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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 188247 times)

somemildmanneredidiot

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Re: Wands Race - [Moskurg]
« Reply #2880 on: July 16, 2017, 06:53:14 pm »

Quote
Spend Revision Credit: 1 SMMI
__

If yes

Explosive Alchemy: 1 SMMI

Explosive Alchemy: No seriously, make our Alchemical Napalm have an Explosive Option.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2881 on: July 16, 2017, 08:28:08 pm »

Food for thought:

No Longer Flatulent Stones
This conical contraption with a cylindrical base is launched out of our ballista as usual, yet its more aerodynamic shape allows it to be larger and carry more of our Heathen's Reward and yet still fly as far as present Firestorm shells. It also carries an enchantment of wind that causes it to burst when it strikes the ground, scattering flaming shards of pottery at high velocities.

Also, as an alternative to just going for a improvement to "MORE BOOM" let's try the tried-and-true recipe for turning gunpowder (Burns aggressively) into an explosive....by confining it in some relatively small area. I'm asking eS in Discord about what *might* happen should we just make a thicker Firestorm shell with a slightly different fuse.
Fire and Thunder
At present, Heathen's Reward explodes a little. The al-Chemists, however, were not satisfied. In attempting to prove that they were the maddest scientists around, they successfully demolished three more lab buildings and killed several assistants. Their results, however, are excellent. When contained in their new, thicker and stronger Firestorm Shells, Heathen's Reward will cause a large explosion after lighting on fire. To help the process along, the al-Chemists have provided a "fuse" that burns relatively slowly, and will be adjustable in the field, should that prove necessary.

ALRIGHTY: I asked eS about it, and he said that we don't know what happens if Heathen's Reward or Alsamma is confined. So, here's your confinement.

Quote
Spend Revision Credit: 2 SMMI, Mad
__

If yes

Explosive Alchemy: 1 SMMI
Fire and Thunder: 1 Mad
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2882 on: July 17, 2017, 02:40:48 am »

Quote
Spend Revision Credit: 3 SMMI, Mad, Crazy
__

If yes

Explosive Alchemy: 1 SMMI
Fire and Thunder: 2 Mad, Crazy
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2883 on: July 17, 2017, 11:38:12 am »

Looks like fire and thunder is winning. Revision in an hour or so unless that changes.

Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2884 on: July 17, 2017, 12:57:59 pm »

+1 to Fire and Thunder from me as well.

Regarding the Expense Credit, I think we should use it on either Moskurg's Apprentice Gramary for Inter-magical Competency or the Winds of Ruin.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2885 on: July 17, 2017, 01:03:37 pm »

Hm...assuming I don't first claim your soul your attention on Discord...
eS, what would happen if we used the credit on MAGIC (The school, not the all-pervasive energy field)?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2886 on: July 17, 2017, 01:46:14 pm »

Revision: Fire and Thunder  [4]

Through the power of Collateral DamageTM, our al-Chemists further refine Alnnar to have even more violent, explosive, and destructive capabilities.  The substance, known as "Fire and Thunder", combusts rapidly and the gasses produced expand alarmingly fast.  The result is a firey explosion in which the fire only burns for a split second.  While this by itself is disappointing, the expansion properties can be quite useful.

We convert the clay shell of our firestorm grenades to a thin, brittle iron one.  This shell is segmented to encourage different pieces to break apart when the FaT component ignites via a slow-burning fuse.  The fuse ignites the grenade anywhere between five to ten seconds, although sometimes it fails to ignite at all.

These bits of shrapnel move quite fast and should cause significant injuries, but the range of effect diminishes rapidly as distance increases.  Cheap.

Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2887 on: July 17, 2017, 01:57:39 pm »

Excellent. That should make skyskiff bombing runs and artillery barrages much more exciting for them.

Still think we should develop some sort of solid slug round for punching holes in crystal though.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #2888 on: July 17, 2017, 02:08:04 pm »

Quite a round we have here...
next round we should develop new equipment for our soldiers i believe...somebody suggested stealth, i would personally like to see paratroopers, but there is many routes to go...

edit: crossbows. We need crossbows and have explosive ammunition for it. the crossbow is a fast firing weapon of easy use with quite a range and it can be engineered by looking at our ballista.
« Last Edit: July 17, 2017, 02:24:37 pm by Detoxicated »
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2889 on: July 17, 2017, 02:25:54 pm »

One expense credit left.

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2890 on: July 17, 2017, 02:27:47 pm »

Hey, eS, did that affect our grenades as well? And we will still use both in case of problems with armor penetration, correct?

Other than that, explosives are !!FUN!!.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #2891 on: July 17, 2017, 02:29:33 pm »

Lets spend the expense credit on our new tubikh rarrim.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2892 on: July 17, 2017, 02:42:45 pm »

Hey, eS, did that affect our grenades as well? And we will still use both in case of problems with armor penetration, correct?

Other than that, explosives are !!FUN!!.

Feel free to reread through it for the word "grenade"

Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2893 on: July 17, 2017, 02:45:09 pm »

Quote from: Expense Credit
Moskurg's Apprentice Gramary for Inter-magical Competency : [1] Kashyyk
Winds of Ruin :
Tubikh Rrahim : [1] Detoxicated
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Atomic Chicken

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Re: Wands Race - [Moskurg]
« Reply #2894 on: July 17, 2017, 02:47:24 pm »

Great rolls this turn!

Has anyone written a proposal for the Magician task yet? We need that design credit.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 
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