1055-01-15
The elves are here. I hope they’re just here to trade and not to bandy on about their ‘global forest change’ nonsense. We all know that’s an elven hoax to try to control the wood trade. It’s bad enough that one has to carefully empty out any bins of stone or glass goods one wants to sell them.
The elves arrive and begin setting up in our new trade depot. It’s still in a hole in the ground, but at least it’s out of the sunlight, made of proper microcline blocks, and no longer covered in vomit. I expect that I’ll have it in much better shape by the time the humans arrive in the summer.
1055-01-15
Ast, our broker, reports that the elves didn’t have much to offer other than a handful of exotic animals, a few barrels, and some interesting foodstuffs.
1055-02-06
The efforts to remodel the entranceway are somewhat complicated by the rotting goblin parts littering the tunnel and filling the area with a foul miasma. I don’t know why some dwarves just can’t haul this crap away. There are refuse piles open.
1055-02-08
I’ve finished walling up the first of our grand storage rooms, mainly focusing on provisions of food and booze. This brings some order and stability to the giant hole, and ensures that we have central storage of the most essential supplies.
1055-02-27
Oh dear…
Well, that looks primed to cause some serious trouble…
If only Zuntir hadn’t died, this probably wouldn’t have happened.
The Aardvark attacks some random dwarves, gets the crap beaten out of it, and then slumps off. I’ll probably have the military deal with it if it becomes too much of a nuisance.
1055-03-01
The trade depot is completed, finally. At last, our visitors have a place to be that doesn’t shame us.
The broker nodded approvingly when he saw the completed depot, and then he asked “So… what are you going to do about the cage and stone-fall traps at the entrance?”
“What about them?” I asked.
"Well, I mean, the elves don’t use wagons so they don’t care, but when the humans get here they won’t run their wagons under those. If we don’t get rid of them we’ll only be able to trade with a couple of tramp merchants with their pack animals.”
“Oh… well crap. I guess I’ll need to remove those then.”
I’m really going to need to get the Big Beautiful Wall project moving forward quickly, because this is going to leave us vulnerable in the meantime.
Our improved hospital is also completed, with traction benches by each of the beds (two of them still being hauled into place.) We’ll be ready for the next crisis.
And here I present the new and improved The Symmetric Sugars, expanded to meet the needs of our dwarves and our many visitors, with a large dedicated dance floor and a set of inn rooms that are substantially better than the closet-beds set up by the catacombs before. I'm hoping that I'll be able to attract some permanent residents through this.
1055-03-03
And my first batch of migrants have arrived! They get to see the new, renovated view of Gloomdiamonds.
We get a hunter, a cheesemaker, an animal trainer, a swordsdwarf who I asked to start training as a mason, a surgeon, a gemcutter, a thresher, a leatherworker, a bone doctor, a suterer, a trapper, a farmer, a child, and an unskilled peasant. I greeted them at the gate, and the peasant started shouting about how ‘this wasn’t the Gloomdiamonds they know. I wasn’t really interested in hearing whatever story they had made up to elevate their status, so I just told them to get to hauling. There’s so much hauling that needs to be done.
I think he said his name was Ryukan? Whatever, I’m marking him down as a permanent hauler. That’s what he gets for coming to my fortress and going on about how important he is.