Mac/Unix/Linux version at the link. IsaacG, can you update the Windows version? Thanks!

https://www.mediafire.com/file/6pjuyg7s3avf9y6/Terravitae_2.2_For_Windows.zip/file

:D
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #844 on: September 02, 2022, 04:46:29 pm »

Version 2.2.1 uploaded, fixing a bug that uses RevolutionaryArmies.txt.
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