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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 878339 times)

francogp

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2415 on: March 13, 2020, 05:20:59 pm »

I cannot load saves from vanilla 47.04.. the folder is ignored

I don't think you can load saves from a new version of Dwarf Fortress in an older version. And for the Meph pack you might want to create a new save file anyway so you can take advantage of all its features (e.g. decorative workshops).

the problem is that the title and OP state "47.04" and its not...
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2416 on: March 13, 2020, 07:41:33 pm »

I cannot load saves from vanilla 47.04.. the folder is ignored

I don't think you can load saves from a new version of Dwarf Fortress in an older version. And for the Meph pack you might want to create a new save file anyway so you can take advantage of all its features (e.g. decorative workshops).

the problem is that the title and OP state "47.04" and its not...
Changed the title.

The issue was that I updated DF to .04, then noticed that dfhack was only done for .03 and downgraded again.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

darkhog

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2417 on: March 14, 2020, 07:21:57 am »

DFHack is only "officially" done for .03 but there are nightly buids that work with .04.
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mason531

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2418 on: March 14, 2020, 02:32:40 pm »

Is it fixed ?
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GamingMasterAnthony

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2419 on: March 15, 2020, 03:31:14 pm »

Is there supposed to be no sound? Because i remember playing a previous version of this with sound but that might have been with soundsense enabled.
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2420 on: March 15, 2020, 07:13:51 pm »

Without SoundSense, the only sound the game has is Toady playing the guitar.
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francogp

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2421 on: March 15, 2020, 08:30:02 pm »

Is there supposed to be no sound? Because i remember playing a previous version of this with sound but that might have been with soundsense enabled.

The game does not have sound.. only background music. Only mods add sounds.
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kikoman

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2422 on: March 16, 2020, 06:27:15 am »

Updated the pack manually with nightly build of dfhack (dfhack-0.47.04-alpha0-200315000-Windows-64) ,twbt (twbt-6.xx-win64-200305000) and dwarf fortress 47.04 exe and data/index. All working as expected. I'm testing now but no errors or game exits.

Edit 1: Links
dfhack-0.47.04-alpha0-200315000 : https://buildmaster.lubar.me/applications/3/builds/build?buildId=7387
twbt-6.xx-win64-200305000: https://github.com/thurin/df-twbt/releases/tag/0.47.04-alpha0-200305000
« Last Edit: March 16, 2020, 07:15:06 am by kikoman »
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socate

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2423 on: March 16, 2020, 07:07:58 am »

Do you have a link?
I wouldn't mind testing as well.

Edit:
Thanks kikoman.
Can confirm that everything seems to be working (at least on the win64 build). TWBT does throw a warning if you use the 200315000 build of dfhack instead of 200305000, but it is just a version warning. Will report back if I run into any major issues.
« Last Edit: March 16, 2020, 08:55:37 am by socate »
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darkhog

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2424 on: March 16, 2020, 04:53:34 pm »

Can someone compile a full pack for me with the 47.04 and appropriate DFHack and TWBT versions? Knowing my luck I'll break something and then spend an eternity wondering why it isn't working.
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I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

If I say something funny, don't ask if you can sig it. Just do it (though credit me).

Uthimienure

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2425 on: March 16, 2020, 05:24:56 pm »

Can someone compile a full pack for me with the 47.04 and appropriate DFHack and TWBT versions? Knowing my luck I'll break something and then spend an eternity wondering why it isn't working.
+1
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fancylol

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2426 on: March 16, 2020, 06:37:17 pm »

+1
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2427 on: March 16, 2020, 07:40:32 pm »

Tomorrow. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2428 on: March 17, 2020, 02:55:08 am »

please help i can't train my new grown up stray shepherd dogs none of them are in the training option( z - animal) and also i expected a stray shepherd dog but then they grow up it said stray shepherd hunter im using meph tile set by the way
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mikhos

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2429 on: March 17, 2020, 08:10:36 am »

micon89,
are you using an old version? in the most recent meph tileset sheperds should be functioning fine as i have some in my current fort that are growing up to stray sheperds without the hunter part added to it.
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