Update! - All around improvementsThis update adds a lot of minor changes that add up. The biggest change is the addition of unique tile for each trap: Stonefall traps, Weapon traps, Cage traps and pressure plates now look very different from each other.
I also made a lot of terrain blend into each other better, like marble/dolomite, hives, gems, etc.
The last remaining buildings got their unique tiles: Supports, build hives, gem floodgates, vertical and floor bars, wall grates.
Added transparent background to all fruits, plants, nuts, and another 150 creatures or so. Also ~100 new zombie sprites.
A few fixes made their way into it as well, especially the microvermin swarm problem is fixed, as well as the track-end-designation tiles.
I made alttiles (animation) for 7 more vermin types.
Engraving and undeads got new status icons too.
Here a preview:
Changelog:
- Added hidden-spear/spikes trap sprite.
- Added unique sprites for stonefall-traps, weapon-traps, cage-traps and pressure plates.
- Saplings and dead saplings blend in with the grass better.
- Added about 100 more child/zombie creatures sprites.
- Gave about 150 more creatures transparent backgrounds.
- Gave all plants transparent backgrounds.
- Gave tree leaves slightly off-set green tones, for more varied view of forests.
- Windmill got a nicer background.
- Gave all fruits/nuts transparent backgrounds.
- Gave axles/gears transparent backgrounds.
- Bridge-ends look nicer.
- Fixed tracks on ramps.
- Constructed stairs got a nicer background.
- Added sprite for slade pillars.
- Improved several workshop tiles (Jeweler, Still, Craftsman)
- Made flies, mosquitoes etc microvermin again. Even if it's all the same tile, at least no issues with remains.
- Made roots blend in better.
- Made soil floors blend in better.
- Made gem blend in better.
- Fixed the 4 track-end carving designation tiles.
- Added a unique tile for vermin remains.
- Redid the tiles for depot-wagon access.
- Added a unique tile for build hives.
- Added a unique tile for supports.
- Added a unique tile for wall grates.
- Added a unique tile for vertical bars.
- Fixed Gem floodgate tile.
- Added unique tiles for wood floodgate, gem floodgate and floodgate (stone/metal)
- Mechanisms look like mechanisms while being carried.
- Animated 7 more vermin sprites (bats, lizards, creepy-crawlers, bees, spiders, toads, fire snakes)
- Fixed wrong mushroom-ramp tile on giant mushrooms.
- Made some minerals blend in more.
- Made coal icon darker.
- Added new status icon for undead.
- Added new statues icon for engraving designations.
Credits: Special thanks to Isher for the support tile.